Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Joosh96
Raijin
Level 112
God Stats
10W - 17L
1,420 SR
Queue Stats
540W - 522L
1,544 Elo+
Party 1
Xing Tian
Xing Tian
Skizzyi
Xing Tian
Level 101
God Stats
0W - 5L
1,071 SR
Queue Stats
66W - 50L
1,548 Elo+
Solo
Bacchus
Bacchus
TheJniTM
Bacchus
Level 154
God Stats
13W - 9L
1,702 SR
Queue Stats
394W - 373L
1,524 Elo+
Party 1
Bastet
Bastet
Txplic
Bastet
Level 114
God Stats
11W - 9L
1,668 SR
Queue Stats
224W - 203L
1,503 Elo+
Solo
Team Averages
Level 144
1,472 SR
1,524 Elo+

VS

Team Averages
Level 98
1,672 SR
1,544 Elo+
Poseidon
Poseidon
Cherlar
Poseidon
Level 109
God Stats
5W - 1L
1,846 SR
Queue Stats
116W - 117L
1,547 Elo+
Party 3
Loki
Loki
DarkHrom
Loki
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,540 Elo+
Party 2
Horus
Horus
Flaminj2
Horus
Level 127
God Stats
18W - 13L
1,678 SR
Queue Stats
90W - 91L
1,583 Elo+
Party 3
Anhur
Anhur
K9Plums
Anhur
Level 144
God Stats
4W - 2L
1,838 SR
Queue Stats
114W - 115L
1,544 Elo+
Party 3
Cthulhu
Cthulhu
Legik34
Cthulhu
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 38L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 2 / 0
5,105
511
2,979
6,501
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Joosh96
Raijin
10
1 / 2 / 1
5,475
548
3,913
5,664
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Skizzyi
Xing Tian
8
1 / 6 / 0
4,911
491
2,904
9,949
5,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
TheJniTM
Bacchus
9
1 / 2 / 1
5,296
530
3,554
7,678
5,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
Txplic
Bastet
8
0 / 6 / 1
4,571
457
2,985
10,206
2,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cherlar
Poseidon
10
2 / 2 / 2
6,090
609
3,252
6,064
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
10
3 / 2 / 6
5,930
593
3,488
7,705
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Flaminj2
Horus
10
1 / 0 / 6
6,115
612
5,063
7,405
3,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Anhur
K9Plums
Anhur
12
3 / 0 / 2
6,946
695
5,007
5,300
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Legik34
Cthulhu
12
9 / 0 / 1
7,534
753
8,102
7,405
4,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
18
18
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Poseidon
Cherlar
Poseidon
2
2
2
1.5
W
Loki
3
2
6
3
W
Horus
Flaminj2
Horus
1
0
6
4
L
Raijin
Joosh96
Raijin
1
2
1
0.75
W
Anhur
K9Plums
Anhur
3
0
2
4
W
Cthulhu
Legik34
Cthulhu
9
0
1
9.5
L
Xing Tian
Skizzyi
Xing Tian
1
6
0
0.17
L
Bacchus
TheJniTM
Bacchus
1
2
1
0.75
L
Bastet
Txplic
Bastet
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,335
Damage
24,912
39,998
Taken
33,879
15,485
Mitigated
14,101
9,760
Healing
15,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,979
1,997
0
2,581
6,501
1,166
0
0
6,501
0
39,250
W
Poseidon
Cherlar
Poseidon
3,252
586
0
558
6,064
1,653
704
2,576
3,322
38,780
0
W
Loki
3,488
724
0
3,968
7,705
2,207
0
1,506
6,059
0
30,386
W
Horus
Flaminj2
Horus
5,063
2,055
2,399
3,657
7,405
3,954
0
1,996
5,159
1,896
15,511
L
Raijin
Joosh96
Raijin
3,913
392
0
1,822
5,664
1,152
0
1,268
4,356
29,639
1,133
W
Anhur
K9Plums
Anhur
5,007
2,471
0
3,237
5,300
1,710
927
556
4,744
0
57,098
W
Cthulhu
Legik34
Cthulhu
8,102
541
177
1,488
7,405
4,577
0
2,446
4,532
32,446
2,667
L
Xing Tian
Skizzyi
Xing Tian
2,904
263
0
633
9,949
5,217
0
4,734
4,419
19,954
0
L
Bacchus
TheJniTM
Bacchus
3,554
132
0
1,600
7,678
5,731
0
1,321
6,326
15,169
0
L
Bastet
Txplic
Bastet
2,985
445
0
3,124
10,206
2,219
0
2,267
7,841
0
26,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,358
Gold Earned
32,615
281
Minions Killed
345
0
Camps Cleared
0
1,003,394
Distance Traveled
984,851
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,105
511
80
8
0
207,544
0
W
Poseidon
6,090
609
72
7
0
206,944
2
W
Loki
5,930
593
56
6
0
197,360
0
W
Horus
6,115
612
29
3
0
212,768
2
L
Raijin
5,475
548
96
10
0
184,163
1
W
Anhur
6,946
695
112
11
0
176,225
0
W
Cthulhu
7,534
753
76
8
0
191,554
0
L
Xing Tian
4,911
491
30
3
0
182,785
4
L
Bacchus
5,296
530
31
3
0
205,172
2
L
Bastet
4,571
457
44
4
0
223,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role