Player Matchup

Hachiman
Hachiman
Anakin95
Hachiman
Level 126
God Stats
10W - 9L
1,567 SR
Queue Stats
117W - 131L
1,483 Elo+
Party 1
Achilles
Achilles
IAdNI
Achilles
Level 57
God Stats
5W - 7L
1,438 SR
Queue Stats
75W - 81L
1,465 Elo+
Party 1
Thor
Thor
Spookiespook
Thor
Level 46
God Stats
3W - 1L
1,806 SR
Queue Stats
97W - 84L
1,492 Elo+
Party 1
Poseidon
Poseidon
sTeelxMidas
Poseidon
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
τιgεr
Bacchus
Level 28
God Stats
1W - 7L
1,174 SR
Queue Stats
41W - 45L
1,524 Elo+
Party 1
Team Averages
Level 69
1,497 SR
1,493 Elo+

VS

Team Averages
Level 154
1,570 SR
1,534 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Pyrò
Nemesis
Level 210
God Stats
3W - 2L
1,614 SR
Queue Stats
86W - 67L
1,624 Elo+
Solo
Xbalanque
Xbalanque
Sk1boss
Xbalanque
Level 151
God Stats
3W - 0L
1,698 SR
Queue Stats
242W - 235L
1,550 Elo+
Solo
Chaac
Chaac
Skrizzz
Chaac
Level 174
God Stats
3W - 5L
1,260 SR
Queue Stats
386W - 376L
1,497 Elo+
Solo
Geb
Geb
SweetyMuncher
Geb
Level 75
God Stats
6W - 1L
1,776 SR
Queue Stats
140W - 161L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Anakin95
Hachiman
10
1 / 3 / 0
5,653
565
3,397
5,355
1,329
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
IAdNI
Achilles
11
2 / 2 / 0
6,439
644
6,145
8,750
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 1
4,960
496
1,501
9,313
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
sTeelxMidas
Poseidon
8
0 / 4 / 0
5,171
517
585
3,545
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
τιgεr
Bacchus
8
0 / 1 / 2
5,113
511
2,696
5,984
4,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 0 / 3
6,851
685
1,876
3,851
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Pyrò
Nemesis
10
7 / 1 / 3
6,116
612
7,184
6,486
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Sk1boss
Xbalanque
11
2 / 1 / 1
6,142
614
3,690
4,554
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Skrizzz
Chaac
12
1 / 2 / 1
6,692
669
5,132
9,478
7,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
0 / 0 / 3
5,237
524
1,714
6,104
2,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
13
13
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
3
4.5
L
Hachiman
Anakin95
Hachiman
1
3
0
0.33
L
Achilles
IAdNI
Achilles
2
2
0
1
W
Nemesis
Pyrò
Nemesis
7
1
3
8.5
W
Xbalanque
Sk1boss
Xbalanque
2
1
1
2.5
W
Chaac
Skrizzz
Chaac
1
2
1
0.75
L
0
3
1
0.17
W
0
0
3
1.5
L
Poseidon
sTeelxMidas
Poseidon
0
4
0
0
L
Bacchus
τιgεr
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,324
Damage
19,596
32,947
Taken
30,473
15,523
Mitigated
16,777
12,390
Healing
12,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
1,876
655
0
2,616
3,851
2,978
0
494
3,357
41,810
10,138
L
Hachiman
Anakin95
Hachiman
3,397
2,086
0
1,770
5,355
1,329
0
685
4,670
0
37,682
L
Achilles
IAdNI
Achilles
6,145
3,126
0
4,162
8,750
6,237
0
283
8,467
0
41,475
W
Nemesis
Pyrò
Nemesis
7,184
2,650
0
3,346
6,486
1,916
0
252
6,234
0
32,660
W
Xbalanque
Sk1boss
Xbalanque
3,690
870
0
2,410
4,554
1,422
0
872
3,682
0
51,091
W
Chaac
Skrizzz
Chaac
5,132
966
0
2,518
9,478
7,577
0
0
8,892
513
46,768
L
1,501
470
0
4,221
9,313
2,565
0
61
9,252
0
30,556
W
1,714
224
0
2,038
6,104
2,884
0
1,297
4,807
12,149
0
L
Poseidon
sTeelxMidas
Poseidon
585
87
59
152
3,545
745
0
1,400
2,145
29,535
0
L
Bacchus
τιgεr
Bacchus
2,696
331
0
2,026
5,984
4,647
0
1,284
4,700
14,783
2,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,336
Gold Earned
31,038
295
Minions Killed
356
0
Camps Cleared
0
1,031,167
Distance Traveled
1,058,321
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,851
685
99
10
0
192,847
0
L
Hachiman
5,653
565
68
7
0
194,680
0
L
Achilles
6,439
644
77
8
0
191,900
0
W
Nemesis
6,116
612
56
6
0
242,746
1
W
Xbalanque
6,142
614
90
9
0
190,333
0
W
Chaac
6,692
669
98
10
0
202,459
0
L
Thor
4,960
496
64
6
0
238,346
3
W
Geb
5,237
524
13
1
0
229,936
0
L
Poseidon
5,171
517
58
6
0
185,648
0
L
Bacchus
5,113
511
28
3
0
220,593
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role