Player Matchup

Ravana
Ravana
Graceboy08
Ravana
Level 159
God Stats
1W - 0L
1,449 SR
Queue Stats
19W - 22L
1,688 Elo+
Party 2
King Arthur
King Arthur
LordKingSlayer7
King Arthur
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,814 Elo+
Party 2
Kuzenbo
Kuzenbo
Ragnarok7sins
Kuzenbo
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 18L
1,627 Elo+
Party 2
Ra
Ra
WirednBlind
Ra
Level 159
God Stats
4W - 3L
1,629 SR
Queue Stats
26W - 22L
1,631 Elo+
Party 2
Kukulkan
Kukulkan
tREXI23
Kukulkan
Level 31
God Stats
3W - 4L
1,751 SR
Queue Stats
13W - 18L
1,688 Elo+
Party 2
Team Averages
Level 102
1,566 SR
1,690 Elo+

VS

Team Averages
Level 27
1,427 SR
1,382 Elo+
Chronos
Chronos
IM THE 1 DECOY
Chronos
Level 18
God Stats
0W - 6L
1,047 SR
Queue Stats
6W - 36L
1,124 Elo+
Solo
Artemis
Artemis
Julianm1
Artemis
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 29L
1,327 Elo+
Solo
Medusa
Medusa
KeyVibez9
Medusa
Level 65
God Stats
0W - 2L
1,655 SR
Queue Stats
2W - 5L
1,521 Elo+
Party 1
Cerberus
Cerberus
lonelyevergreen
Cerberus
Level 25
God Stats
2W - 5L
1,420 SR
Queue Stats
2W - 5L
1,521 Elo+
Party 1
Jormungandr
Jormungandr
tr3mlihjordan
Jormungandr
Level 16
God Stats
5W - 10L
1,510 SR
Queue Stats
74W - 102L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Graceboy08
Ravana
15
9 / 1 / 6
9,434
1,048
12,750
6,876
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
LordKingSlayer7
King Arthur
14
5 / 0 / 10
8,568
952
11,444
12,198
12,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
14
6 / 0 / 8
8,342
927
6,567
8,045
10,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 1 / 8
8,037
893
5,824
7,024
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
tREXI23
Kukulkan
13
2 / 3 / 6
7,955
884
5,560
4,789
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,734
748
71
2,921
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Julianm1
Artemis
13
0 / 3 / 2
7,943
883
3,081
9,499
2,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
KeyVibez9
Medusa
13
2 / 8 / 1
7,875
875
7,373
10,202
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
11
0 / 6 / 3
7,034
782
6,013
14,121
12,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
tr3mlihjordan
Jormungandr
14
3 / 3 / 0
7,934
882
13,459
11,007
6,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
23
Kills
5
5
Deaths
23
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
Graceboy08
Ravana
9
1
6
12
L
0
3
0
0
L
Artemis
Julianm1
Artemis
0
3
2
0.33
L
Medusa
KeyVibez9
Medusa
2
8
1
0.31
W
King Arthur
LordKingSlayer7
King Arthur
5
0
10
10
W
Kuzenbo
6
0
8
10
W
1
1
8
5
L
Cerberus
0
6
3
0.25
W
Kukulkan
tREXI23
Kukulkan
2
3
6
1.67
L
Jormungandr
tr3mlihjordan
Jormungandr
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,145
Damage
29,997
38,932
Taken
47,750
31,150
Mitigated
25,682
14,504
Healing
6,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Graceboy08
Ravana
12,750
4,051
0
1,165
6,876
3,856
307
1,654
5,182
0
27,020
L
71
71
0
0
2,921
820
0
1,253
1,536
2,292
0
L
Artemis
Julianm1
Artemis
3,081
1,683
0
729
9,499
2,894
245
2,358
6,900
0
18,744
L
Medusa
KeyVibez9
Medusa
7,373
2,884
0
125
10,202
3,158
0
2,445
7,435
0
14,613
W
King Arthur
LordKingSlayer7
King Arthur
11,444
2,215
0
3,028
12,198
12,254
23
5,661
6,264
0
20,297
W
Kuzenbo
6,567
2,780
0
3,011
8,045
10,816
128
4,682
3,121
12,037
0
W
5,824
130
2,162
4,064
7,024
2,683
214
4,117
2,874
22,572
417
L
Cerberus
6,013
211
0
4,142
14,121
12,414
0
5,894
7,585
10,495
65
W
Kukulkan
tREXI23
Kukulkan
5,560
805
0
1,074
4,789
1,541
0
2,555
2,234
13,858
0
L
Jormungandr
tr3mlihjordan
Jormungandr
13,459
3,355
0
1,426
11,007
6,396
0
4,830
5,661
38,474
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,336
Gold Earned
37,520
144
Minions Killed
139
0
Camps Cleared
0
944,022
Distance Traveled
760,098
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,434
1,048
44
5
0
189,089
0
L
Chronos
6,734
748
11
1
0
73,716
0
L
Artemis
7,943
883
45
5
0
165,899
0
L
Medusa
7,875
875
14
2
0
163,611
2
W
King Arthur
8,568
952
26
3
0
184,183
0
W
Kuzenbo
8,342
927
12
1
0
186,614
0
W
Ra
8,037
893
36
4
0
202,578
0
L
Cerberus
7,034
782
16
2
0
174,396
0
W
Kukulkan
7,955
884
26
3
0
181,558
0
L
Jormungandr
7,934
882
53
6
0
182,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role