Player Matchup

Sylvanus
Sylvanus
BIizzyyy
Sylvanus
Level 127
God Stats
3W - 3L
1,482 SR
Queue Stats
147W - 134L
1,533 Elo+
Party 1
Tyr
Tyr
DrgnSlayer9
Tyr
Level 107
God Stats
6W - 6L
1,435 SR
Queue Stats
493W - 505L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
HeXBrandon
Sun Wukong
Level 125
God Stats
2W - 2L
1,308 SR
Queue Stats
71W - 53L
1,684 Elo+
Solo
Hachiman
Hachiman
TypicalADCPlayer
Hachiman
Level 29
God Stats
4W - 3L
1,603 SR
Queue Stats
85W - 97L
1,514 Elo+
Solo
Nut
Nut
lje007
Nut
Level 127
God Stats
3W - 1L
1,805 SR
Queue Stats
151W - 143L
1,530 Elo+
Party 1
Team Averages
Level 103
1,527 SR
1,549 Elo+

VS

Team Averages
Level 105
1,538 SR
1,591 Elo+
Pele
Pele
AltaAins
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 83L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GREEDpXg
Ah Muzen Cab
Level 129
God Stats
9W - 7L
1,590 SR
Queue Stats
277W - 281L
1,564 Elo+
Party 2
Guan Yu
Guan Yu
dta123
Guan Yu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
1,852 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
javistoxicc
Morgan Le Fay
Level 96
God Stats
4W - 2L
1,600 SR
Queue Stats
135W - 137L
1,500 Elo+
Party 2
Athena
Athena
redpandaking
Athena
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BIizzyyy
Sylvanus
18
5 / 3 / 21
10,345
796
9,945
15,162
14,260
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 1 / 27
9,667
744
13,097
16,433
21,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
HeXBrandon
Sun Wukong
19
9 / 3 / 18
11,196
861
20,597
17,896
21,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 5 / 15
10,595
815
18,761
15,487
4,901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nut
lje007
Nut
17
9 / 6 / 12
10,672
821
11,977
12,701
5,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
4 / 8 / 3
9,755
750
9,485
15,371
8,200
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
GREEDpXg
Ah Muzen Cab
16
2 / 8 / 9
9,786
753
19,054
14,884
7,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
dta123
Guan Yu
18
5 / 4 / 7
10,382
799
11,431
18,358
26,260
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
javistoxicc
Morgan Le Fay
15
5 / 8 / 5
9,649
742
17,107
14,023
6,702
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
14
2 / 5 / 5
8,564
659
5,380
19,184
16,889
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
47
33
Kills
18
18
Deaths
33
93
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Pele
4
8
3
0.69
W
Sylvanus
BIizzyyy
Sylvanus
5
3
21
5.17
W
3
1
27
16.5
L
Ah Muzen Cab
GREEDpXg
Ah Muzen Cab
2
8
9
0.81
W
Sun Wukong
HeXBrandon
Sun Wukong
9
3
18
6
W
7
5
15
2.9
L
Guan Yu
dta123
Guan Yu
5
4
7
2.13
L
Morgan Le Fay
javistoxicc
Morgan Le Fay
5
8
5
0.94
W
Nut
lje007
Nut
9
6
12
2.5
L
Athena
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,377
Damage
62,457
77,679
Taken
81,820
68,375
Mitigated
65,685
35,966
Healing
18,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
9,485
459
452
2,170
15,371
8,200
0
2,999
12,372
0
23,936
W
Sylvanus
BIizzyyy
Sylvanus
9,945
1,689
11,811
6,589
15,162
14,260
66
6,301
8,861
18,974
0
W
13,097
1,356
1,534
5,347
16,433
21,727
52
4,780
11,653
3,905
15,620
L
Ah Muzen Cab
GREEDpXg
Ah Muzen Cab
19,054
4,089
204
130
14,884
7,634
543
1,827
13,057
0
38,617
W
Sun Wukong
HeXBrandon
Sun Wukong
20,597
2,484
683
4,097
17,896
21,809
35
4,023
13,873
10,226
32,740
W
18,761
12,654
169
4,457
15,487
4,901
2,443
3,296
12,191
0
33,655
L
Guan Yu
dta123
Guan Yu
11,431
923
4,863
5,124
18,358
26,260
0
4,654
13,704
3,031
17,252
L
Morgan Le Fay
javistoxicc
Morgan Le Fay
17,107
749
622
1,365
14,023
6,702
536
3,467
10,556
30,240
0
W
Nut
lje007
Nut
11,977
6,769
48
1,231
12,701
5,678
172
5,665
7,036
0
22,968
L
Athena
5,380
1,161
241
3,143
19,184
16,889
248
4,036
15,148
8,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,475
Gold Earned
48,136
167
Minions Killed
142
0
Camps Cleared
0
1,126,383
Distance Traveled
1,098,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,755
750
33
3
0
232,924
0
W
Sylvanus
10,345
796
27
2
0
244,598
0
W
Tyr
9,667
744
8
1
0
245,513
0
L
Ah Muzen Cab
9,786
753
50
4
0
193,050
0
W
Sun Wukong
11,196
861
46
4
0
252,376
0
W
Hachiman
10,595
815
56
4
0
189,413
0
L
Guan Yu
10,382
799
17
1
0
277,309
0
L
Morgan Le Fay
9,649
742
32
2
0
180,604
0
W
Nut
10,672
821
30
2
0
194,483
0
L
Athena
8,564
659
10
1
0
214,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role