Player Matchup

Horus
Horus
ASH0809
Horus
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
137W - 128L
1,632 Elo+
Solo
Scylla
Scylla
KonohaOG
Scylla
Level 119
God Stats
1W - 1L
1,502 SR
Queue Stats
87W - 94L
1,524 Elo+
Solo
Hachiman
Hachiman
Trux18
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,430 Elo+
Solo
Tiamat
Tiamat
ZergIo-_-
Tiamat
Level 126
God Stats
10W - 6L
1,364 SR
Queue Stats
544W - 538L
1,525 Elo+
Solo
Sobek
Sobek
jleonard331
Sobek
Level 118
God Stats
4W - 10L
1,427 SR
Queue Stats
231W - 254L
1,495 Elo+
Solo
Team Averages
Level 81
1,459 SR
1,521 Elo+

VS

Team Averages
Level 96
1,427 SR
1,501 Elo+
King Arthur
King Arthur
Packman1785
King Arthur
Level 113
God Stats
1W - 1L
1,285 SR
Queue Stats
228W - 232L
1,499 Elo+
Solo
Chang'e
Chang'e
Pervspec
Chang'e
Level 119
God Stats
3W - 3L
1,314 SR
Queue Stats
389W - 406L
1,492 Elo+
Solo
Vulcan
Vulcan
SirLuthenford
Vulcan
Level 175
God Stats
3W - 0L
1,539 SR
Queue Stats
105W - 120L
1,536 Elo+
Solo
Hachiman
Hachiman
Spade_180
Hachiman
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 47L
1,503 Elo+
Solo
Cabrakan
Cabrakan
lotionNsock 958
Cabrakan
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ASH0809
Horus
15
6 / 3 / 1
9,238
924
8,710
13,537
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
KonohaOG
Scylla
15
1 / 3 / 4
8,667
867
9,329
6,201
2,094
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Trux18
Hachiman
11
0 / 8 / 2
6,570
657
5,192
11,472
3,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
ZergIo-_-
Tiamat
13
2 / 4 / 4
7,421
742
7,189
9,017
7,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 6
6,963
696
4,419
11,565
12,591
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Packman1785
King Arthur
14
1 / 3 / 12
8,258
826
5,943
10,679
9,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Pervspec
Chang'e
15
4 / 1 / 11
8,863
886
6,852
10,278
4,061
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
12 / 1 / 10
10,762
1,076
19,472
8,870
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Spade_180
Hachiman
14
5 / 1 / 10
8,810
881
8,925
8,575
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cabrakan
14
1 / 3 / 16
9,039
904
3,546
13,320
17,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
9
Kills
23
23
Deaths
9
17
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Horus
ASH0809
Horus
6
3
1
2.17
L
Scylla
KonohaOG
Scylla
1
3
4
1
W
King Arthur
Packman1785
King Arthur
1
3
12
2.33
W
Chang'e
Pervspec
Chang'e
4
1
11
9.5
W
12
1
10
17
W
Hachiman
Spade_180
Hachiman
5
1
10
10
L
Hachiman
Trux18
Hachiman
0
8
2
0.13
L
Tiamat
ZergIo-_-
Tiamat
2
4
4
1
L
0
5
6
0.6
W
Cabrakan
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,839
Damage
44,738
51,792
Taken
51,722
35,816
Mitigated
38,070
15,046
Healing
26,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ASH0809
Horus
8,710
3,558
3,455
5,664
13,537
9,550
180
7,272
6,265
0
13,289
L
Scylla
KonohaOG
Scylla
9,329
1,003
502
394
6,201
2,094
306
3,485
2,716
35,557
0
W
King Arthur
Packman1785
King Arthur
5,943
912
1,549
1,056
10,679
9,435
32
4,568
5,933
0
11,657
W
Chang'e
Pervspec
Chang'e
6,852
463
9,345
6,040
10,278
4,061
992
3,093
7,110
11,506
630
W
19,472
813
1,354
1,448
8,870
4,165
275
3,408
5,312
46,823
0
W
Hachiman
Spade_180
Hachiman
8,925
5,243
305
2,269
8,575
3,131
1,786
3,399
5,051
0
16,505
L
Hachiman
Trux18
Hachiman
5,192
2,291
827
831
11,472
3,797
598
7,607
3,865
0
12,935
L
Tiamat
ZergIo-_-
Tiamat
7,189
356
235
1,659
9,017
7,784
153
4,868
4,149
15,914
0
L
4,419
284
444
1,035
11,565
12,591
58
6,251
5,314
9,111
0
W
Cabrakan
3,546
332
979
1,938
13,320
17,278
574
6,469
6,632
10,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,859
Gold Earned
45,732
105
Minions Killed
122
0
Camps Cleared
0
890,568
Distance Traveled
1,080,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,238
924
8
1
0
197,442
0
L
Scylla
8,667
867
61
6
0
165,621
0
W
King Arthur
8,258
826
10
1
0
209,976
0
W
Chang'e
8,863
886
18
2
0
230,605
0
W
Vulcan
10,762
1,076
67
7
0
234,501
0
W
Hachiman
8,810
881
15
2
0
197,661
0
L
Hachiman
6,570
657
8
1
0
182,302
0
L
Tiamat
7,421
742
21
2
0
165,596
0
L
Sobek
6,963
696
7
1
0
179,607
0
W
Cabrakan
9,039
904
12
1
0
207,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role