Player Matchup

Cthulhu
Cthulhu
Jandy122
Cthulhu
Level 106
God Stats
39W - 28L
1,620 SR
Queue Stats
188W - 161L
1,550 Elo+
Party 3
Neith
Neith
Mmm Fatcakes
Neith
Level 109
God Stats
8W - 4L
1,649 SR
Queue Stats
152W - 130L
1,594 Elo+
Party 3
Odin
Odin
Rusateyh
Odin
Level 61
God Stats
1W - 0L
1,526 SR
Queue Stats
9W - 4L
1,683 Elo+
Party 2
Bakasura
Bakasura
RАLLYHERE
Bakasura
Level 146
God Stats
1W - 1L
1,324 SR
Queue Stats
114W - 122L
1,562 Elo+
Party 2
Nox
Nox
hokiealexman
Nox
Level 81
God Stats
3W - 2L
1,572 SR
Queue Stats
170W - 150L
1,556 Elo+
Party 3
Team Averages
Level 101
1,538 SR
1,589 Elo+

VS

Team Averages
Level 114
1,493 SR
1,520 Elo+
Medusa
Medusa
Buddy6446
Medusa
Level 141
God Stats
0W - 3L
1,153 SR
Queue Stats
177W - 181L
1,541 Elo+
Party 1
Horus
Horus
FallenGrace21
Horus
Level 84
God Stats
30W - 24L
1,623 SR
Queue Stats
226W - 196L
1,585 Elo+
Solo
Susano
Susano
PapaThiqqTTV
Susano
Level 127
God Stats
1W - 2L
1,343 SR
Queue Stats
109W - 137L
1,488 Elo+
Party 1
Yu Huang
Yu Huang
TheAresCarry
Yu Huang
Level 129
God Stats
1W - 2L
1,670 SR
Queue Stats
82W - 123L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
haloboy65
Cthulhu
Level 87
God Stats
14W - 12L
1,678 SR
Queue Stats
142W - 129L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jandy122
Cthulhu
15
3 / 2 / 1
9,312
582
9,820
10,441
10,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 3 / 2
7,984
499
7,838
11,101
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Odin
10
1 / 4 / 2
6,666
417
1,668
10,607
5,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
RАLLYHERE
Bakasura
16
4 / 0 / 1
8,612
538
6,423
11,445
5,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
1 / 1 / 2
8,710
544
5,917
4,708
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Buddy6446
Medusa
15
5 / 1 / 1
8,445
528
11,677
10,202
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 4
7,664
479
4,284
10,667
8,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Susano
5
1 / 2 / 0
5,392
337
1,557
3,824
838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
TheAresCarry
Yu Huang
13
0 / 1 / 0
7,521
470
2,988
7,190
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
haloboy65
Cthulhu
14
2 / 4 / 0
8,191
512
6,555
17,039
8,907
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
10
Kills
10
10
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
Buddy6446
Medusa
5
1
1
5.5
L
2
2
4
2
W
Cthulhu
Jandy122
Cthulhu
3
2
1
1.75
W
1
3
2
0.67
L
Susano
1
2
0
0.5
W
Odin
1
4
2
0.5
W
Bakasura
RАLLYHERE
Bakasura
4
0
1
4.5
L
Yu Huang
TheAresCarry
Yu Huang
0
1
0
0
L
Cthulhu
haloboy65
Cthulhu
2
4
0
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,666
Damage
27,061
48,302
Taken
48,922
26,845
Mitigated
23,544
12,739
Healing
16,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Buddy6446
Medusa
11,677
5,150
0
4,569
10,202
3,256
663
776
9,246
0
74,723
L
4,284
1,844
598
3,116
10,667
8,158
0
2,268
7,859
0
20,393
W
Cthulhu
Jandy122
Cthulhu
9,820
230
0
2,356
10,441
10,499
0
6,196
4,245
61,744
0
W
7,838
3,542
0
2,830
11,101
3,545
152
0
11,101
0
59,239
L
Susano
1,557
562
0
1,670
3,824
838
0
593
3,155
0
14,252
W
Odin
1,668
478
0
1,200
10,607
5,232
0
1,234
9,373
0
18,966
W
Bakasura
RАLLYHERE
Bakasura
6,423
4,460
0
5,728
11,445
5,916
0
415
11,030
0
69,005
L
Yu Huang
TheAresCarry
Yu Huang
2,988
226
0
1,200
7,190
2,385
0
3,521
3,577
60,024
0
L
Cthulhu
haloboy65
Cthulhu
6,555
59
0
5,015
17,039
8,907
0
7,393
7,954
60,096
2,839
W
5,917
143
0
625
4,708
1,653
140
1,154
3,554
62,680
744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,284
Gold Earned
37,213
528
Minions Killed
398
0
Camps Cleared
0
1,609,283
Distance Traveled
1,367,459
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,445
528
100
6
0
333,848
0
L
Horus
7,664
479
27
2
0
319,039
2
W
Cthulhu
9,312
582
110
7
0
290,873
0
W
Neith
7,984
499
99
6
0
282,577
1
L
Susano
5,392
337
23
1
0
139,053
0
W
Odin
6,666
417
31
2
0
298,171
0
W
Bakasura
8,612
538
156
10
0
414,317
0
L
Yu Huang
7,521
470
130
8
0
296,769
0
L
Cthulhu
8,191
512
118
7
0
278,750
0
W
Nox
8,710
544
132
8
0
323,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role