Player Matchup

Cthulhu
Cthulhu
Gold II
ElTostau
Cthulhu
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,652 MMR
Solo
Chaac
Chaac
Gold II
Inefable-Neofito
Chaac
Gold II
Level 187
God Stats
4W - 4L
1,678 SR
Queue Stats
368W - 361L
1,540 MMR
Party 1
Anhur
Anhur
Silver I
InfamousTortuga
Anhur
Silver I
Level 94
God Stats
1W - 1L
1,754 SR
Queue Stats
6W - 10L
1,683 MMR
Solo
Agni
Agni
Platinum IV
rikydemon9
Agni
Platinum IV
Level 129
God Stats
13W - 20L
1,461 SR
Queue Stats
202W - 182L
1,793 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
xopmox
Ne Zha
Platinum III
Level 174
God Stats
2W - 4L
1,920 SR
Queue Stats
212W - 210L
1,718 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,662 SR
1,677 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 172
1,742 SR
1,679 MMR
Bastet
Bastet
Platinum III
 
Bastet
Platinum III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
DaddyyPhantom
Cu Chulainn
Platinum II
Level 114
God Stats
2W - 1L
1,815 SR
Queue Stats
57W - 47L
1,647 MMR
Solo
Rama
Rama
Platinum I
DamelaPata
Rama
Platinum I
Level 281
God Stats
1W - 0L
1,594 SR
Queue Stats
57W - 54L
1,876 MMR
Solo
Sobek
Sobek
Platinum V
Patriotsfan8112
Sobek
Platinum V
Level 145
God Stats
10W - 4L
2,052 SR
Queue Stats
254W - 261L
1,661 MMR
Solo
Discordia
Discordia
Platinum V
Soon
Discordia
Platinum V
Level 129
God Stats
4W - 2L
1,751 SR
Queue Stats
92W - 83L
1,711 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElTostau
Cthulhu
13
0 / 4 / 0
7,142
510
6,464
13,140
14,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 3 / 2
6,154
440
4,834
12,923
9,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 0
6,830
488
3,396
11,159
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 2
6,377
456
3,701
9,868
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
xopmox
Ne Zha
12
1 / 3 / 1
6,461
462
5,545
12,742
6,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
BacchusErlang ShenThanatosChang'e

VS

Bans
AthenaMedusaThothFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 1 / 7
8,451
604
8,358
13,925
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
DaddyyPhantom
Cu Chulainn
14
4 / 0 / 2
9,063
647
10,479
11,656
7,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 0 / 2
10,329
738
10,190
8,914
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 7
8,028
573
4,543
12,947
11,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
Soon
Discordia
14
6 / 2 / 1
8,752
625
10,246
5,946
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
21
21
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
7
6.5
W
Cu Chulainn
DaddyyPhantom
Cu Chulainn
4
0
2
5
W
7
0
2
8
L
Cthulhu
ElTostau
Cthulhu
0
4
0
0
L
1
3
2
0.67
L
1
5
0
0.2
W
1
0
7
4.5
W
Discordia
Soon
Discordia
6
2
1
3.25
L
0
6
2
0.17
L
Ne Zha
xopmox
Ne Zha
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,940
Damage
43,816
59,832
Taken
53,388
35,622
Mitigated
29,109
12,616
Healing
21,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,358
2,119
0
7,932
13,925
4,771
8
715
13,065
0
67,850
W
Cu Chulainn
DaddyyPhantom
Cu Chulainn
10,479
2,493
0
2,458
11,656
7,201
668
4,470
7,186
288
65,171
W
10,190
7,466
0
5,762
8,914
3,730
1,265
1,427
7,287
0
107,971
L
Cthulhu
ElTostau
Cthulhu
6,464
522
0
3,194
13,140
14,048
0
560
12,580
50,332
1,093
L
4,834
382
0
5,218
12,923
9,540
0
4,773
7,754
0
22,091
L
3,396
1,638
0
2,906
11,159
2,747
0
1,681
9,434
0
42,777
W
4,543
510
0
4,164
12,947
11,380
207
1,791
10,952
19,210
0
W
Discordia
Soon
Discordia
10,246
730
0
685
5,946
2,027
772
1,928
3,908
64,655
720
L
3,701
170
0
220
9,868
2,759
0
4,800
4,643
38,578
0
L
Ne Zha
xopmox
Ne Zha
5,545
380
0
1,078
12,742
6,528
0
2,228
10,344
0
47,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,964
Gold Earned
44,623
381
Minions Killed
564
0
Camps Cleared
0
1,417,098
Distance Traveled
1,488,888
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,451
604
115
8
0
325,480
0
W
Cu Chulainn
9,063
647
113
8
0
303,062
3
W
Rama
10,329
738
191
14
0
275,942
2
L
Cthulhu
7,142
510
97
7
0
266,112
4
L
Chaac
6,154
440
34
2
0
315,530
4
L
Anhur
6,830
488
90
6
0
253,210
0
W
Sobek
8,028
573
21
2
0
318,880
1
W
Discordia
8,752
625
124
9
0
265,524
3
L
Agni
6,377
456
89
6
0
269,146
6
L
Ne Zha
6,461
462
71
5
0
313,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role