Player Matchup

Maui
Maui
LEGEND 0F DUTY
Maui
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 68L
1,212 Elo+
Party 2
Discordia
Discordia
NintenDeadman
Discordia
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,422 Elo+
Party 2
Khepri
Khepri
eLiTeMC251
Khepri
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Team Averages
Level 21
1,500 SR
1,378 Elo+

VS

Team Averages
Level 41
1,262 SR
1,366 Elo+
Tyr
Tyr
FunkfreedCP9
Tyr
Level 41
God Stats
1W - 0L
1,064 SR
Queue Stats
6W - 9L
1,048 Elo+
Party 1
Hel
Hel
LIMZYY
Hel
Level 38
God Stats
1W - 0L
1,223 SR
Queue Stats
20W - 12L
1,438 Elo+
Party 1
Ao Kuang
Ao Kuang
Sphinx530
Ao Kuang
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 0
11,078
583
1,863
12,117
6,042
Discordia
NintenDeadman
Discordia
14
0 / 10 / 1
11,070
583
2,029
11,833
5,361
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
eLiTeMC251
Khepri
15
0 / 5 / 1
11,144
587
1,148
11,427
16,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 0 / 4
15,869
835
20,674
3,394
2,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hel
LIMZYY
Hel
18
2 / 1 / 14
13,412
706
2,842
3,020
2,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Sphinx530
Ao Kuang
19
2 / 0 / 20
13,670
719
9,094
3,774
1,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
59
1
Kills
21
23
Deaths
1
2
Assists
38
Player
Kills
Deaths
Assists
KDA
W
17
0
4
19
L
1
8
0
0.13
W
Hel
LIMZYY
Hel
2
1
14
9
L
Discordia
NintenDeadman
Discordia
0
10
1
0.05
W
Ao Kuang
Sphinx530
Ao Kuang
2
0
20
12
L
Khepri
eLiTeMC251
Khepri
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,040
Damage
32,610
35,377
Taken
10,188
27,856
Mitigated
6,262
0
Healing
1,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,674
9,131
0
448
3,394
2,551
0
1,177
2,217
0
69,482
L
1,863
122
0
0
12,117
6,042
0
4,317
7,800
2,507
0
W
Hel
LIMZYY
Hel
2,842
2,401
135
760
3,020
2,179
482
1,364
1,656
10,655
558
L
Discordia
NintenDeadman
Discordia
2,029
0
0
0
11,833
5,361
54
3,138
8,695
8,748
0
W
Ao Kuang
Sphinx530
Ao Kuang
9,094
8,090
0
631
3,774
1,532
0
2,618
1,156
11,366
0
L
Khepri
eLiTeMC251
Khepri
1,148
0
0
0
11,427
16,453
0
4,359
7,068
1,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,292
Gold Earned
42,951
19
Minions Killed
97
0
Camps Cleared
0
434,965
Distance Traveled
591,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
15,869
835
68
4
0
242,010
0
L
Maui
11,078
583
2
0
0
190,305
0
W
Hel
13,412
706
20
1
0
240,581
0
L
Discordia
11,070
583
16
1
0
126,449
0
W
Ao Kuang
13,670
719
9
0
0
108,921
0
L
Khepri
11,144
587
1
0
0
118,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role