Player Matchup

Ishtar
Ishtar
JOEMAGIC1
Ishtar
Level 86
God Stats
1W - 2L
1,311 SR
Queue Stats
2W - 8L
1,237 Elo+
Party 1
Sun Wukong
Sun Wukong
JakbBandit
Sun Wukong
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 21L
1,333 Elo+
Party 1
Zhong Kui
Zhong Kui
KadreBandit
Zhong Kui
Level 158
God Stats
3W - 1L
1,237 SR
Queue Stats
44W - 45L
1,535 Elo+
Party 1
Khepri
Khepri
THE_KRIMSON_CHlN
Khepri
Level 123
God Stats
2W - 3L
1,040 SR
Queue Stats
84W - 89L
1,394 Elo+
Solo
Tsukuyomi
Tsukuyomi
pro-gaslighter21
Tsukuyomi
Level 89
God Stats
4W - 2L
1,299 SR
Queue Stats
56W - 59L
1,503 Elo+
Solo
Team Averages
Level 111
1,277 SR
1,400 Elo+

VS

Team Averages
Level 104
1,456 SR
1,535 Elo+
Loki
Loki
AWES0MEGRANDPA
Loki
Level 89
God Stats
4W - 10L
1,454 SR
Queue Stats
195W - 198L
1,437 Elo+
Solo
Nox
Nox
ItsYaBoyKode
Nox
Level 121
God Stats
1W - 4L
1,379 SR
Queue Stats
213W - 214L
1,470 Elo+
Solo
Achilles
Achilles
ShAdOw Ninja 04
Achilles
Level 100
God Stats
3W - 3L
1,524 SR
Queue Stats
47W - 34L
1,711 Elo+
Solo
Nu Wa
Nu Wa
Zoey0160
Nu Wa
Level 116
God Stats
20W - 26L
1,490 SR
Queue Stats
68W - 77L
1,517 Elo+
Solo
Ullr
Ullr
pkuh
Ullr
Level 92
God Stats
2W - 4L
1,435 SR
Queue Stats
20W - 16L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
JOEMAGIC1
Ishtar
10
2 / 0 / 1
5,350
535
5,908
4,430
1,530
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
JakbBandit
Sun Wukong
9
2 / 0 / 1
5,375
538
5,187
6,561
4,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
KadreBandit
Zhong Kui
10
1 / 1 / 5
5,359
536
3,570
5,482
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 1 / 3
5,794
579
3,299
6,768
4,222
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
10
1 / 1 / 2
5,732
573
3,117
5,414
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,331
533
1,539
5,449
1,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 1
4,849
485
2,954
8,250
4,971
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
9
0 / 1 / 0
5,107
511
3,949
8,370
6,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
Zoey0160
Nu Wa
8
0 / 3 / 1
4,772
477
3,018
4,126
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
pkuh
Ullr
8
0 / 2 / 2
4,501
450
4,125
7,277
2,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
8
Kills
2
3
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
1
1
1
1.5
W
Ishtar
JOEMAGIC1
Ishtar
2
0
1
2.5
W
Sun Wukong
JakbBandit
Sun Wukong
2
0
1
2.5
W
Zhong Kui
KadreBandit
Zhong Kui
1
1
5
3.5
L
Achilles
0
1
0
0
W
2
1
3
3.5
L
Nu Wa
Zoey0160
Nu Wa
0
3
1
0.17
L
Ullr
pkuh
Ullr
0
2
2
0.5
W
Tsukuyomi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,081
Damage
15,585
28,655
Taken
33,472
15,298
Mitigated
16,129
9,341
Healing
9,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,539
372
0
3,336
5,449
1,454
0
668
4,744
0
29,061
L
2,954
747
0
2,293
8,250
4,971
0
2,216
6,034
15,115
0
W
Ishtar
JOEMAGIC1
Ishtar
5,908
2,751
0
2,155
4,430
1,530
45
1,062
3,368
0
34,778
W
Sun Wukong
JakbBandit
Sun Wukong
5,187
812
0
1,705
6,561
4,461
0
494
5,458
0
22,693
W
Zhong Kui
KadreBandit
Zhong Kui
3,570
607
0
2,077
5,482
3,449
0
557
4,925
22,808
8,006
L
Achilles
3,949
840
0
1,728
8,370
6,663
0
1,139
6,702
0
31,509
W
3,299
315
0
2,768
6,768
4,222
0
1,599
5,169
19,491
1,224
L
Nu Wa
Zoey0160
Nu Wa
3,018
958
0
551
4,126
1,033
0
882
3,207
24,548
0
L
Ullr
pkuh
Ullr
4,125
1,945
0
1,500
7,277
2,008
0
1,688
5,589
0
21,864
W
Tsukuyomi
3,117
973
0
636
5,414
1,636
0
2,260
3,154
0
46,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,610
Gold Earned
24,560
270
Minions Killed
210
0
Camps Cleared
0
1,009,020
Distance Traveled
919,040
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,331
533
64
6
0
203,850
0
L
Nox
4,849
485
25
3
0
184,474
3
W
Ishtar
5,350
535
66
7
0
181,378
1
W
Sun Wukong
5,375
538
40
4
0
192,295
2
W
Zhong Kui
5,359
536
61
6
0
214,225
2
L
Achilles
5,107
511
44
4
0
177,104
0
W
Khepri
5,794
579
23
2
0
192,545
1
L
Nu Wa
4,772
477
41
4
0
157,373
3
L
Ullr
4,501
450
36
4
0
196,239
0
W
Tsukuyomi
5,732
573
80
8
0
228,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role