Player Matchup

Geb
Geb
DillyDallyer
Geb
Level 154
God Stats
1W - 1L
1,730 SR
Queue Stats
56W - 42L
1,597 Elo+
Party 1
Kali
Kali
GoreyRory
Kali
Level 82
God Stats
1W - 1L
1,746 SR
Queue Stats
55W - 34L
1,606 Elo+
Party 1
Discordia
Discordia
Neyme
Discordia
Level 125
God Stats
27W - 21L
1,520 SR
Queue Stats
471W - 391L
1,653 Elo+
Solo
Achilles
Achilles
iDream Truth
Achilles
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,564 Elo+
Solo
Charybdis
Charybdis
treebranch1
Charybdis
Level 141
God Stats
237W - 189L
1,643 SR
Queue Stats
712W - 679L
1,578 Elo+
Solo
Team Averages
Level 130
1,628 SR
1,599 Elo+

VS

Team Averages
Level 142
1,632 SR
1,572 Elo+
Cthulhu
Cthulhu
Ctack
Cthulhu
Level 185
God Stats
11W - 4L
1,734 SR
Queue Stats
307W - 293L
1,517 Elo+
Solo
Jing Wei
Jing Wei
Glendora_Wint
Jing Wei
Level 125
God Stats
2W - 3L
1,239 SR
Queue Stats
212W - 184L
1,576 Elo+
Solo
Tsukuyomi
Tsukuyomi
ItsGavC
Tsukuyomi
Level 159
God Stats
7W - 1L
1,794 SR
Queue Stats
67W - 42L
1,627 Elo+
Solo
Ix Chel
Ix Chel
RamiroCB18
Ix Chel
Level 129
God Stats
3W - 0L
1,742 SR
Queue Stats
210W - 178L
1,546 Elo+
Solo
Ravana
Ravana
ifyktyk
Ravana
Level 113
God Stats
119W - 81L
1,651 SR
Queue Stats
318W - 288L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,891
453
3,022
8,385
5,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
13
2 / 2 / 1
6,803
523
5,025
14,145
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Neyme
Discordia
12
1 / 2 / 1
6,790
522
9,514
6,132
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
iDream Truth
Achilles
11
0 / 1 / 1
5,946
457
5,171
14,626
10,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
treebranch1
Charybdis
6
0 / 1 / 0
4,868
374
1,578
3,196
761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ctack
Cthulhu
12
2 / 1 / 3
7,691
592
6,529
11,867
8,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Glendora_Wint
Jing Wei
15
2 / 0 / 1
8,860
682
4,644
7,015
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
ItsGavC
Tsukuyomi
13
1 / 0 / 0
8,006
616
9,463
11,677
7,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
RamiroCB18
Ix Chel
14
2 / 1 / 3
7,608
585
4,008
8,299
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
ifyktyk
Ravana
13
2 / 1 / 3
7,102
546
4,559
5,038
1,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
9
9
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ctack
Cthulhu
2
1
3
3.5
L
0
3
0
0
W
Jing Wei
Glendora_Wint
Jing Wei
2
0
1
2.5
L
Kali
2
2
1
1.25
W
Tsukuyomi
ItsGavC
Tsukuyomi
1
0
0
1
L
Discordia
Neyme
Discordia
1
2
1
0.75
W
Ix Chel
RamiroCB18
Ix Chel
2
1
3
3.5
L
Achilles
iDream Truth
Achilles
0
1
1
0.5
W
Ravana
ifyktyk
Ravana
2
1
3
3.5
L
Charybdis
treebranch1
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,310
Damage
29,203
46,484
Taken
43,896
23,041
Mitigated
22,747
15,488
Healing
17,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ctack
Cthulhu
6,529
680
1,954
2,364
11,867
8,710
0
4,207
7,375
35,001
1,543
L
3,022
581
0
1,945
8,385
5,713
0
1,988
6,365
16,849
0
W
Jing Wei
Glendora_Wint
Jing Wei
4,644
2,998
0
3,822
7,015
2,215
1,859
1,036
5,939
0
71,726
L
Kali
5,025
1,783
0
6,571
14,145
4,652
0
2,635
11,412
0
50,184
W
Tsukuyomi
ItsGavC
Tsukuyomi
9,463
1,650
0
3,777
11,677
7,250
47
745
10,932
0
59,962
L
Discordia
Neyme
Discordia
9,514
800
0
707
6,132
1,677
0
3,637
2,211
49,619
1,852
W
Ix Chel
RamiroCB18
Ix Chel
4,008
494
844
3,866
8,299
2,628
0
5,453
2,266
45,476
0
L
Achilles
iDream Truth
Achilles
5,171
1,586
0
4,837
14,626
10,238
0
1,102
13,442
0
35,643
W
Ravana
ifyktyk
Ravana
4,559
1,305
0
1,024
5,038
1,944
0
541
4,405
0
59,906
L
Charybdis
treebranch1
Charybdis
1,578
1,168
0
1,428
3,196
761
0
663
2,533
0
21,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,298
Gold Earned
39,267
303
Minions Killed
456
0
Camps Cleared
0
1,228,414
Distance Traveled
1,408,213
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,691
592
49
4
0
293,656
3
L
Geb
5,891
453
20
2
0
291,505
0
W
Jing Wei
8,860
682
145
11
0
253,275
4
L
Kali
6,803
523
86
7
0
314,932
0
W
Tsukuyomi
8,006
616
88
7
0
247,039
0
L
Discordia
6,790
522
106
8
0
258,002
4
W
Ix Chel
7,608
585
84
6
0
284,811
4
L
Achilles
5,946
457
51
4
0
250,430
3
W
Ravana
7,102
546
90
7
0
329,432
3
L
Charybdis
4,868
374
40
3
0
113,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role