Player Matchup

Cthulhu
Cthulhu
EirisHeartily
Cthulhu
Level 144
God Stats
1W - 1L
1,271 SR
Queue Stats
448W - 471L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
PolloLeg_5
Kuzenbo
Level 86
God Stats
4W - 6L
1,388 SR
Queue Stats
383W - 385L
1,554 Elo+
Solo
Discordia
Discordia
cosmicgizmo
Discordia
Level 28
God Stats
12W - 12L
1,664 SR
Queue Stats
73W - 137L
1,349 Elo+
Party 1
Cliodhna
Cliodhna
goundplant
Cliodhna
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 12L
1,467 Elo+
Party 1
Ishtar
Ishtar
spitfirelouis56
Ishtar
Level 148
God Stats
3W - 4L
1,478 SR
Queue Stats
404W - 534L
1,466 Elo+
Party 1
Team Averages
Level 84
1,460 SR
1,454 Elo+

VS

Team Averages
Level 132
1,480 SR
1,534 Elo+
Danzaburou
Danzaburou
Danobipo
Danzaburou
Level 129
God Stats
14W - 16L
1,530 SR
Queue Stats
316W - 275L
1,655 Elo+
Solo
Janus
Janus
Joe_Dead_Shadow
Janus
Level 122
God Stats
4W - 7L
1,409 SR
Queue Stats
394W - 390L
1,491 Elo+
Solo
Geb
Geb
ScoobyXIIXI
Geb
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,539 Elo+
Solo
Nemesis
Nemesis
christian8101A
Nemesis
Level 132
God Stats
3W - 3L
1,463 SR
Queue Stats
87W - 95L
1,438 Elo+
Party 2
Zeus
Zeus
not_Propelo
Zeus
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 44L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
6 / 0 / 4
10,255
641
10,435
16,624
12,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
PolloLeg_5
Kuzenbo
13
4 / 1 / 6
8,243
515
7,385
13,901
13,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
cosmicgizmo
Discordia
14
1 / 0 / 2
8,741
546
5,290
6,641
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cliodhna
goundplant
Cliodhna
16
9 / 1 / 4
9,433
590
12,883
12,310
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
0 / 4 / 3
8,569
536
7,145
9,360
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Danobipo
Danzaburou
13
5 / 4 / 1
8,187
512
9,020
13,240
5,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
0 / 6 / 0
6,740
421
5,301
8,866
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 3
7,062
441
6,174
14,452
11,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 3
6,776
424
4,336
13,746
5,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 0
6,820
426
10,040
8,523
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
20
Kills
6
6
Deaths
20
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Danobipo
Danzaburou
5
4
1
1.38
W
Cthulhu
6
0
4
8
L
0
6
0
0
W
Kuzenbo
PolloLeg_5
Kuzenbo
4
1
6
7
L
1
3
3
0.83
L
0
3
3
0.5
W
Discordia
cosmicgizmo
Discordia
1
0
2
2
W
Cliodhna
goundplant
Cliodhna
9
1
4
11
L
0
4
0
0
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,138
Damage
34,871
58,836
Taken
58,827
34,331
Mitigated
27,276
21,770
Healing
10,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Danobipo
Danzaburou
9,020
3,097
0
4,000
13,240
5,750
0
4,745
8,406
0
62,320
W
Cthulhu
10,435
583
164
4,747
16,624
12,238
76
6,328
9,796
56,163
4,751
L
5,301
139
0
637
8,866
2,640
0
5,668
2,528
39,206
0
W
Kuzenbo
PolloLeg_5
Kuzenbo
7,385
3,028
669
3,517
13,901
13,821
61
5,583
7,812
32,177
0
L
6,174
1,028
356
2,773
14,452
11,218
0
5,581
8,453
22,789
1,905
L
4,336
1,535
0
1,588
13,746
5,502
0
2,189
11,265
0
51,400
W
Discordia
cosmicgizmo
Discordia
5,290
236
0
2,317
6,641
1,853
0
3,247
3,314
48,743
846
W
Cliodhna
goundplant
Cliodhna
12,883
1,060
0
7,786
12,310
3,612
190
4,572
7,665
0
80,997
L
10,040
909
0
1,274
8,523
2,166
0
2,460
5,735
57,391
210
W
7,145
3,559
0
2,570
9,360
2,807
44
1,456
7,530
0
67,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,241
Gold Earned
35,585
529
Minions Killed
419
0
Camps Cleared
0
1,673,126
Distance Traveled
1,515,944
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,187
512
113
7
0
298,440
4
W
Cthulhu
10,255
641
131
8
0
343,918
0
L
Janus
6,740
421
95
6
0
261,726
0
W
Kuzenbo
8,243
515
50
3
0
309,285
4
L
Geb
7,062
441
28
2
0
293,592
6
L
Nemesis
6,776
424
85
5
0
363,422
3
W
Discordia
8,741
546
111
7
0
311,320
0
W
Cliodhna
9,433
590
111
7
0
399,032
2
L
Zeus
6,820
426
98
6
0
298,764
3
W
Ishtar
8,569
536
126
8
0
309,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role