Player Matchup

Ishtar
Ishtar
Blaze x Impulse
Ishtar
Level 149
God Stats
1W - 2L
1,548 SR
Queue Stats
185W - 188L
1,501 Elo+
Party 1
Raijin
Raijin
GENGIS KHARNAGE
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 158L
1,505 Elo+
Party 3
Hou Yi
Hou Yi
NoGanksNoH0es
Hou Yi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 152L
1,607 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Peterhobo1
Morgan Le Fay
Level 65
God Stats
10W - 13L
1,479 SR
Queue Stats
198W - 202L
1,429 Elo+
Party 3
Kumbhakarna
Kumbhakarna
rocky874
Kumbhakarna
Level 107
God Stats
2W - 4L
1,402 SR
Queue Stats
148W - 124L
1,522 Elo+
Party 3
Team Averages
Level 95
1,486 SR
1,513 Elo+

VS

Team Averages
Level 113
1,530 SR
1,506 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
AymenBz4
Ne Zha
Level 102
God Stats
6W - 3L
1,687 SR
Queue Stats
209W - 187L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
Once_And_Then
Kuzenbo
Level 107
God Stats
14W - 12L
1,471 SR
Queue Stats
198W - 175L
1,425 Elo+
Party 2
Janus
Janus
PhillyD76
Janus
Level 146
God Stats
3W - 2L
1,344 SR
Queue Stats
129W - 116L
1,521 Elo+
Party 2
Chiron
Chiron
RevoRay
Chiron
Level 66
God Stats
54W - 31L
1,647 SR
Queue Stats
135W - 98L
1,556 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
7,064
543
8,286
10,854
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 5 / 1
6,391
492
8,628
10,694
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 1
6,607
508
7,040
11,631
3,514
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Peterhobo1
Morgan Le Fay
11
1 / 3 / 0
5,823
448
1,865
5,665
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
rocky874
Kumbhakarna
11
1 / 4 / 1
6,229
479
2,381
12,292
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 1 / 5
8,972
690
8,521
8,501
3,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
AymenBz4
Ne Zha
14
5 / 1 / 5
7,786
599
4,837
9,218
3,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kuzenbo
12
2 / 1 / 8
7,799
600
6,228
12,398
13,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
PhillyD76
Janus
15
4 / 1 / 4
8,692
669
9,080
4,953
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
RevoRay
Chiron
14
4 / 2 / 4
8,681
668
7,897
10,632
3,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
19
19
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
5
6.5
W
Ne Zha
AymenBz4
Ne Zha
5
1
5
7.5
L
3
2
3
2.25
L
0
5
1
0.1
L
1
5
1
0.3
W
Kuzenbo
2
1
8
6
L
Morgan Le Fay
Peterhobo1
Morgan Le Fay
1
3
0
0.33
W
Janus
PhillyD76
Janus
4
1
4
6
W
Chiron
RevoRay
Chiron
4
2
4
3
L
Kumbhakarna
rocky874
Kumbhakarna
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,200
Damage
36,563
51,136
Taken
45,702
19,334
Mitigated
25,693
16,897
Healing
17,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,521
4,037
0
5,796
8,501
3,354
594
721
7,780
0
71,105
W
Ne Zha
AymenBz4
Ne Zha
4,837
1,001
0
1,974
9,218
3,942
0
1,374
7,660
0
57,846
L
8,286
4,686
0
4,591
10,854
3,206
0
3,554
7,160
0
42,671
L
8,628
619
75
3,845
10,694
3,251
30
1,275
9,339
41,713
1,035
L
7,040
3,235
0
3,942
11,631
3,514
0
2,036
9,591
0
54,652
W
Kuzenbo
6,228
2,560
0
3,229
12,398
13,014
380
2,444
9,742
21,597
0
L
Morgan Le Fay
Peterhobo1
Morgan Le Fay
1,865
28
0
1,098
5,665
1,605
0
1,819
3,716
33,456
0
W
Janus
PhillyD76
Janus
9,080
342
0
975
4,953
1,756
392
1,184
3,637
67,280
481
W
Chiron
RevoRay
Chiron
7,897
2,137
58
5,491
10,632
3,627
783
5,513
4,313
0
55,690
L
Kumbhakarna
rocky874
Kumbhakarna
2,381
71
308
3,038
12,292
7,758
0
5,806
6,216
14,186
354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,114
Gold Earned
41,930
363
Minions Killed
451
0
Camps Cleared
0
1,193,193
Distance Traveled
1,393,967
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,972
690
123
9
0
265,656
0
W
Ne Zha
7,786
599
85
7
0
305,192
0
L
Ishtar
7,064
543
77
6
0
282,663
0
L
Raijin
6,391
492
88
7
0
229,805
0
L
Hou Yi
6,607
508
99
8
0
238,990
2
W
Kuzenbo
7,799
600
21
2
0
263,617
0
L
Morgan Le Fay
5,823
448
78
6
0
186,917
2
W
Janus
8,692
669
131
10
0
285,255
2
W
Chiron
8,681
668
91
7
0
274,247
0
L
Kumbhakarna
6,229
479
21
2
0
254,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role