Player Matchup

Medusa
Medusa
Masters
InnateRift
Medusa
Masters
Level 145
God Stats
55W - 35L
1,768 SR
Queue Stats
523W - 403L
2,249 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
OG Banksss
Cthulhu
Diamond V
Level 167
God Stats
123W - 55L
1,813 SR
Queue Stats
408W - 268L
1,985 MMR
Party 1
Ix Chel
Ix Chel
Masters
thanosofd00m
Ix Chel
Masters
Level 177
God Stats
30W - 26L
1,677 SR
Queue Stats
640W - 558L
2,141 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 163
1,753 SR
2,125 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 117
1,514 SR
949 MMR
Janus
Janus
Bronze I
HazeInPlays
Janus
Bronze I
Level 82
God Stats
1W - 3L
1,535 SR
Queue Stats
31W - 60L
493 MMR
Party 2
Bastet
Bastet
Bronze I
SuperSnacks82
Bastet
Bronze I
Level 146
God Stats
3W - 13L
1,508 SR
Queue Stats
10W - 30L
1,079 MMR
Solo
Ganesha
Ganesha
Bronze IV
Twitch Shxckzei
Ganesha
Bronze IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,274 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
InnateRift
Medusa
15
6 / 0 / 10
9,216
1,024
9,510
8,188
2,687
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
OG Banksss
Cthulhu
15
4 / 0 / 13
8,983
998
7,677
8,578
7,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
thanosofd00m
Ix Chel
14
8 / 0 / 8
9,315
1,035
7,083
6,694
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SerqetMulanAchillesFafnirNe Zha

VS

Bans
KuzenboThothAtlasMorgan Le FayBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,603
734
6,916
8,085
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 6 / 0
6,364
707
4,233
8,483
2,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 6 / 0
6,270
697
3,570
10,607
9,387
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
0
18
Kills
0
0
Deaths
18
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Medusa
InnateRift
Medusa
6
0
10
11
W
Cthulhu
OG Banksss
Cthulhu
4
0
13
10.5
L
0
6
0
0
L
0
6
0
0
W
Ix Chel
thanosofd00m
Ix Chel
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,270
Damage
14,719
23,460
Taken
27,175
12,449
Mitigated
13,729
11,482
Healing
1,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,916
177
0
320
8,085
2,214
0
4,445
3,411
22,229
0
W
Medusa
InnateRift
Medusa
9,510
3,509
0
2,794
8,188
2,687
1,472
3,837
4,119
0
38,785
W
Cthulhu
OG Banksss
Cthulhu
7,677
511
390
2,303
8,578
7,432
366
3,659
4,577
25,681
1,239
L
4,233
311
47
503
8,483
2,128
0
3,521
4,657
0
14,245
L
3,570
132
0
220
10,607
9,387
0
5,617
4,566
11,956
271
W
Ix Chel
thanosofd00m
Ix Chel
7,083
1,063
1,889
4,106
6,694
2,330
1,429
2,235
4,315
27,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,514
Gold Earned
19,237
141
Minions Killed
87
0
Camps Cleared
0
555,034
Distance Traveled
466,562
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,603
734
50
6
0
159,853
0
W
Medusa
9,216
1,024
51
6
0
188,385
0
W
Cthulhu
8,983
998
45
5
0
184,120
2
L
Bastet
6,364
707
34
4
0
156,963
0
L
Ganesha
6,270
697
3
0
0
149,746
0
W
Ix Chel
9,315
1,035
45
5
0
182,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role