Player Matchup

Arachne
Arachne
 
Arachne
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Ace-Windew
Olorun
Level 89
God Stats
1W - 1L
1,895 SR
Queue Stats
110W - 107L
1,540 Elo+
Party 2
Tiamat
Tiamat
Amerzz
Tiamat
Level 148
God Stats
0W - 5L
1,097 SR
Queue Stats
112W - 106L
1,547 Elo+
Solo
Lancelot
Lancelot
Skylyphic
Lancelot
Level 105
God Stats
2W - 1L
1,835 SR
Queue Stats
567W - 568L
1,572 Elo+
Solo
Kumbhakarna
Kumbhakarna
elpulgoso0
Kumbhakarna
Level 156
God Stats
4W - 5L
1,574 SR
Queue Stats
719W - 718L
1,548 Elo+
Solo
Team Averages
Level 119
1,580 SR
1,541 Elo+

VS

Team Averages
Level 132
1,581 SR
1,626 Elo+
Persephone
Persephone
GodsSlayer101
Persephone
Level 128
God Stats
1W - 0L
1,791 SR
Queue Stats
6W - 3L
1,667 Elo+
Party 1
Baron Samedi
Baron Samedi
IAMSenpai
Baron Samedi
Level 138
God Stats
2W - 0L
1,727 SR
Queue Stats
90W - 94L
1,529 Elo+
Solo
Mulan
Mulan
JJames19
Mulan
Level 109
God Stats
1W - 1L
1,686 SR
Queue Stats
49W - 37L
1,646 Elo+
Party 1
Neith
Neith
MortemRose
Neith
Level 128
God Stats
1W - 2L
1,212 SR
Queue Stats
94W - 104L
1,590 Elo+
Solo
Chronos
Chronos
NoPullOut
Chronos
Level 158
God Stats
1W - 1L
1,490 SR
Queue Stats
13W - 12L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 6 / 4
6,773
677
3,337
10,617
11,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Ace-Windew
Olorun
14
1 / 4 / 4
7,211
721
7,177
8,780
2,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Amerzz
Tiamat
14
2 / 5 / 3
7,406
741
7,790
8,514
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Skylyphic
Lancelot
12
2 / 7 / 4
7,014
701
6,892
11,196
6,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
elpulgoso0
Kumbhakarna
12
1 / 6 / 6
7,441
744
1,506
14,441
12,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
GodsSlayer101
Persephone
17
8 / 0 / 18
9,811
981
11,255
5,475
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
IAMSenpai
Baron Samedi
16
7 / 2 / 19
9,671
967
13,254
7,353
3,644
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
JJames19
Mulan
14
9 / 5 / 15
9,663
966
8,108
13,143
10,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
15
2 / 1 / 22
8,759
876
8,574
5,839
2,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chronos
NoPullOut
Chronos
15
2 / 1 / 20
8,956
896
8,752
7,519
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
122
7
Kills
28
28
Deaths
9
21
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
6
4
0.5
L
Olorun
Ace-Windew
Olorun
1
4
4
0.75
L
Tiamat
Amerzz
Tiamat
2
5
3
0.7
W
Persephone
GodsSlayer101
Persephone
8
0
18
17
W
Baron Samedi
IAMSenpai
Baron Samedi
7
2
19
8.25
W
Mulan
JJames19
Mulan
9
5
15
3.3
W
Neith
2
1
22
13
W
Chronos
NoPullOut
Chronos
2
1
20
12
L
Lancelot
Skylyphic
Lancelot
2
7
4
0.57
L
Kumbhakarna
elpulgoso0
Kumbhakarna
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,702
Damage
49,943
53,548
Taken
39,329
38,225
Mitigated
21,756
8,680
Healing
20,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,337
1,351
0
1,216
10,617
11,074
0
6,192
4,298
914
3,783
L
Olorun
Ace-Windew
Olorun
7,177
2,654
601
2,413
8,780
2,948
0
5,941
2,733
20,060
0
L
Tiamat
Amerzz
Tiamat
7,790
146
303
1,420
8,514
4,737
0
4,833
3,648
21,416
0
W
Persephone
GodsSlayer101
Persephone
11,255
1,359
199
2,226
5,475
2,084
831
2,835
2,640
30,242
0
W
Baron Samedi
IAMSenpai
Baron Samedi
13,254
1,172
4,869
3,050
7,353
3,644
972
3,626
3,540
21,512
542
W
Mulan
JJames19
Mulan
8,108
1,226
702
4,526
13,143
10,918
456
4,676
8,277
0
18,312
W
Neith
8,574
2,910
748
1,523
5,839
2,240
2,151
2,862
2,858
0
22,078
W
Chronos
NoPullOut
Chronos
8,752
2,919
392
1,946
7,519
2,870
3,441
2,988
4,531
17,789
534
L
Lancelot
Skylyphic
Lancelot
6,892
695
0
625
11,196
6,708
0
6,380
4,732
0
9,091
L
Kumbhakarna
elpulgoso0
Kumbhakarna
1,506
130
452
1,650
14,441
12,758
0
9,523
4,830
4,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,845
Gold Earned
46,860
77
Minions Killed
169
0
Camps Cleared
0
861,312
Distance Traveled
937,921
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,773
677
5
1
0
171,457
0
L
Olorun
7,211
721
28
3
0
175,272
0
L
Tiamat
7,406
741
30
3
0
167,042
0
W
Persephone
9,811
981
39
4
0
191,668
0
W
Baron Samedi
9,671
967
32
3
0
203,535
0
W
Mulan
9,663
966
35
4
0
171,535
0
W
Neith
8,759
876
43
4
0
204,562
0
W
Chronos
8,956
896
20
2
0
166,621
1
L
Lancelot
7,014
701
10
1
0
195,912
0
L
Kumbhakarna
7,441
744
4
0
0
151,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role