Player Matchup

Medusa
Medusa
Arganoth195
Medusa
Level 88
God Stats
5W - 18L
1,154 SR
Queue Stats
280W - 298L
1,388 Elo+
Party 1
Agni
Agni
MasterGamer41
Agni
Level 74
God Stats
0W - 2L
1,284 SR
Queue Stats
271W - 292L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
temp-370531
Cthulhu
Level 120
God Stats
3W - 5L
1,233 SR
Queue Stats
107W - 129L
1,356 Elo+
Party 1
Team Averages
Level 94
1,224 SR
1,378 Elo+

VS

Team Averages
Level 90
1,566 SR
1,334 Elo+
Ymir
Ymir
Akyuut
Ymir
Level 39
God Stats
4W - 6L
1,500 SR
Queue Stats
154W - 172L
1,278 Elo+
Solo
Hades
Hades
Bellisarius
Hades
Level 127
God Stats
249W - 248L
1,452 SR
Queue Stats
270W - 285L
1,373 Elo+
Solo
Medusa
Medusa
Heinrich-QC
Medusa
Level 104
God Stats
8W - 2L
1,746 SR
Queue Stats
120W - 121L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 6 / 1
8,635
720
1,897
11,094
3,940
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
0 / 5 / 2
8,307
692
5,932
10,304
3,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
temp-370531
Cthulhu
15
2 / 2 / 1
9,037
753
6,833
11,044
10,420
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Akyuut
Ymir
5
0 / 0 / 0
5,470
456
0
0
0
19
9 / 0 / 4
12,058
1,005
18,573
10,816
5,781
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
17
4 / 3 / 7
11,017
918
7,947
8,890
3,226
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
13
13
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
Akyuut
Ymir
0
0
0
0
L
Medusa
1
6
1
0.25
W
9
0
4
11
W
Medusa
4
3
7
2.5
L
0
5
2
0.2
L
Cthulhu
temp-370531
Cthulhu
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,662
Damage
26,520
32,442
Taken
19,706
17,986
Mitigated
9,007
2,154
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Akyuut
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
1,897
542
0
1,008
11,094
3,940
309
6,088
4,721
0
15,031
W
18,573
957
145
7,234
10,816
5,781
376
6,561
4,255
51,965
1,871
W
Medusa
7,947
1,972
182
1,283
8,890
3,226
1,033
6,228
2,662
0
35,883
L
5,932
411
0
786
10,304
3,626
195
6,276
3,745
25,945
0
L
Cthulhu
temp-370531
Cthulhu
6,833
252
0
360
11,044
10,420
150
4,754
5,887
23,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,979
Gold Earned
28,545
103
Minions Killed
143
0
Camps Cleared
0
623,876
Distance Traveled
466,472
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,470
456
0
0
0
0
0
L
Medusa
8,635
720
48
4
0
199,983
0
W
Hades
12,058
1,005
74
6
0
242,610
8
W
Medusa
11,017
918
69
6
0
223,862
0
L
Agni
8,307
692
32
3
0
208,150
0
L
Cthulhu
9,037
753
23
2
0
215,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role