Player Matchup

Thoth
Thoth
Ajez26
Thoth
Level 149
God Stats
1W - 0L
1,332 SR
Queue Stats
20W - 24L
1,525 Elo+
Solo
Nike
Nike
AmberTravie
Nike
Level 157
God Stats
1W - 0L
1,305 SR
Queue Stats
12W - 10L
1,571 Elo+
Solo
Bake Kujira
Bake Kujira
GonGreymore
Bake Kujira
Level 168
God Stats
2W - 0L
1,714 SR
Queue Stats
111W - 83L
1,609 Elo+
Party 1
Ymir
Ymir
Lahthel
Ymir
Level 212
God Stats
2W - 1L
1,552 SR
Queue Stats
168W - 132L
1,662 Elo+
Party 1
Da Ji
Da Ji
UnAggressiveHerc
Da Ji
Level 156
God Stats
2W - 0L
1,794 SR
Queue Stats
228W - 192L
1,595 Elo+
Party 1
Team Averages
Level 168
1,539 SR
1,592 Elo+

VS

Team Averages
Level 167
1,416 SR
1,565 Elo+
Loki
Loki
MarmotaLoca
Loki
Level 192
God Stats
2W - 6L
1,543 SR
Queue Stats
441W - 399L
1,591 Elo+
Solo
Merlin
Merlin
OCD420
Merlin
Level 163
God Stats
2W - 2L
1,655 SR
Queue Stats
77W - 90L
1,523 Elo+
Solo
Rama
Rama
SteamyNics
Rama
Level 201
God Stats
1W - 3L
1,167 SR
Queue Stats
93W - 91L
1,582 Elo+
Solo
Ganesha
Ganesha
SwerveMooffuan
Ganesha
Level 157
God Stats
3W - 7L
1,269 SR
Queue Stats
365W - 296L
1,531 Elo+
Solo
Anhur
Anhur
WickedInstincz
Anhur
Level 124
God Stats
0W - 9L
1,449 SR
Queue Stats
251W - 244L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Ajez26
Thoth
17
5 / 2 / 15
10,019
1,113
7,750
7,008
3,250
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
4 / 2 / 16
9,626
1,070
9,638
13,782
13,946
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bake Kujira
GonGreymore
Bake Kujira
14
4 / 3 / 9
8,621
958
4,993
8,591
8,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
Lahthel
Ymir
15
3 / 3 / 19
9,405
1,045
7,644
14,788
15,278
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
7 / 6 / 14
9,322
1,036
9,577
8,773
4,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
5,552
617
2,785
1,975
497
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Merlin
OCD420
Merlin
15
0 / 6 / 6
7,239
804
7,291
7,952
3,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
7 / 6 / 4
8,278
920
10,774
10,369
5,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
1 / 3 / 12
8,069
897
5,953
12,125
13,468
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 6 / 5
8,472
941
8,938
9,374
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
43
23
Kills
14
16
Deaths
23
73
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thoth
Ajez26
Thoth
5
2
15
6.25
W
4
2
16
6
W
Bake Kujira
GonGreymore
Bake Kujira
4
3
9
2.83
W
Ymir
Lahthel
Ymir
3
3
19
4.17
L
0
2
2
0.5
L
Merlin
OCD420
Merlin
0
6
6
0.5
L
7
6
4
1.5
L
1
3
12
2.33
W
7
6
14
2.33
L
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,602
Damage
35,741
52,942
Taken
41,795
44,789
Mitigated
26,556
12,979
Healing
7,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Ajez26
Thoth
7,750
301
712
995
7,008
3,250
618
1,969
5,039
24,382
0
W
9,638
672
1,524
3,373
13,782
13,946
411
2,919
10,863
0
25,516
W
Bake Kujira
GonGreymore
Bake Kujira
4,993
1,418
833
998
8,591
8,123
1,821
2,922
5,669
12,561
554
W
Ymir
Lahthel
Ymir
7,644
1,076
1,764
2,630
14,788
15,278
567
3,700
11,088
13,629
804
L
2,785
449
0
216
1,975
497
0
585
1,315
0
4,819
L
Merlin
OCD420
Merlin
7,291
107
573
172
7,952
3,777
0
3,446
4,379
20,357
0
L
10,774
5,617
914
1,390
10,369
5,016
0
5,088
4,978
0
14,715
L
5,953
365
288
3,127
12,125
13,468
0
5,844
5,722
16,464
739
W
9,577
1,271
0
150
8,773
4,192
0
1,298
7,475
0
11,260
L
8,938
3,626
0
540
9,374
3,798
0
3,835
5,413
0
14,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,993
Gold Earned
37,610
113
Minions Killed
83
0
Camps Cleared
0
920,692
Distance Traveled
646,372
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,019
1,113
39
4
0
190,408
0
W
Nike
9,626
1,070
31
3
0
187,561
0
W
Bake Kujira
8,621
958
17
2
0
184,859
0
W
Ymir
9,405
1,045
21
2
0
187,560
0
L
Loki
5,552
617
2
0
0
46,520
0
L
Merlin
7,239
804
42
5
0
154,425
0
L
Rama
8,278
920
15
2
0
140,220
0
L
Ganesha
8,069
897
2
0
0
162,944
0
W
Da Ji
9,322
1,036
5
1
0
170,304
0
L
Anhur
8,472
941
22
2
0
142,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role