Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Biggrome
Ah Muzen Cab
Level 148
God Stats
1W - 2L
1,146 SR
Queue Stats
188W - 175L
1,461 Elo+
Party 2
Geb
Geb
Gratile
Geb
Level 29
God Stats
19W - 20L
1,569 SR
Queue Stats
118W - 96L
1,517 Elo+
Party 2
Sun Wukong
Sun Wukong
NoVaBoy_87
Sun Wukong
Level 64
God Stats
0W - 3L
1,458 SR
Queue Stats
120W - 137L
1,431 Elo+
Solo
Persephone
Persephone
The_Lovely_Dri
Persephone
Level 105
God Stats
6W - 4L
1,741 SR
Queue Stats
133W - 127L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
axelmarysaravi88
Gilgamesh
Level 105
God Stats
8W - 2L
1,740 SR
Queue Stats
52W - 47L
1,475 Elo+
Solo
Team Averages
Level 90
1,531 SR
1,469 Elo+

VS

Team Averages
Level 105
1,576 SR
1,402 Elo+
Cthulhu
Cthulhu
StinkyPooch
Cthulhu
Level 59
God Stats
42W - 32L
1,495 SR
Queue Stats
148W - 165L
1,372 Elo+
Party 1
Zeus
Zeus
TheVatiHendo
Zeus
Level 140
God Stats
227W - 225L
1,519 SR
Queue Stats
403W - 446L
1,404 Elo+
Party 1
Arachne
Arachne
TwistdUpBlunts
Arachne
Level 107
God Stats
3W - 0L
1,732 SR
Queue Stats
56W - 49L
1,418 Elo+
Party 1
King Arthur
King Arthur
schremby
King Arthur
Level 68
God Stats
3W - 2L
1,323 SR
Queue Stats
28W - 33L
1,385 Elo+
Party 1
Medusa
Medusa
wicked8246
Medusa
Level 149
God Stats
4W - 0L
1,810 SR
Queue Stats
232W - 225L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Biggrome
Ah Muzen Cab
12
5 / 5 / 6
8,017
534
14,794
12,737
4,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Geb
12
6 / 1 / 5
8,228
549
7,288
13,951
11,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
NoVaBoy_87
Sun Wukong
12
2 / 5 / 3
7,736
516
8,756
11,194
7,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
The_Lovely_Dri
Persephone
12
2 / 5 / 1
7,796
520
5,446
8,367
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
12
5 / 3 / 3
7,684
512
8,310
10,581
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
StinkyPooch
Cthulhu
13
3 / 3 / 7
8,252
550
10,810
14,631
10,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 4 / 2
9,517
634
9,143
9,471
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 3 / 1
7,884
526
5,320
12,634
4,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
schremby
King Arthur
12
5 / 5 / 3
8,297
553
8,343
19,384
15,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
wicked8246
Medusa
14
5 / 5 / 1
8,883
592
7,951
9,519
3,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
20
Kills
19
19
Deaths
20
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Biggrome
Ah Muzen Cab
5
5
6
1.6
L
Geb
6
1
5
8.5
L
Sun Wukong
NoVaBoy_87
Sun Wukong
2
5
3
0.7
W
Cthulhu
StinkyPooch
Cthulhu
3
3
7
2.17
W
3
4
2
1
L
Persephone
The_Lovely_Dri
Persephone
2
5
1
0.5
W
3
3
1
1.17
L
Gilgamesh
5
3
3
2.17
W
King Arthur
schremby
King Arthur
5
5
3
1.3
W
Medusa
wicked8246
Medusa
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,594
Damage
41,567
56,830
Taken
65,639
30,377
Mitigated
36,869
9,082
Healing
12,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Biggrome
Ah Muzen Cab
14,794
5,707
0
1,878
12,737
4,134
0
4,857
7,258
0
54,115
L
Geb
7,288
1,411
0
3,596
13,951
11,540
0
4,772
8,282
27,004
0
L
Sun Wukong
NoVaBoy_87
Sun Wukong
8,756
1,972
0
2,098
11,194
7,673
247
2,600
8,305
0
45,272
W
Cthulhu
StinkyPooch
Cthulhu
10,810
928
211
2,340
14,631
10,875
0
3,362
11,130
30,462
1,576
W
9,143
561
80
2,491
9,471
2,670
1,138
1,521
7,903
72,796
955
L
Persephone
The_Lovely_Dri
Persephone
5,446
672
0
1,133
8,367
2,689
0
2,469
5,592
47,439
600
W
5,320
4,370
0
2,805
12,634
4,401
681
2,487
10,014
0
53,314
L
Gilgamesh
8,310
3,493
0
377
10,581
4,341
312
2,740
7,615
0
37,841
W
King Arthur
schremby
King Arthur
8,343
1,074
42
2,380
19,384
15,895
237
2,717
15,799
0
29,616
W
Medusa
wicked8246
Medusa
7,951
3,509
0
2,111
9,519
3,028
2,886
2,606
6,903
0
48,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,461
Gold Earned
42,833
354
Minions Killed
405
0
Camps Cleared
0
1,374,230
Distance Traveled
1,502,582
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,017
534
86
6
0
248,267
0
L
Geb
8,228
549
30
2
0
306,422
7
L
Sun Wukong
7,736
516
81
5
0
291,339
4
W
Cthulhu
8,252
550
60
4
0
330,887
1
W
Zeus
9,517
634
138
9
0
261,689
0
L
Persephone
7,796
520
95
6
0
286,349
0
W
Arachne
7,884
526
78
5
0
330,110
0
L
Gilgamesh
7,684
512
62
4
0
241,853
0
W
King Arthur
8,297
553
35
2
0
305,806
0
W
Medusa
8,883
592
94
6
0
274,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role