Player Matchup

Fenrir
Fenrir
DerJesus31
Fenrir
Level 127
God Stats
1W - 2L
1,168 SR
Queue Stats
29W - 35L
1,426 Elo+
Party 2
Surtr
Surtr
Kaidox68
Surtr
Level 127
God Stats
2W - 1L
1,407 SR
Queue Stats
9W - 9L
1,453 Elo+
Party 2
Chiron
Chiron
KoloseumHD
Chiron
Level 86
God Stats
2W - 0L
1,516 SR
Queue Stats
5W - 4L
1,555 Elo+
Party 2
Vulcan
Vulcan
Neonlappen
Vulcan
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,482 Elo+
Party 2
Sylvanus
Sylvanus
cinimelly
Sylvanus
Level 91
God Stats
11W - 15L
1,470 SR
Queue Stats
25W - 24L
1,441 Elo+
Party 2
Team Averages
Level 102
1,412 SR
1,471 Elo+

VS

Team Averages
Level 77
1,594 SR
1,494 Elo+
Chaac
Chaac
Arredemo2003
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Nemesis
Nemesis
HotStay
Nemesis
Level 37
God Stats
2W - 1L
1,730 SR
Queue Stats
11W - 12L
1,489 Elo+
Solo
Anubis
Anubis
Josechu35
Anubis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 98L
1,488 Elo+
Party 1
Cupid
Cupid
SeveredClownTTV
Cupid
Level 48
God Stats
2W - 3L
1,543 SR
Queue Stats
63W - 67L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
aital63
Baron Samedi
Level 82
God Stats
10W - 8L
1,700 SR
Queue Stats
150W - 120L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DerJesus31
Fenrir
16
9 / 1 / 3
8,908
636
8,221
14,753
6,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Kaidox68
Surtr
13
3 / 1 / 0
8,577
613
8,402
12,051
7,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
KoloseumHD
Chiron
12
2 / 4 / 7
7,424
530
9,004
8,863
2,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Vulcan
Neonlappen
Vulcan
13
3 / 3 / 5
8,013
572
10,931
9,070
2,616
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
cinimelly
Sylvanus
12
3 / 2 / 8
7,242
517
5,270
9,098
5,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
7,732
552
6,214
11,253
8,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nemesis
HotStay
Nemesis
14
1 / 2 / 4
7,056
504
4,533
12,793
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
Josechu35
Anubis
12
4 / 4 / 1
7,120
509
10,015
8,979
3,302
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 5 / 2
7,041
503
5,374
12,330
2,875
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
aital63
Baron Samedi
11
2 / 6 / 5
7,147
511
6,286
13,742
10,342
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
20
Kills
10
11
Deaths
20
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Fenrir
DerJesus31
Fenrir
9
1
3
10.5
L
Nemesis
HotStay
Nemesis
1
2
4
1.5
L
Anubis
Josechu35
Anubis
4
4
1
1.13
W
Surtr
Kaidox68
Surtr
3
1
0
3
W
Chiron
KoloseumHD
Chiron
2
4
7
1.38
W
Vulcan
Neonlappen
Vulcan
3
3
5
1.83
L
3
5
2
0.8
L
Baron Samedi
aital63
Baron Samedi
2
6
5
0.75
W
Sylvanus
cinimelly
Sylvanus
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,828
Damage
32,422
53,835
Taken
59,097
24,899
Mitigated
29,764
16,961
Healing
21,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,214
789
0
4,330
11,253
8,904
0
824
9,446
0
68,056
W
Fenrir
DerJesus31
Fenrir
8,221
2,430
0
4,652
14,753
6,384
0
4,117
10,636
0
79,699
L
Nemesis
HotStay
Nemesis
4,533
669
0
3,994
12,793
4,341
0
2,917
9,746
0
61,836
L
Anubis
Josechu35
Anubis
10,015
578
0
3,439
8,979
3,302
0
4,038
4,902
48,936
0
W
Surtr
Kaidox68
Surtr
8,402
2,899
0
4,579
12,051
7,779
150
746
11,305
2,393
51,159
W
Chiron
KoloseumHD
Chiron
9,004
3,014
408
2,212
8,863
2,716
1,202
1,956
6,821
0
36,592
W
Vulcan
Neonlappen
Vulcan
10,931
603
0
1,346
9,070
2,616
108
5,841
3,229
52,620
1,340
L
5,374
3,306
55
4,384
12,330
2,875
82
3,667
8,663
0
40,211
L
Baron Samedi
aital63
Baron Samedi
6,286
196
643
4,460
13,742
10,342
0
5,167
8,575
26,446
859
W
Sylvanus
cinimelly
Sylvanus
5,270
2,241
1,632
2,132
9,098
5,404
252
3,373
5,725
24,843
7,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,164
Gold Earned
36,096
418
Minions Killed
424
0
Camps Cleared
0
1,472,921
Distance Traveled
1,465,733
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,732
552
133
10
0
295,300
2
W
Fenrir
8,908
636
124
9
0
352,387
0
L
Nemesis
7,056
504
96
7
0
364,791
1
L
Anubis
7,120
509
97
7
0
272,009
3
W
Surtr
8,577
613
104
7
0
288,855
2
W
Chiron
7,424
530
52
4
0
265,297
0
W
Vulcan
8,013
572
88
6
0
289,805
0
L
Cupid
7,041
503
68
5
0
270,438
0
L
Baron Samedi
7,147
511
30
2
0
263,195
0
W
Sylvanus
7,242
517
50
4
0
276,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role