Player Matchup

Chronos
Chronos
 
Chronos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Barline4Life
Anhur
Level 121
God Stats
19W - 11L
1,633 SR
Queue Stats
79W - 80L
1,499 Elo+
Party 1
Fafnir
Fafnir
Ungroomedowl
Fafnir
Level 98
God Stats
1W - 0L
1,253 SR
Queue Stats
73W - 75L
1,487 Elo+
Party 1
King Arthur
King Arthur
fawkjayden
King Arthur
Level 120
God Stats
4W - 3L
1,577 SR
Queue Stats
38W - 35L
1,533 Elo+
Party 3
Ymir
Ymir
intokyo
Ymir
Level 40
God Stats
2W - 1L
1,629 SR
Queue Stats
44W - 38L
1,542 Elo+
Party 3
Team Averages
Level 106
1,518 SR
1,512 Elo+

VS

Team Averages
Level 110
1,476 SR
1,502 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
Dwarfxboiii
Nut
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 18L
1,517 Elo+
Party 4
Baron Samedi
Baron Samedi
Ropen
Baron Samedi
Level 79
God Stats
25W - 27L
1,547 SR
Queue Stats
159W - 136L
1,519 Elo+
Party 2
Bacchus
Bacchus
Th3miniman11
Bacchus
Level 143
God Stats
4W - 8L
1,446 SR
Queue Stats
242W - 250L
1,460 Elo+
Party 4
Erlang Shen
Erlang Shen
tumadre3624
Erlang Shen
Level 146
God Stats
1W - 5L
1,387 SR
Queue Stats
202W - 193L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
7 / 0 / 3
8,467
651
8,479
5,406
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 1
6,320
486
6,004
8,275
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
11
1 / 2 / 1
6,923
533
3,611
8,506
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

King Arthur
fawkjayden
King Arthur
14
0 / 0 / 1
7,805
600
3,585
11,771
7,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
intokyo
Ymir
13
4 / 0 / 2
7,144
550
5,735
7,779
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
0 / 6 / 0
6,180
475
3,709
8,897
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 1 / 0
6,803
523
5,871
3,984
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Ropen
Baron Samedi
13
0 / 1 / 0
6,494
500
6,195
6,329
5,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Th3miniman11
Bacchus
11
0 / 1 / 5
6,779
521
6,893
10,420
8,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Erlang Shen
tumadre3624
Erlang Shen
12
0 / 5 / 1
5,916
455
1,186
12,795
4,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
14
Kills
5
5
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
7
0
3
8.5
L
Morgan Le Fay
 
Morgan Le Fay
0
6
0
0
W
2
3
1
0.83
L
5
1
0
5
L
Baron Samedi
Ropen
Baron Samedi
0
1
0
0
L
Bacchus
Th3miniman11
Bacchus
0
1
5
2.5
W
Fafnir
1
2
1
0.75
W
King Arthur
fawkjayden
King Arthur
0
0
1
0.5
W
Ymir
intokyo
Ymir
4
0
2
5
L
Erlang Shen
tumadre3624
Erlang Shen
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,414
Damage
23,854
41,737
Taken
42,425
23,396
Mitigated
21,969
10,897
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,479
2,077
0
158
5,406
1,410
157
2,976
2,430
46,881
1,248
L
Morgan Le Fay
 
Morgan Le Fay
3,709
425
0
1,314
8,897
1,847
0
6,022
2,505
37,458
1,006
W
6,004
3,268
0
1,732
8,275
2,620
0
3,299
4,976
0
47,082
L
5,871
2,288
0
2,067
3,984
1,198
0
911
3,073
0
39,726
L
Baron Samedi
Ropen
Baron Samedi
6,195
165
88
2,397
6,329
5,645
0
701
5,628
41,227
0
L
Bacchus
Th3miniman11
Bacchus
6,893
837
0
3,786
10,420
8,531
0
3,462
6,922
26,936
0
W
Fafnir
3,611
1,344
0
3,464
8,506
8,219
0
2,770
5,736
16,653
129
W
King Arthur
fawkjayden
King Arthur
3,585
214
0
2,039
11,771
7,922
0
4,551
6,370
0
58,093
W
Ymir
intokyo
Ymir
5,735
1,673
0
3,504
7,779
3,225
0
2,121
5,564
41,721
884
L
Erlang Shen
tumadre3624
Erlang Shen
1,186
416
0
2,415
12,795
4,748
0
5,694
7,029
0
42,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,659
Gold Earned
32,172
395
Minions Killed
352
0
Camps Cleared
0
1,289,756
Distance Traveled
1,257,698
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,467
651
95
7
0
288,302
0
L
Morgan Le Fay
6,180
475
77
6
0
233,432
0
W
Anhur
6,320
486
85
7
0
221,812
0
L
Nut
6,803
523
72
6
0
242,530
2
L
Baron Samedi
6,494
500
95
7
0
233,060
3
L
Bacchus
6,779
521
29
2
0
275,040
0
W
Fafnir
6,923
533
29
2
0
248,272
1
W
King Arthur
7,805
600
112
9
0
267,617
0
W
Ymir
7,144
550
74
6
0
263,753
0
L
Erlang Shen
5,916
455
79
6
0
273,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role