Player Matchup

Horus
Horus
Artamion
Horus
Level 139
God Stats
2W - 1L
1,684 SR
Queue Stats
68W - 59L
1,510 Elo+
Party 2
Thanatos
Thanatos
Nagakure
Thanatos
Level 153
God Stats
5W - 4L
1,308 SR
Queue Stats
113W - 97L
1,486 Elo+
Party 2
Janus
Janus
Sedlan
Janus
Level 129
God Stats
10W - 6L
1,712 SR
Queue Stats
97W - 85L
1,565 Elo+
Party 3
Rama
Rama
maghelas
Rama
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 88L
1,547 Elo+
Party 3
Mulan
Mulan
xXC3L3ST1ALXx
Mulan
Level 122
God Stats
1W - 1L
1,832 SR
Queue Stats
58W - 50L
1,534 Elo+
Party 2
Team Averages
Level 135
1,607 SR
1,528 Elo+

VS

Team Averages
Level 131
1,563 SR
1,569 Elo+
Danzaburou
Danzaburou
AEwvioac
Danzaburou
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 28L
1,624 Elo+
Party 1
Anhur
Anhur
KoSRaeNMaN1276
Anhur
Level 156
God Stats
32W - 35L
1,561 SR
Queue Stats
87W - 100L
1,596 Elo+
Party 1
Chang'e
Chang'e
MisaLati
Chang'e
Level 127
God Stats
2W - 4L
1,504 SR
Queue Stats
100W - 93L
1,470 Elo+
Solo
Loki
Loki
RedLighting1815
Loki
Level 147
God Stats
11W - 14L
1,631 SR
Queue Stats
261W - 255L
1,537 Elo+
Solo
Maui
Maui
senthos43
Maui
Level 107
God Stats
2W - 1L
1,622 SR
Queue Stats
42W - 35L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Artamion
Horus
13
3 / 1 / 2
8,147
627
3,464
8,265
5,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thanatos
Nagakure
Thanatos
14
4 / 0 / 2
7,940
611
5,661
11,722
4,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
Sedlan
Janus
14
3 / 1 / 3
8,412
647
6,868
5,790
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
15
3 / 1 / 3
8,511
655
7,736
9,973
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 0 / 2
8,747
673
6,935
9,741
7,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AEwvioac
Danzaburou
12
0 / 3 / 0
7,196
554
4,351
9,694
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 5 / 1
6,733
518
5,283
9,569
2,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
MisaLati
Chang'e
12
0 / 3 / 0
6,527
502
6,168
8,369
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 2 / 0
7,354
566
2,572
12,039
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Maui
9
0 / 1 / 1
6,164
474
2,102
9,936
5,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
3
3
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AEwvioac
Danzaburou
0
3
0
0
W
Horus
Artamion
Horus
3
1
2
4
L
0
5
1
0.1
L
Chang'e
MisaLati
Chang'e
0
3
0
0
W
Thanatos
Nagakure
Thanatos
4
0
2
5
L
3
2
0
1.5
W
Janus
Sedlan
Janus
3
1
3
4.5
W
Rama
3
1
3
4.5
L
Maui
0
1
1
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,664
Damage
20,476
45,491
Taken
49,607
21,893
Mitigated
16,689
26,759
Healing
13,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AEwvioac
Danzaburou
4,351
1,565
0
3,737
9,694
2,886
0
0
9,694
0
42,995
W
Horus
Artamion
Horus
3,464
1,827
736
3,927
8,265
5,768
305
2,609
5,656
0
19,559
L
5,283
2,709
0
1,637
9,569
2,717
0
0
9,569
0
53,205
L
Chang'e
MisaLati
Chang'e
6,168
453
205
2,785
8,369
1,699
50
2,989
5,170
47,937
0
W
Thanatos
Nagakure
Thanatos
5,661
1,181
0
13,164
11,722
4,119
450
2,248
9,474
0
55,221
L
2,572
439
0
3,288
12,039
3,575
0
2,517
9,307
0
63,662
W
Janus
Sedlan
Janus
6,868
570
0
409
5,790
1,948
0
2,945
2,845
65,778
242
W
Rama
7,736
6,537
0
5,400
9,973
2,171
0
1,249
8,724
0
73,684
L
Maui
2,102
480
0
1,789
9,936
5,812
0
867
9,019
16,077
404
W
6,935
392
0
3,123
9,741
7,887
0
84
9,657
0
62,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,757
Gold Earned
33,974
472
Minions Killed
400
0
Camps Cleared
0
1,476,707
Distance Traveled
1,369,879
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,196
554
93
7
0
243,590
2
W
Horus
8,147
627
23
2
0
295,120
0
L
Anhur
6,733
518
103
8
0
247,315
2
L
Chang'e
6,527
502
90
7
0
276,553
4
W
Thanatos
7,940
611
79
6
0
340,140
1
L
Loki
7,354
566
108
8
0
315,468
0
W
Janus
8,412
647
129
10
0
313,031
2
W
Rama
8,511
655
127
10
0
261,136
1
L
Maui
6,164
474
6
0
0
286,953
2
W
Mulan
8,747
673
114
9
0
267,280
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role