Player Matchup

Bellona
Bellona
AmberLotus
Bellona
Level 49
God Stats
6W - 11L
1,387 SR
Queue Stats
624W - 700L
1,396 Elo+
Solo
Chang'e
Chang'e
BertyBoy007
Chang'e
Level 64
God Stats
2W - 1L
1,741 SR
Queue Stats
59W - 79L
1,380 Elo+
Party 1
Kukulkan
Kukulkan
Jinx1007
Kukulkan
Level 28
God Stats
22W - 31L
1,347 SR
Queue Stats
22W - 32L
1,290 Elo+
Party 2
Nut
Nut
MrTater5000
Nut
Level 59
God Stats
3W - 7L
1,351 SR
Queue Stats
24W - 34L
1,292 Elo+
Party 2
Fenrir
Fenrir
Mr_Miyagi_24_
Fenrir
Level 61
God Stats
0W - 3L
1,182 SR
Queue Stats
56W - 74L
1,388 Elo+
Party 1
Team Averages
Level 52
1,402 SR
1,350 Elo+

VS

Team Averages
Level 95
1,500 SR
1,417 Elo+
Anubis
Anubis
BirfdayCat
Anubis
Level 121
God Stats
5W - 2L
1,500 SR
Queue Stats
19W - 11L
1,361 Elo+
Solo
Aphrodite
Aphrodite
Infraspider
Aphrodite
Level 67
God Stats
30W - 37L
1,462 SR
Queue Stats
124W - 137L
1,419 Elo+
Solo
Heimdallr
Heimdallr
Lady Mewcat
Heimdallr
Level 124
God Stats
33W - 31L
1,524 SR
Queue Stats
311W - 315L
1,401 Elo+
Solo
Medusa
Medusa
WildwoodsWitch
Medusa
Level 105
God Stats
3W - 2L
1,511 SR
Queue Stats
234W - 202L
1,477 Elo+
Solo
Maui
Maui
iyreland
Maui
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
95W - 87L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AmberLotus
Bellona
15
1 / 5 / 2
9,224
922
6,578
16,927
14,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
BertyBoy007
Chang'e
15
0 / 4 / 4
9,251
925
9,265
16,217
4,395
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kukulkan
Jinx1007
Kukulkan
15
0 / 3 / 4
9,314
931
9,974
9,491
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 3 / 1
10,149
1,015
7,032
9,984
3,023
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 9 / 3
9,174
917
5,501
16,302
4,067
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

130

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BirfdayCat
Anubis
17
13 / 3 / 10
12,617
1,262
24,016
10,441
6,527
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Infraspider
Aphrodite
17
3 / 0 / 13
10,161
1,016
9,331
5,362
3,577
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
Lady Mewcat
Heimdallr
17
4 / 0 / 14
10,931
1,093
7,669
6,645
4,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

17
4 / 1 / 14
11,202
1,120
18,299
8,139
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
17
0 / 1 / 23
11,099
1,110
5,637
10,581
13,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
98
5
Kills
24
24
Deaths
5
14
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bellona
AmberLotus
Bellona
1
5
2
0.4
L
Chang'e
BertyBoy007
Chang'e
0
4
4
0.5
W
Anubis
BirfdayCat
Anubis
13
3
10
6
W
Aphrodite
Infraspider
Aphrodite
3
0
13
9.5
L
Kukulkan
Jinx1007
Kukulkan
0
3
4
0.67
W
Heimdallr
Lady Mewcat
Heimdallr
4
0
14
11
L
3
3
1
1.17
L
1
9
3
0.28
W
4
1
14
11
W
Maui
0
1
23
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,350
Damage
64,952
68,921
Taken
41,168
28,947
Mitigated
31,561
7,024
Healing
19,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AmberLotus
Bellona
6,578
1,296
0
1,982
16,927
14,896
0
8,420
8,507
0
18,448
L
Chang'e
BertyBoy007
Chang'e
9,265
1,368
1,815
1,869
16,217
4,395
0
7,898
8,319
24,488
1,583
W
Anubis
BirfdayCat
Anubis
24,016
1,173
912
5,480
10,441
6,527
0
4,450
5,867
37,343
0
W
Aphrodite
Infraspider
Aphrodite
9,331
1,278
2,995
3,983
5,362
3,577
0
2,131
3,110
14,122
0
L
Kukulkan
Jinx1007
Kukulkan
9,974
192
0
0
9,491
2,566
0
6,366
3,125
28,744
0
W
Heimdallr
Lady Mewcat
Heimdallr
7,669
2,307
0
83
6,645
4,243
0
3,232
3,262
0
30,017
L
7,032
3,223
0
733
9,984
3,023
0
4,798
5,186
0
25,811
L
5,501
1,418
0
625
16,302
4,067
0
11,084
5,218
0
8,597
W
18,299
6,939
552
2,953
8,139
4,156
0
3,127
4,958
0
45,486
W
Maui
5,637
1,069
0
2,070
10,581
13,058
0
6,158
4,347
16,788
862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,112
Gold Earned
56,010
162
Minions Killed
192
4
Camps Cleared
8
984,703
Distance Traveled
916,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,224
922
25
3
0
252,287
0
L
Chang'e
9,251
925
31
3
0
173,859
0
W
Anubis
12,617
1,262
33
3
2
174,530
0
W
Aphrodite
10,161
1,016
11
1
0
165,717
0
L
Kukulkan
9,314
931
55
6
2
169,796
0
W
Heimdallr
10,931
1,093
42
4
0
190,941
0
L
Nut
10,149
1,015
42
4
2
206,264
0
L
Fenrir
9,174
917
9
1
0
182,497
0
W
Medusa
11,202
1,120
69
7
6
207,050
0
W
Maui
11,099
1,110
37
4
0
178,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role