Player Matchup

Hou Yi
Hou Yi
Sev7ns
Hou Yi
Level 156
God Stats
5W - 2L
1,900 SR
Queue Stats
51W - 39L
1,619 Elo+
Solo
Nu Wa
Nu Wa
Tyysn
Nu Wa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 104L
1,607 Elo+
Solo
Kuzenbo
Kuzenbo
lokio11gandia
Kuzenbo
Level 205
God Stats
2W - 0L
1,617 SR
Queue Stats
366W - 399L
1,482 Elo+
Solo
Team Averages
Level 172
1,672 SR
1,569 Elo+

VS

Team Averages
Level 136
1,450 SR
1,545 Elo+
Chang'e
Chang'e
Barthahn
Chang'e
Level 125
God Stats
13W - 14L
1,553 SR
Queue Stats
272W - 280L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
HeAdShOtZZZzzZZ
Gilgamesh
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,561 Elo+
Party 1
Rama
Rama
MrCo0okiePL
Rama
Level 144
God Stats
0W - 1L
1,297 SR
Queue Stats
31W - 27L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Sev7ns
Hou Yi
15
9 / 1 / 2
9,842
984
8,107
7,806
2,808
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Tyysn
Nu Wa
13
0 / 3 / 8
8,217
822
3,728
5,211
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
15
2 / 1 / 9
9,019
902
6,012
11,096
14,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Barthahn
Chang'e
7
0 / 3 / 0
6,184
618
333
3,921
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
HeAdShOtZZZzzZZ
Gilgamesh
15
4 / 2 / 1
8,534
853
7,164
11,725
9,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 6 / 2
8,455
846
4,653
8,845
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
5
5
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Barthahn
Chang'e
0
3
0
0
L
Gilgamesh
HeAdShOtZZZzzZZ
Gilgamesh
4
2
1
2.25
L
1
6
2
0.33
W
Hou Yi
Sev7ns
Hou Yi
9
1
2
10
W
Nu Wa
Tyysn
Nu Wa
0
3
8
1.33
W
Kuzenbo
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,847
Damage
12,150
24,113
Taken
24,491
19,067
Mitigated
13,692
5,594
Healing
1,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Barthahn
Chang'e
333
0
106
492
3,921
1,018
0
870
3,031
2,830
0
L
Gilgamesh
HeAdShOtZZZzzZZ
Gilgamesh
7,164
1,388
0
647
11,725
9,523
123
4,875
6,783
0
24,923
L
4,653
3,213
0
396
8,845
3,151
815
4,025
4,747
0
26,459
W
Hou Yi
Sev7ns
Hou Yi
8,107
2,714
0
2,098
7,806
2,808
2,052
24
7,670
0
39,501
W
Nu Wa
Tyysn
Nu Wa
3,728
816
0
726
5,211
1,684
825
20
5,034
21,175
1,011
W
Kuzenbo
6,012
1,604
0
2,770
11,096
14,575
421
629
10,108
23,945
774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,078
Gold Earned
23,173
127
Minions Killed
95
0
Camps Cleared
0
548,839
Distance Traveled
389,034
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,184
618
7
1
0
41,552
0
L
Gilgamesh
8,534
853
27
3
0
202,069
2
L
Rama
8,455
846
61
6
0
145,413
0
W
Hou Yi
9,842
984
54
5
0
176,187
0
W
Nu Wa
8,217
822
42
4
0
172,815
0
W
Kuzenbo
9,019
902
31
3
0
199,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role