Player Matchup

Janus
Janus
Diamond V
DerKiller46
Janus
Diamond V
Level 119
God Stats
10W - 12L
1,613 SR
Queue Stats
109W - 92L
1,975 MMR
Party 1
Chernobog
Chernobog
Platinum I
INTERCEPTORPRiME
Chernobog
Platinum I
Level 160
God Stats
1W - 1L
1,292 SR
Queue Stats
231W - 212L
1,777 MMR
Party 1
Anhur
Anhur
Diamond V
MasondotP
Anhur
Diamond V
Level 126
God Stats
15W - 5L
1,741 SR
Queue Stats
131W - 124L
1,926 MMR
Solo
King Arthur
King Arthur
Diamond V
Skarmoryy
King Arthur
Diamond V
Level 159
God Stats
36W - 26L
1,648 SR
Queue Stats
108W - 95L
1,940 MMR
Solo
Ymir
Ymir
Platinum IV
blo0dOrange
Ymir
Platinum IV
Level 159
God Stats
3W - 0L
1,606 SR
Queue Stats
77W - 70L
1,954 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,580 SR
1,914 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,595 SR
1,678 MMR
Neith
Neith
Diamond IV
 
Neith
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Platinum IV
 
Odin
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
 
Ao Kuang
Platinum II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum I
Jelqmaxxer25320
Raijin
Platinum I
Level 140
God Stats
7W - 5L
1,680 SR
Queue Stats
330W - 296L
1,888 MMR
Party 2
Cupid
Cupid
Platinum IV
JesusIsTheØne
Cupid
Platinum IV
Level 107
God Stats
1W - 1L
1,797 SR
Queue Stats
16W - 6L
2,003 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
6,337
576
2,478
3,369
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
12
2 / 1 / 2
6,067
552
2,691
4,963
1,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
MasondotP
Anhur
11
3 / 3 / 1
6,566
597
6,204
6,224
1,566
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Skarmoryy
King Arthur
12
1 / 0 / 2
6,805
619
6,404
8,438
4,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
0 / 1 / 7
5,414
492
2,332
5,901
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
SerqetIx ChelKuzenboAgniMedusa

VS

Bans
GebFreyaAthenaChang'eHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 0 / 0
6,506
591
6,455
4,253
1,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odin
 
Odin
10
0 / 3 / 1
5,034
458
807
5,520
2,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
 
Ao Kuang
10
0 / 1 / 2
4,985
453
1,818
5,731
1,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,664
515
3,396
9,107
2,795
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 0
7,139
649
6,854
8,235
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
7
7
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
0
0
3
L
Odin
 
Odin
0
3
1
0.17
L
Ao Kuang
 
Ao Kuang
0
1
2
1
W
2
2
2
1.5
W
Chernobog
2
1
2
3
L
0
2
0
0
L
4
2
0
2
W
Anhur
MasondotP
Anhur
3
3
1
1.17
W
King Arthur
Skarmoryy
King Arthur
1
0
2
2
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,109
Damage
19,330
28,895
Taken
32,846
13,144
Mitigated
9,956
6,446
Healing
13,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,455
1,370
0
1,799
4,253
1,259
0
1,267
2,866
0
60,597
L
Odin
 
Odin
807
49
0
926
5,520
2,417
0
1,420
4,022
317
29,002
L
Ao Kuang
 
Ao Kuang
1,818
196
0
873
5,731
1,910
0
499
5,192
35,359
0
W
2,478
84
0
449
3,369
825
0
0
3,369
44,449
0
W
Chernobog
2,691
1,646
0
330
4,963
1,562
0
803
4,160
0
43,822
L
3,396
624
0
4,496
9,107
2,795
0
189
8,918
38,243
0
L
6,854
4,604
0
4,982
8,235
1,575
0
1,177
7,058
0
59,200
W
Anhur
MasondotP
Anhur
6,204
3,320
0
2,198
6,224
1,566
577
0
6,224
0
48,163
W
King Arthur
Skarmoryy
King Arthur
6,404
1,117
0
2,176
8,438
4,904
0
3,647
4,791
0
48,845
W
2,332
557
0
1,293
5,901
4,287
0
764
5,137
12,392
935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,189
Gold Earned
29,328
363
Minions Killed
415
0
Camps Cleared
0
1,144,164
Distance Traveled
1,099,186
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,506
591
112
10
0
218,351
0
L
Odin
5,034
458
51
5
0
218,166
0
L
Ao Kuang
4,985
453
60
5
0
272,606
0
W
Janus
6,337
576
96
9
0
256,044
0
W
Chernobog
6,067
552
77
7
0
260,544
0
L
Raijin
5,664
515
81
7
0
175,033
0
L
Cupid
7,139
649
111
10
0
215,030
0
W
Anhur
6,566
597
90
8
0
201,049
1
W
King Arthur
6,805
619
91
8
0
218,766
0
W
Ymir
5,414
492
9
1
0
207,761
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role