Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
X x V M I x X
Atlas
Level 149
God Stats
42W - 33L
1,658 SR
Queue Stats
486W - 446L
1,555 Elo+
Party 2
Shiva
Shiva
wazzzup23
Shiva
Level 176
God Stats
40W - 24L
1,650 SR
Queue Stats
595W - 559L
1,526 Elo+
Solo
Anubis
Anubis
xManzanitaa
Anubis
Level 134
God Stats
2W - 1L
1,471 SR
Queue Stats
52W - 45L
1,520 Elo+
Solo
Team Averages
Level 154
1,556 SR
1,520 Elo+

VS

Team Averages
Level 138
1,486 SR
1,573 Elo+
Surtr
Surtr
Kabachii
Surtr
Level 120
God Stats
0W - 3L
1,533 SR
Queue Stats
24W - 19L
1,621 Elo+
Party 1
Janus
Janus
SillyFawn47906
Janus
Level 156
God Stats
0W - 1L
1,177 SR
Queue Stats
9W - 13L
1,493 Elo+
Party 1
Vulcan
Vulcan
Sugmehoff
Vulcan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,613 Elo+
Party 1
Nemesis
Nemesis
Takeoffuchiha
Nemesis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,525 Elo+
Party 3
Medusa
Medusa
bogs fn binny
Medusa
Level 185
God Stats
6W - 7L
1,717 SR
Queue Stats
286W - 264L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
7 / 0 / 3
7,199
654
7,351
5,558
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
 
Apollo
12
2 / 0 / 1
6,325
575
3,676
5,750
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

12
2 / 2 / 2
6,481
589
4,137
7,681
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shiva
wazzzup23
Shiva
10
0 / 2 / 5
5,767
524
2,449
9,133
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
12
3 / 0 / 3
6,924
629
4,185
4,930
1,898
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Kabachii
Surtr
11
2 / 4 / 0
6,372
579
4,442
9,889
6,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 5 / 0
5,752
523
3,848
5,800
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Sugmehoff
Vulcan
10
0 / 2 / 1
5,510
501
5,992
6,358
2,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
10
0 / 1 / 1
5,208
473
1,275
5,659
1,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 0
5,543
504
3,710
7,269
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
14
Kills
4
4
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
3
8.5
W
Apollo
 
Apollo
2
0
1
2.5
L
Surtr
Kabachii
Surtr
2
4
0
0.5
L
1
5
0
0.2
L
Vulcan
Sugmehoff
Vulcan
0
2
1
0.25
L
Nemesis
0
1
1
0.5
W
2
2
2
1.5
L
1
2
0
0.5
W
Shiva
wazzzup23
Shiva
0
2
5
1.25
W
Anubis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,798
Damage
19,267
33,052
Taken
34,975
14,763
Mitigated
13,877
9,512
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,351
2,510
0
526
5,558
2,043
0
485
4,954
0
56,615
W
Apollo
 
Apollo
3,676
2,109
0
2,896
5,750
1,840
0
1,981
3,729
0
53,828
L
Surtr
Kabachii
Surtr
4,442
1,397
0
2,517
9,889
6,649
0
3,313
5,900
1,009
37,069
L
3,848
103
0
367
5,800
864
0
2,266
3,534
30,091
75
L
Vulcan
Sugmehoff
Vulcan
5,992
479
0
1,730
6,358
2,534
0
1,873
4,485
23,644
252
L
Nemesis
1,275
315
0
997
5,659
1,742
0
189
5,470
0
33,263
W
4,137
1,188
0
1,050
7,681
4,378
0
165
6,917
35,444
1,410
L
3,710
1,765
0
3,259
7,269
2,088
0
190
7,079
0
48,654
W
Shiva
wazzzup23
Shiva
2,449
262
124
2,349
9,133
4,604
0
4,296
4,745
533
20,043
W
Anubis
4,185
46
0
2,567
4,930
1,898
530
2,344
2,276
50,106
714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,696
Gold Earned
28,385
401
Minions Killed
320
0
Camps Cleared
0
1,131,629
Distance Traveled
1,109,016
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,199
654
91
8
0
280,662
0
W
Apollo
6,325
575
97
9
0
217,989
3
L
Surtr
6,372
579
77
7
0
199,687
1
L
Janus
5,752
523
70
6
0
245,099
0
L
Vulcan
5,510
501
48
4
0
218,190
0
L
Nemesis
5,208
473
63
6
0
259,439
0
W
Atlas
6,481
589
85
8
0
201,022
2
L
Medusa
5,543
504
62
6
0
186,601
0
W
Shiva
5,767
524
36
3
0
221,650
2
W
Anubis
6,924
629
92
8
0
210,306
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role