Player Matchup

Vulcan
Vulcan
Diamond III
 
Vulcan
Diamond III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Diamond IV
boujeejudy
Horus
Diamond IV
Level 136
God Stats
1W - 4L
1,169 SR
Queue Stats
223W - 236L
2,067 MMR
Party 1
Ne Zha
Ne Zha
Diamond II
yRexi
Ne Zha
Diamond II
Level 42
God Stats
3W - 3L
1,588 SR
Queue Stats
138W - 104L
2,328 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 108
1,419 SR
1,965 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,666 SR
2,108 MMR
Medusa
Medusa
Diamond II
AlwaysHard
Medusa
Diamond II
Level 158
God Stats
26W - 13L
1,803 SR
Queue Stats
82W - 62L
2,320 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
MinuteWhisper34
Kumbhakarna
Gold I
Level 151
God Stats
26W - 28L
1,596 SR
Queue Stats
364W - 336L
1,618 MMR
Party 2
Shiva
Shiva
Diamond II
PооpDawg
Shiva
Diamond II
Level 159
God Stats
7W - 5L
1,598 SR
Queue Stats
63W - 37L
2,386 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
5 / 1 / 2
11,839
911
19,564
6,814
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
17
2 / 1 / 4
10,380
798
13,687
15,639
12,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
yRexi
Ne Zha
15
0 / 3 / 5
9,733
749
10,655
14,732
8,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
KuzenboAchillesMulanCthulhuFafnir

VS

Bans
SerqetCabrakanOdinAresCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlwaysHard
Medusa
16
3 / 3 / 2
10,229
787
10,046
12,718
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
MinuteWhisper34
Kumbhakarna
13
0 / 4 / 5
8,681
668
5,631
19,493
15,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
16
2 / 0 / 3
9,451
727
13,228
17,972
12,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
7
Kills
5
5
Deaths
7
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
2
6
L
Medusa
AlwaysHard
Medusa
3
3
2
1.33
L
Kumbhakarna
MinuteWhisper34
Kumbhakarna
0
4
5
0.63
L
Shiva
2
0
3
3.5
W
Horus
2
1
4
4
W
Ne Zha
yRexi
Ne Zha
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,906
Damage
28,905
37,185
Taken
50,183
24,205
Mitigated
31,666
15,031
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
19,564
512
0
1,764
6,814
2,758
1,556
1,588
4,992
68,372
0
L
Medusa
AlwaysHard
Medusa
10,046
3,816
0
2,307
12,718
3,686
627
3,232
9,110
0
52,233
L
Kumbhakarna
MinuteWhisper34
Kumbhakarna
5,631
140
0
2,792
19,493
15,052
390
9,300
9,341
13,410
28
L
Shiva
13,228
1,410
55
2,828
17,972
12,928
0
6,718
10,639
0
24,818
W
Horus
13,687
5,018
1,577
5,556
15,639
12,507
496
2,239
13,111
486
33,796
W
Ne Zha
yRexi
Ne Zha
10,655
1,699
0
6,134
14,732
8,940
964
1,081
13,423
0
39,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,952
Gold Earned
28,361
176
Minions Killed
137
0
Camps Cleared
0
826,288
Distance Traveled
802,492
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,839
911
104
8
0
299,215
1
L
Medusa
10,229
787
94
7
0
254,462
0
L
Kumbhakarna
8,681
668
13
1
0
245,507
0
L
Shiva
9,451
727
30
2
0
302,523
6
W
Horus
10,380
798
35
3
0
262,222
0
W
Ne Zha
9,733
749
37
3
0
264,851
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role