Player Matchup

Hercules
Hercules
Platinum I
Kotorizos
Hercules
Platinum I
Level 184
God Stats
9W - 8L
1,727 SR
Queue Stats
265W - 252L
2,002 MMR
Solo
Merlin
Merlin
Diamond V
Lordakon
Merlin
Diamond V
Level 242
God Stats
18W - 15L
1,492 SR
Queue Stats
138W - 112L
1,999 MMR
Party 2
Neith
Neith
Diamond III
hukko
Neith
Diamond III
Level 111
God Stats
0W - 1L
1,586 SR
Queue Stats
84W - 71L
2,037 MMR
Party 2
Jing Wei
Jing Wei
Platinum II
reбer
Jing Wei
Platinum II
Level 270
God Stats
8W - 7L
1,546 SR
Queue Stats
706W - 713L
1,997 MMR
Solo
Ne Zha
Ne Zha
Platinum II
sergialal
Ne Zha
Platinum II
Level 235
God Stats
5W - 6L
1,620 SR
Queue Stats
367W - 366L
1,970 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 208
1,594 SR
2,001 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 115
1,574 SR
1,910 MMR
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
CauzeBljad
Tsukuyomi
Diamond V
Level 147
God Stats
7W - 4L
1,640 SR
Queue Stats
116W - 97L
2,094 MMR
Party 1
Mulan
Mulan
Platinum IV
Menarvilsine
Mulan
Platinum IV
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 28L
2,035 MMR
Solo
Janus
Janus
Diamond V
kräuterlumpen
Janus
Diamond V
Level 158
God Stats
10W - 8L
1,622 SR
Queue Stats
209W - 185L
2,064 MMR
Party 1
Ullr
Ullr
Platinum III
zLoveMyyScxpe2
Ullr
Platinum III
Level 102
God Stats
22W - 22L
1,609 SR
Queue Stats
123W - 111L
1,859 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kotorizos
Hercules
7
0 / 3 / 0
5,479
391
1,755
5,934
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Merlin
Lordakon
Merlin
14
1 / 3 / 0
8,004
572
3,463
6,483
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
hukko
Neith
13
0 / 3 / 1
7,790
556
5,748
8,113
5,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jing Wei
reбer
Jing Wei
11
0 / 6 / 1
6,703
479
7,095
9,806
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
sergialal
Ne Zha
11
2 / 5 / 0
6,561
469
4,407
12,718
6,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
MercuryChang'eChronosAthena

VS

Bans
MedusaErlang ShenNu WaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 0 / 8
8,375
598
4,431
13,007
11,673
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
CauzeBljad
Tsukuyomi
15
6 / 0 / 4
8,578
613
5,804
7,004
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 0 / 0
9,478
677
8,563
8,810
5,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 1 / 2
8,797
628
4,138
6,312
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 2 / 6
8,452
604
8,576
10,739
3,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
20
20
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
8
8
W
Tsukuyomi
CauzeBljad
Tsukuyomi
6
0
4
8
L
Hercules
Kotorizos
Hercules
0
3
0
0
L
Merlin
Lordakon
Merlin
1
3
0
0.33
W
6
0
0
6
L
Neith
hukko
Neith
0
3
1
0.17
W
1
1
2
2
L
Jing Wei
reбer
Jing Wei
0
6
1
0.08
L
Ne Zha
sergialal
Ne Zha
2
5
0
0.4
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,468
Damage
31,512
43,054
Taken
45,872
18,836
Mitigated
25,418
7,072
Healing
15,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,431
1,252
0
3,859
13,007
11,673
0
812
12,195
30,130
0
W
Tsukuyomi
CauzeBljad
Tsukuyomi
5,804
430
0
4,097
7,004
2,376
39
238
6,766
0
56,928
L
Hercules
Kotorizos
Hercules
1,755
621
0
1,447
5,934
2,112
0
480
5,454
0
15,591
L
Merlin
Lordakon
Merlin
3,463
0
0
320
6,483
1,429
0
3,911
2,328
64,335
637
W
8,563
1,226
0
3,387
8,810
5,862
506
0
8,810
0
66,024
L
Neith
hukko
Neith
5,748
1,751
0
1,654
8,113
5,496
148
845
7,268
0
55,792
W
4,138
127
0
1,970
6,312
1,934
803
2,604
3,708
68,372
1,019
L
Jing Wei
reбer
Jing Wei
7,095
5,301
0
1,461
9,806
2,856
693
680
9,126
0
46,575
L
Ne Zha
sergialal
Ne Zha
4,407
1,198
0
2,190
12,718
6,943
0
2,170
10,468
0
39,197
W
8,576
3,931
0
1,980
10,739
3,573
811
0
10,739
0
57,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,537
Gold Earned
43,680
434
Minions Killed
502
0
Camps Cleared
0
1,289,469
Distance Traveled
1,463,128
65
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,375
598
18
1
0
280,274
0
W
Tsukuyomi
8,578
613
97
7
0
330,651
4
L
Hercules
5,479
391
29
2
0
158,422
60
L
Merlin
8,004
572
159
11
0
268,342
5
W
Mulan
9,478
677
126
9
0
295,663
1
L
Neith
7,790
556
82
6
0
271,182
0
W
Janus
8,797
628
149
11
0
288,043
2
L
Jing Wei
6,703
479
89
6
0
282,343
0
L
Ne Zha
6,561
469
75
5
0
309,180
0
W
Ullr
8,452
604
112
8
0
268,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role