Player Matchup

Sol
Sol
BOOTYxMENACE
Sol
Level 101
God Stats
55W - 33L
1,663 SR
Queue Stats
393W - 365L
1,487 Elo+
Party 3
Danzaburou
Danzaburou
DonkeyMan4565
Danzaburou
Level 118
God Stats
3W - 0L
1,779 SR
Queue Stats
135W - 127L
1,532 Elo+
Solo
Ymir
Ymir
GiiZKEE
Ymir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
NFSerious-_-
Scylla
Level 143
God Stats
2W - 1L
1,508 SR
Queue Stats
70W - 53L
1,575 Elo+
Party 2
Ne Zha
Ne Zha
xL3GiT
Ne Zha
Level 80
God Stats
2W - 1L
1,550 SR
Queue Stats
143W - 109L
1,561 Elo+
Party 2
Team Averages
Level 92
1,600 SR
1,531 Elo+

VS

Team Averages
Level 155
1,632 SR
1,511 Elo+
He Bo
He Bo
 
He Bo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
GrandmaPuff
Xing Tian
Level 177
God Stats
5W - 1L
1,881 SR
Queue Stats
346W - 341L
1,443 Elo+
Solo
Charybdis
Charybdis
Healer Main9131
Charybdis
Level 157
God Stats
0W - 1L
1,672 SR
Queue Stats
195W - 191L
1,575 Elo+
Party 1
Loki
Loki
Idxntfxde
Loki
Level 158
God Stats
20W - 10L
1,608 SR
Queue Stats
83W - 81L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,285
657
1,709
2,792
582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
DonkeyMan4565
Danzaburou
8
2 / 0 / 0
4,366
873
2,732
2,640
628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ymir
GiiZKEE
Ymir
6
1 / 0 / 1
3,827
765
435
3,279
1,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
7
0 / 0 / 1
3,808
762
200
2,209
508
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
xL3GiT
Ne Zha
6
3 / 0 / 2
3,960
792
2,419
3,715
1,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 0 / 0
3,645
729
1,825
1,707
333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chiron
 
Chiron
6
0 / 1 / 1
3,277
655
3,171
4,586
1,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
GrandmaPuff
Xing Tian
6
0 / 2 / 0
3,311
662
1,347
5,857
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
Healer Main9131
Charybdis
1
0 / 0 / 0
1,017
203
0
0
0
Loki
6
1 / 3 / 0
3,214
643
1,946
3,589
752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
6
Kills
1
1
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
0
0
0
L
Chiron
 
Chiron
0
1
1
0.5
W
0
1
0
0
W
Danzaburou
DonkeyMan4565
Danzaburou
2
0
0
2
W
Ymir
GiiZKEE
Ymir
1
0
1
1.5
L
Xing Tian
GrandmaPuff
Xing Tian
0
2
0
0
L
Charybdis
Healer Main9131
Charybdis
0
0
0
0
L
Loki
1
3
0
0.33
W
Scylla
0
0
1
0.5
W
Ne Zha
xL3GiT
Ne Zha
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,495
Damage
8,289
14,635
Taken
15,739
4,107
Mitigated
4,285
6,368
Healing
4,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,825
96
0
486
1,707
333
0
86
1,621
15,085
1,939
L
Chiron
 
Chiron
3,171
844
82
1,713
4,586
1,131
0
1,936
2,650
0
17,780
W
1,709
841
0
1,444
2,792
582
0
0
2,792
18,496
1,544
W
Danzaburou
DonkeyMan4565
Danzaburou
2,732
1,279
0
1,518
2,640
628
0
1,171
1,293
0
24,678
W
Ymir
GiiZKEE
Ymir
435
82
0
1,067
3,279
1,326
0
0
3,279
6,095
0
L
Xing Tian
GrandmaPuff
Xing Tian
1,347
0
0
1,304
5,857
2,069
0
0
5,857
11,296
0
L
Charybdis
Healer Main9131
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Loki
1,946
741
0
1,011
3,589
752
0
295
3,294
0
12,727
W
Scylla
200
0
0
1,371
2,209
508
0
1,392
817
17,320
575
W
Ne Zha
xL3GiT
Ne Zha
2,419
1,063
0
968
3,715
1,063
0
282
3,433
0
14,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,246
Gold Earned
14,464
154
Minions Killed
124
0
Camps Cleared
0
529,257
Distance Traveled
419,034
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,645
729
42
8
0
102,695
1
L
Chiron
3,277
655
24
5
0
106,312
0
W
Sol
3,285
657
32
6
0
94,062
0
W
Danzaburou
4,366
873
50
10
0
95,558
0
W
Ymir
3,827
765
12
2
0
121,314
0
L
Xing Tian
3,311
662
29
6
0
101,182
0
L
Charybdis
1,017
203
0
0
0
0
0
L
Loki
3,214
643
29
6
0
108,845
0
W
Scylla
3,808
762
36
7
0
99,256
0
W
Ne Zha
3,960
792
24
5
0
119,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role