Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AdalphHidlar
Raijin
Level 91
God Stats
0W - 1L
1,718 SR
Queue Stats
249W - 253L
1,512 Elo+
Solo
Olorun
Olorun
Diobrandon-
Olorun
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,519 Elo+
Party 1
Kuzenbo
Kuzenbo
IuqirGoku
Kuzenbo
Level 148
God Stats
13W - 5L
1,865 SR
Queue Stats
528W - 473L
1,521 Elo+
Solo
Mercury
Mercury
Monk--Lord
Mercury
Level 201
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 146L
1,523 Elo+
Party 1
Team Averages
Level 134
1,617 SR
1,515 Elo+

VS

Team Averages
Level 142
1,460 SR
1,550 Elo+
Martichoras
Martichoras
Urrmessi
Martichoras
Level 175
God Stats
1W - 2L
1,387 SR
Queue Stats
39W - 39L
1,554 Elo+
Party 2
Achilles
Achilles
fuhLABBERGASTED
Achilles
Level 156
God Stats
10W - 10L
1,477 SR
Queue Stats
136W - 124L
1,545 Elo+
Party 2
Ganesha
Ganesha
kpettway007
Ganesha
Level 141
God Stats
1W - 0L
1,308 SR
Queue Stats
40W - 35L
1,542 Elo+
Party 2
Ullr
Ullr
spirame
Ullr
Level 114
God Stats
15W - 8L
1,676 SR
Queue Stats
164W - 128L
1,562 Elo+
Party 3
Awilix
Awilix
xJordanCarterx
Awilix
Level 124
God Stats
22W - 29L
1,454 SR
Queue Stats
199W - 156L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
0 / 3 / 0
4,360
623
1,755
4,117
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
7
0 / 2 / 0
4,076
582
1,446
4,028
1,270
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
7
1 / 2 / 1
3,931
562
3,363
4,424
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Kuzenbo
IuqirGoku
Kuzenbo
5
0 / 1 / 1
3,792
542
2,392
4,609
2,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Monk--Lord
Mercury
9
2 / 0 / 1
4,668
667
1,753
4,034
1,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Urrmessi
Martichoras
7
1 / 0 / 2
4,241
606
3,407
4,176
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
9
2 / 1 / 0
5,225
746
3,014
6,399
3,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ganesha
kpettway007
Ganesha
8
0 / 2 / 2
4,509
644
1,915
5,116
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
spirame
Ullr
10
2 / 0 / 0
5,176
739
1,721
3,339
1,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 1
4,875
696
3,179
3,544
1,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
8
8
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
3
0
0
L
Raijin
0
2
0
0
L
Olorun
1
2
1
0.75
L
Kuzenbo
IuqirGoku
Kuzenbo
0
1
1
0.5
L
Mercury
Monk--Lord
Mercury
2
0
1
2.5
W
Martichoras
Urrmessi
Martichoras
1
0
2
2
W
Achilles
2
1
0
2
W
Ganesha
kpettway007
Ganesha
0
2
2
0.5
W
Ullr
spirame
Ullr
2
0
0
2
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,709
Damage
13,236
21,212
Taken
22,574
7,317
Mitigated
8,963
7,341
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,755
0
0
1,086
4,117
978
0
0
4,117
27,853
0
L
Raijin
1,446
419
0
1,437
4,028
1,270
0
0
4,028
17,227
497
L
Olorun
3,363
1,522
231
2,171
4,424
1,117
0
618
3,806
22,475
0
L
Kuzenbo
IuqirGoku
Kuzenbo
2,392
994
0
1,536
4,609
2,696
0
1,280
3,329
9,254
0
L
Mercury
Monk--Lord
Mercury
1,753
510
0
880
4,034
1,256
0
0
4,034
0
27,192
W
Martichoras
Urrmessi
Martichoras
3,407
1,609
0
2,205
4,176
1,260
0
2,863
1,313
0
29,457
W
Achilles
3,014
502
0
2,238
6,399
3,068
0
1,446
4,953
0
29,289
W
Ganesha
kpettway007
Ganesha
1,915
269
178
1,221
5,116
2,372
0
2,689
2,427
9,254
435
W
Ullr
spirame
Ullr
1,721
422
0
1,021
3,339
1,040
0
1,623
1,716
0
37,823
W
3,179
984
0
125
3,544
1,223
0
335
3,209
0
31,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,827
Gold Earned
24,026
195
Minions Killed
268
0
Camps Cleared
0
730,029
Distance Traveled
725,653
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,360
623
48
7
0
132,361
0
L
Raijin
4,076
582
43
6
0
147,994
1
L
Olorun
3,931
562
33
5
0
137,398
0
L
Kuzenbo
3,792
542
18
3
0
118,923
2
L
Mercury
4,668
667
53
8
0
193,353
0
W
Martichoras
4,241
606
76
11
0
139,863
0
W
Achilles
5,225
746
55
8
0
143,172
0
W
Ganesha
4,509
644
2
0
0
126,421
0
W
Ullr
5,176
739
73
10
0
141,096
0
W
Awilix
4,875
696
62
9
0
175,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role