Player Matchup

Jing Wei
Jing Wei
Biggrome
Jing Wei
Level 148
God Stats
2W - 1L
1,786 SR
Queue Stats
106W - 100L
1,464 Elo+
Solo
Fenrir
Fenrir
ICS Risc
Fenrir
Level 23
God Stats
0W - 2L
1,318 SR
Queue Stats
1W - 6L
1,163 Elo+
Party 1
Surtr
Surtr
Laxxeng
Surtr
Level 39
God Stats
0W - 2L
1,310 SR
Queue Stats
9W - 22L
1,304 Elo+
Party 1
Olorun
Olorun
Mr5k1ps
Olorun
Level 34
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 22L
1,349 Elo+
Solo
Ymir
Ymir
ZeXLover
Ymir
Level 121
God Stats
9W - 7L
1,712 SR
Queue Stats
143W - 146L
1,512 Elo+
Solo
Team Averages
Level 73
1,525 SR
1,358 Elo+

VS

Team Averages
Level 87
1,537 SR
1,431 Elo+
Artio
Artio
El_Sabrosizimo
Artio
Level 82
God Stats
3W - 0L
1,713 SR
Queue Stats
105W - 125L
1,364 Elo+
Solo
Chaac
Chaac
EnriqueVegaa
Chaac
Level 85
God Stats
3W - 4L
1,339 SR
Queue Stats
197W - 195L
1,476 Elo+
Solo
Merlin
Merlin
Fréshx
Merlin
Level 43
God Stats
13W - 6L
1,715 SR
Queue Stats
52W - 50L
1,470 Elo+
Party 2
Set
Set
TooMxchh
Set
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 92L
1,410 Elo+
Party 2
Artemis
Artemis
johnny2tymes2
Artemis
Level 177
God Stats
34W - 28L
1,419 SR
Queue Stats
234W - 244L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Biggrome
Jing Wei
11
2 / 5 / 1
6,274
483
5,498
9,175
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
ICS Risc
Fenrir
9
1 / 7 / 1
5,688
438
5,493
11,900
4,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Laxxeng
Surtr
10
0 / 6 / 1
5,744
442
2,739
9,304
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Mr5k1ps
Olorun
10
0 / 4 / 0
5,957
458
2,281
8,135
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
9
3 / 2 / 1
6,237
480
5,979
12,585
9,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 7
6,504
500
2,950
12,758
9,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 0 / 3
8,979
691
6,953
8,993
6,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Fréshx
Merlin
13
4 / 0 / 6
8,314
640
6,887
5,726
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 5
7,297
561
5,218
11,004
3,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
14
9 / 1 / 1
8,550
658
13,993
7,013
2,378
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
24
24
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Biggrome
Jing Wei
2
5
1
0.5
W
0
4
7
0.88
W
7
0
3
8.5
W
Merlin
Fréshx
Merlin
4
0
6
7
L
Fenrir
ICS Risc
Fenrir
1
7
1
0.21
L
Surtr
Laxxeng
Surtr
0
6
1
0.08
L
Olorun
Mr5k1ps
Olorun
0
4
0
0
W
4
1
5
6.5
L
Ymir
3
2
1
1.75
W
Artemis
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,990
Damage
36,001
51,099
Taken
45,494
23,856
Mitigated
23,926
9,626
Healing
18,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Biggrome
Jing Wei
5,498
4,035
0
2,400
9,175
2,787
0
1,040
8,135
0
45,912
W
2,950
712
160
4,004
12,758
9,581
0
2,975
9,783
18,071
2,143
W
6,953
532
0
2,807
8,993
6,488
0
432
8,096
0
57,576
W
Merlin
Fréshx
Merlin
6,887
552
0
763
5,726
1,569
1,712
1,400
4,326
52,179
2,083
L
Fenrir
ICS Risc
Fenrir
5,493
1,509
0
1,161
11,900
4,221
0
1,974
9,926
95
26,838
L
Surtr
Laxxeng
Surtr
2,739
699
0
1,360
9,304
4,728
0
401
8,903
477
30,312
L
Olorun
Mr5k1ps
Olorun
2,281
781
0
2,000
8,135
2,274
0
4,354
3,781
38,047
2,156
W
5,218
2,106
0
6,425
11,004
3,910
333
1,260
9,710
0
41,353
L
Ymir
5,979
1,640
0
2,705
12,585
9,846
0
1,854
10,731
15,782
0
W
Artemis
13,993
5,072
0
4,174
7,013
2,378
296
2,426
4,587
0
66,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,900
Gold Earned
39,644
273
Minions Killed
406
0
Camps Cleared
0
1,242,557
Distance Traveled
1,266,504
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,274
483
83
6
0
221,799
0
W
Artio
6,504
500
23
2
0
248,925
0
W
Chaac
8,979
691
112
9
0
233,196
2
W
Merlin
8,314
640
89
7
0
262,171
0
L
Fenrir
5,688
438
39
3
0
267,114
0
L
Surtr
5,744
442
52
4
0
262,435
1
L
Olorun
5,957
458
83
6
0
246,136
0
W
Set
7,297
561
78
6
0
296,016
0
L
Ymir
6,237
480
16
1
0
245,073
4
W
Artemis
8,550
658
104
8
0
226,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role