Player Matchup

Kuzenbo
Kuzenbo
Silver III
Arsenalx4949
Kuzenbo
Silver III
Level 95
God Stats
9W - 9L
1,469 SR
Queue Stats
272W - 298L
941 MMR
Solo
Scylla
Scylla
Silver III
M2lit
Scylla
Silver III
Level 98
God Stats
3W - 1L
1,804 SR
Queue Stats
87W - 108L
937 MMR
Solo
Lancelot
Lancelot
Silver IV
Morriarchi
Lancelot
Silver IV
Level 65
God Stats
1W - 3L
1,294 SR
Queue Stats
16W - 30L
1,119 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
PHX TUT
Gilgamesh
Silver III
Level 141
God Stats
6W - 7L
1,415 SR
Queue Stats
112W - 126L
948 MMR
Solo
Nut
Nut
Silver IV
ShiitTroop
Nut
Silver IV
Level 81
God Stats
11W - 9L
1,546 SR
Queue Stats
158W - 168L
1,072 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,506 SR
1,003 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,490 SR
1,002 MMR
Sylvanus
Sylvanus
Silver III
KDangelo77
Sylvanus
Silver III
Level 198
God Stats
15W - 6L
1,690 SR
Queue Stats
252W - 274L
950 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
LuucasGon
Zhong Kui
Silver III
Level 156
God Stats
3W - 1L
1,439 SR
Queue Stats
149W - 164L
912 MMR
Solo
Nu Wa
Nu Wa
Gold V
SNIPES4523
Nu Wa
Gold V
Level 194
God Stats
48W - 32L
1,606 SR
Queue Stats
192W - 192L
1,158 MMR
Solo
Ullr
Ullr
Silver I
hattaka23
Ullr
Silver I
Level 87
God Stats
2W - 1L
1,337 SR
Queue Stats
253W - 261L
989 MMR
Solo
Surtr
Surtr
Silver III
iTz AMFO
Surtr
Silver III
Level 67
God Stats
3W - 6L
1,379 SR
Queue Stats
83W - 99L
1,002 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Arsenalx4949
Kuzenbo
11
1 / 2 / 7
7,524
443
7,822
15,977
14,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
M2lit
Scylla
13
2 / 3 / 6
7,788
458
7,505
10,525
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
Morriarchi
Lancelot
14
3 / 2 / 2
7,893
464
8,750
14,618
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gilgamesh
PHX TUT
Gilgamesh
9
1 / 0 / 0
6,775
399
4,175
9,528
5,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

14
3 / 1 / 5
8,560
504
10,555
11,991
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ThanatosThorAthenaKing Arthur

VS

Bans
BellonaPoseidonChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KDangelo77
Sylvanus
12
1 / 3 / 6
8,019
472
5,215
15,612
10,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Zhong Kui
LuucasGon
Zhong Kui
13
3 / 1 / 4
8,118
478
13,543
13,346
9,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
15
3 / 1 / 2
9,270
545
13,371
5,591
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
15
0 / 2 / 6
8,591
505
6,203
13,890
5,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
iTz AMFO
Surtr
14
1 / 3 / 0
8,765
516
8,594
15,106
10,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
10
Kills
8
8
Deaths
10
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Arsenalx4949
Kuzenbo
1
2
7
2.25
W
Sylvanus
KDangelo77
Sylvanus
1
3
6
1.33
W
Zhong Kui
LuucasGon
Zhong Kui
3
1
4
5
L
Scylla
M2lit
Scylla
2
3
6
1.67
L
Lancelot
Morriarchi
Lancelot
3
2
2
2
L
Gilgamesh
PHX TUT
Gilgamesh
1
0
0
1
W
Nu Wa
3
1
2
4
L
3
1
5
5.5
W
Ullr
0
2
6
1.5
W
Surtr
iTz AMFO
Surtr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,807
Damage
46,926
62,639
Taken
63,545
33,299
Mitigated
37,835
14,940
Healing
26,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Arsenalx4949
Kuzenbo
7,822
3,441
0
3,043
15,977
14,927
0
8,515
7,287
21,016
1,478
W
Sylvanus
KDangelo77
Sylvanus
5,215
686
5,364
5,863
15,612
10,901
321
4,498
11,114
22,442
0
W
Zhong Kui
LuucasGon
Zhong Kui
13,543
826
0
4,689
13,346
9,449
0
3,572
9,712
56,613
0
L
Scylla
M2lit
Scylla
7,505
798
0
2,585
10,525
3,032
0
8,732
1,793
49,238
2,173
L
Lancelot
Morriarchi
Lancelot
8,750
2,119
0
627
14,618
5,938
0
8,203
6,378
0
69,434
L
Gilgamesh
PHX TUT
Gilgamesh
4,175
1,280
0
3,190
9,528
5,554
0
2,795
6,256
0
28,858
W
Nu Wa
13,371
3,535
0
973
5,591
1,626
1,430
1,234
4,357
69,705
1,604
L
10,555
5,219
0
5,495
11,991
3,848
0
4,964
6,982
0
71,576
W
Ullr
6,203
2,860
0
5,335
13,890
5,174
2,345
3,523
10,367
0
69,318
W
Surtr
iTz AMFO
Surtr
8,594
2,740
0
4,509
15,106
10,685
664
2,029
12,709
2,169
61,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,540
Gold Earned
42,763
414
Minions Killed
461
0
Camps Cleared
0
1,516,097
Distance Traveled
1,614,194
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,524
443
28
2
0
356,399
4
W
Sylvanus
8,019
472
30
2
0
302,246
6
W
Zhong Kui
8,118
478
78
5
0
342,188
0
L
Scylla
7,788
458
108
6
0
324,364
2
L
Lancelot
7,893
464
101
6
0
387,741
4
L
Gilgamesh
6,775
399
60
4
0
150,790
0
W
Nu Wa
9,270
545
117
7
0
327,140
1
L
Nut
8,560
504
117
7
0
296,803
3
W
Ullr
8,591
505
117
7
0
309,947
0
W
Surtr
8,765
516
119
7
0
332,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role