Player Matchup

Freya
Freya
CAPTAINDRYSTAB
Freya
Level 174
God Stats
1W - 4L
1,417 SR
Queue Stats
95W - 93L
1,468 Elo+
Solo
Ne Zha
Ne Zha
Cxlub
Ne Zha
Level 49
God Stats
1W - 7L
1,353 SR
Queue Stats
205W - 224L
1,367 Elo+
Party 1
Amaterasu
Amaterasu
GivenOcean27917
Amaterasu
Level 80
God Stats
7W - 4L
1,750 SR
Queue Stats
329W - 328L
1,405 Elo+
Party 1
Sobek
Sobek
XSDPOWER
Sobek
Level 42
God Stats
0W - 2L
1,290 SR
Queue Stats
47W - 61L
1,361 Elo+
Party 3
Anubis
Anubis
l K1llerSA l
Anubis
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 61L
1,361 Elo+
Party 3
Team Averages
Level 89
1,462 SR
1,393 Elo+

VS

Team Averages
Level 86
1,495 SR
1,407 Elo+
Anhur
Anhur
Adrianex7000
Anhur
Level 156
God Stats
8W - 2L
1,730 SR
Queue Stats
319W - 315L
1,382 Elo+
Solo
Hera
Hera
Bxevi1
Hera
Level 69
God Stats
3W - 2L
1,541 SR
Queue Stats
42W - 44L
1,367 Elo+
Party 2
Gilgamesh
Gilgamesh
DankJoJo
Gilgamesh
Level 68
God Stats
1W - 2L
1,159 SR
Queue Stats
152W - 159L
1,410 Elo+
Solo
Kali
Kali
l BX RaMPaGE l
Kali
Level 69
God Stats
15W - 10L
1,401 SR
Queue Stats
155W - 151L
1,399 Elo+
Party 2
Horus
Horus
skkoolio
Horus
Level 69
God Stats
16W - 10L
1,647 SR
Queue Stats
58W - 65L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,069
507
1,529
6,867
1,345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
Cxlub
Ne Zha
9
1 / 5 / 1
5,234
523
2,517
9,292
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
GivenOcean27917
Amaterasu
9
1 / 3 / 0
5,720
572
4,954
9,084
6,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sobek
XSDPOWER
Sobek
6
0 / 4 / 0
4,467
447
834
6,970
4,216
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
11
1 / 4 / 0
6,007
601
1,577
5,591
2,372
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 7
6,102
610
5,232
3,342
996
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
Bxevi1
Hera
11
3 / 2 / 4
6,439
644
4,044
3,964
609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
DankJoJo
Gilgamesh
10
1 / 1 / 5
5,924
592
4,476
7,822
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 0 / 1
6,783
678
3,224
6,202
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Horus
skkoolio
Horus
11
7 / 0 / 4
6,653
665
5,383
4,285
1,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
21
21
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
W
Hera
Bxevi1
Hera
3
2
4
2.5
L
0
5
0
0
L
Ne Zha
Cxlub
Ne Zha
1
5
1
0.3
W
Gilgamesh
DankJoJo
Gilgamesh
1
1
5
3.5
L
Amaterasu
GivenOcean27917
Amaterasu
1
3
0
0.33
L
Sobek
XSDPOWER
Sobek
0
4
0
0
W
6
0
1
6.5
L
Anubis
1
4
0
0.25
W
Horus
skkoolio
Horus
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,411
Damage
22,359
37,804
Taken
25,615
17,362
Mitigated
9,941
9,760
Healing
8,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,232
2,777
0
1,168
3,342
996
371
1,219
2,123
0
31,537
W
Hera
Bxevi1
Hera
4,044
804
0
870
3,964
609
0
1,392
2,572
34,194
0
L
1,529
534
0
1,817
6,867
1,345
0
0
6,867
30,423
0
L
Ne Zha
Cxlub
Ne Zha
2,517
840
0
2,034
9,292
3,255
0
537
8,755
0
34,320
W
Gilgamesh
DankJoJo
Gilgamesh
4,476
1,408
0
2,160
7,822
4,021
90
0
7,822
0
28,921
L
Amaterasu
GivenOcean27917
Amaterasu
4,954
1,748
0
3,293
9,084
6,174
0
633
8,451
0
32,359
L
Sobek
XSDPOWER
Sobek
834
0
0
1,507
6,970
4,216
0
0
6,970
10,467
0
W
3,224
1,621
0
3,279
6,202
2,546
0
137
6,065
0
35,659
L
Anubis
1,577
0
0
1,109
5,591
2,372
0
2,995
2,596
31,704
1,114
W
Horus
skkoolio
Horus
5,383
2,672
254
833
4,285
1,769
444
1,144
3,141
0
33,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,497
Gold Earned
31,901
249
Minions Killed
293
0
Camps Cleared
0
949,423
Distance Traveled
1,005,428
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,102
610
51
5
0
179,110
2
W
Hera
6,439
644
61
6
0
193,642
4
L
Freya
5,069
507
52
5
0
201,374
0
L
Ne Zha
5,234
523
49
5
0
225,181
0
W
Gilgamesh
5,924
592
57
6
0
202,694
5
L
Amaterasu
5,720
572
63
6
0
174,657
0
L
Sobek
4,467
447
16
2
0
165,969
2
W
Kali
6,783
678
66
7
0
214,219
0
L
Anubis
6,007
601
69
7
0
182,242
0
W
Horus
6,653
665
58
6
0
215,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role