Player Matchup

Izanami
Izanami
Ashenloc
Izanami
Level 156
God Stats
13W - 15L
1,553 SR
Queue Stats
229W - 198L
1,571 Elo+
Solo
Hun Batz
Hun Batz
GareldJones
Hun Batz
Level 89
God Stats
11W - 6L
1,500 SR
Queue Stats
612W - 571L
1,499 Elo+
Party 1
Zeus
Zeus
GutMeGhosty
Zeus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
570W - 532L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
JcIzzy4006
Kuzenbo
Level 67
God Stats
1W - 2L
1,278 SR
Queue Stats
318W - 295L
1,471 Elo+
Solo
Vamana
Vamana
MGW Rashcall
Vamana
Level 121
God Stats
22W - 27L
1,544 SR
Queue Stats
496W - 616L
1,491 Elo+
Solo
Team Averages
Level 116
1,475 SR
1,511 Elo+

VS

Team Averages
Level 156
1,481 SR
1,508 Elo+
Guan Yu
Guan Yu
BobSchieffer864
Guan Yu
Level 207
God Stats
5W - 4L
1,390 SR
Queue Stats
373W - 344L
1,432 Elo+
Solo
Artemis
Artemis
Diobrandon-
Artemis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,507 Elo+
Party 3
Cerberus
Cerberus
Monk--Lord
Cerberus
Level 201
God Stats
2W - 0L
1,493 SR
Queue Stats
131W - 147L
1,512 Elo+
Party 3
Kali
Kali
NFSerious-_-
Kali
Level 143
God Stats
11W - 2L
1,614 SR
Queue Stats
72W - 53L
1,550 Elo+
Party 2
Ix Chel
Ix Chel
xL3GiT
Ix Chel
Level 80
God Stats
13W - 7L
1,408 SR
Queue Stats
149W - 111L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ashenloc
Izanami
18
5 / 1 / 4
11,087
616
8,360
10,552
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
GareldJones
Hun Batz
14
1 / 5 / 3
7,967
443
10,078
14,515
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
1 / 9 / 1
8,301
461
6,633
9,900
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kuzenbo
JcIzzy4006
Kuzenbo
14
4 / 1 / 5
9,762
542
12,101
13,652
17,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Vamana
16
0 / 3 / 1
9,467
526
9,927
17,133
13,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
8,924
496
5,779
21,114
14,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Artemis
Diobrandon-
Artemis
15
0 / 3 / 4
8,486
471
6,991
10,080
2,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Monk--Lord
Cerberus
17
3 / 0 / 3
10,407
578
9,458
13,724
13,528
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 2 / 4
9,539
530
8,547
14,025
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
xL3GiT
Ix Chel
17
10 / 2 / 3
10,489
583
16,834
12,752
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
11
Kills
19
19
Deaths
11
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ashenloc
Izanami
5
1
4
7
W
3
4
3
1.13
W
Artemis
Diobrandon-
Artemis
0
3
4
0.67
L
Hun Batz
GareldJones
Hun Batz
1
5
3
0.5
L
1
9
1
0.17
L
Kuzenbo
JcIzzy4006
Kuzenbo
4
1
5
6.5
L
Vamana
0
3
1
0.17
W
Cerberus
Monk--Lord
Cerberus
3
0
3
4.5
W
3
2
4
2.5
W
Ix Chel
xL3GiT
Ix Chel
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,099
Damage
47,609
65,752
Taken
71,695
39,738
Mitigated
40,049
19,885
Healing
27,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ashenloc
Izanami
8,360
5,712
0
5,183
10,552
2,905
75
2,694
7,720
0
104,769
W
5,779
1,479
2,681
8,135
21,114
14,093
0
8,593
12,281
0
27,634
W
Artemis
Diobrandon-
Artemis
6,991
2,009
0
1,282
10,080
2,714
0
1,433
8,647
0
59,534
L
Hun Batz
GareldJones
Hun Batz
10,078
2,960
0
5,141
14,515
3,497
0
5,605
8,690
0
60,713
L
6,633
651
0
141
9,900
2,057
0
5,379
4,127
52,497
0
L
Kuzenbo
JcIzzy4006
Kuzenbo
12,101
4,848
239
4,721
13,652
17,480
0
2,518
10,952
33,860
1,908
L
Vamana
9,927
2,317
0
4,460
17,133
13,799
0
8,521
8,564
852
78,289
W
Cerberus
Monk--Lord
Cerberus
9,458
907
0
6,088
13,724
13,528
0
256
12,211
82,226
2,865
W
8,547
4,905
0
5,584
14,025
5,551
0
3,017
10,901
0
92,226
W
Ix Chel
xL3GiT
Ix Chel
16,834
2,327
556
3,663
12,752
4,163
398
5,239
7,162
79,700
1,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,584
Gold Earned
47,845
575
Minions Killed
584
0
Camps Cleared
0
1,793,942
Distance Traveled
1,803,082
30
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,087
616
198
11
0
333,718
0
W
Guan Yu
8,924
496
29
2
0
360,582
0
W
Artemis
8,486
471
94
5
0
337,964
2
L
Hun Batz
7,967
443
88
5
0
397,028
10
L
Zeus
8,301
461
92
5
0
341,989
10
L
Kuzenbo
9,762
542
37
2
0
379,063
3
L
Vamana
9,467
526
160
9
0
342,144
7
W
Cerberus
10,407
578
187
10
0
316,759
4
W
Kali
9,539
530
132
7
0
414,364
1
W
Ix Chel
10,489
583
142
8
0
373,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role