Player Matchup

Izanami
Izanami
Carnie
Izanami
Level 86
God Stats
1W - 1L
1,251 SR
Queue Stats
149W - 123L
1,547 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Pichkumaterinu
Morgan Le Fay
Level 60
God Stats
7W - 6L
1,509 SR
Queue Stats
129W - 101L
1,563 Elo+
Party 1
Rama
Rama
Sjlet
Rama
Level 128
God Stats
3W - 4L
1,485 SR
Queue Stats
226W - 241L
1,457 Elo+
Solo
Terra
Terra
Stonetear
Terra
Level 98
God Stats
9W - 0L
1,844 SR
Queue Stats
160W - 131L
1,552 Elo+
Party 1
Sol
Sol
susardu
Sol
Level 165
God Stats
9W - 10L
1,442 SR
Queue Stats
602W - 596L
1,545 Elo+
Solo
Team Averages
Level 107
1,506 SR
1,533 Elo+

VS

Team Averages
Level 104
1,372 SR
1,466 Elo+
Horus
Horus
Horizon97
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
SzandroszSTR8
Hera
Level 126
God Stats
5W - 5L
1,494 SR
Queue Stats
196W - 155L
1,521 Elo+
Solo
Kali
Kali
TheBulletDodger
Kali
Level 124
God Stats
5W - 7L
1,313 SR
Queue Stats
277W - 275L
1,445 Elo+
Solo
Thanatos
Thanatos
WOTWorldofTanks
Thanatos
Level 128
God Stats
4W - 10L
1,253 SR
Queue Stats
247W - 230L
1,462 Elo+
Solo
Rama
Rama
ryzen19
Rama
Level 125
God Stats
1W - 1L
1,298 SR
Queue Stats
17W - 20L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Carnie
Izanami
13
2 / 3 / 8
8,761
730
3,227
9,135
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
Pichkumaterinu
Morgan Le Fay
15
2 / 3 / 14
9,398
783
12,856
11,467
5,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Rama
Sjlet
Rama
16
9 / 1 / 5
11,077
923
9,174
10,461
5,773
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Stonetear
Terra
15
2 / 1 / 11
9,425
785
4,742
13,070
9,147
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sol
16
3 / 0 / 8
9,638
803
10,232
7,507
3,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Horizon97
Horus
11
0 / 4 / 0
7,121
593
340
10,930
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
1 / 3 / 4
8,010
668
12,031
11,982
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 2
7,441
620
7,525
11,201
4,419
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
15
5 / 4 / 2
8,458
705
7,617
7,795
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
ryzen19
Rama
15
0 / 1 / 4
7,522
627
4,375
6,688
2,780
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
18
Kills
7
8
Deaths
19
46
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Carnie
Izanami
2
3
8
2
L
Horus
Horizon97
Horus
0
4
0
0
W
Morgan Le Fay
Pichkumaterinu
Morgan Le Fay
2
3
14
3
W
Rama
Sjlet
Rama
9
1
5
11.5
W
Terra
Stonetear
Terra
2
1
11
7.5
L
1
3
4
1
L
1
7
2
0.29
L
Thanatos
5
4
2
1.5
L
Rama
ryzen19
Rama
0
1
4
2
W
Sol
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,231
Damage
31,888
51,640
Taken
48,596
26,721
Mitigated
23,465
31,510
Healing
17,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Carnie
Izanami
3,227
2,043
1,437
1,660
9,135
3,439
1,702
2,278
6,857
0
17,019
L
Horus
Horizon97
Horus
340
172
800
2,639
10,930
8,730
0
7,500
3,430
0
1,742
W
Morgan Le Fay
Pichkumaterinu
Morgan Le Fay
12,856
1,518
1,039
3,218
11,467
5,329
793
1,783
9,684
42,595
652
W
Rama
Sjlet
Rama
9,174
7,124
439
2,430
10,461
5,773
4,598
2,448
8,013
0
25,236
W
Terra
Stonetear
Terra
4,742
147
9,936
7,547
13,070
9,147
56
2,698
10,372
10,111
912
L
12,031
1,911
973
3,708
11,982
4,599
0
6,210
5,772
25,133
844
L
7,525
2,493
1,128
1,583
11,201
4,419
0
5,543
5,658
0
15,264
L
Thanatos
7,617
497
0
3,088
7,795
2,937
0
4,474
3,321
0
14,529
L
Rama
ryzen19
Rama
4,375
2,931
1,274
2,163
6,688
2,780
0
3,860
2,828
0
20,545
W
Sol
10,232
1,352
1,071
2,733
7,507
3,033
1,315
2,726
4,781
20,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,299
Gold Earned
38,552
132
Minions Killed
84
0
Camps Cleared
0
1,125,107
Distance Traveled
1,014,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,761
730
18
2
0
193,107
0
L
Horus
7,121
593
1
0
0
166,007
0
W
Morgan Le Fay
9,398
783
36
3
0
208,774
0
W
Rama
11,077
923
40
3
0
210,641
0
W
Terra
9,425
785
18
2
0
266,907
0
L
Hera
8,010
668
27
2
0
185,797
0
L
Kali
7,441
620
7
1
0
177,795
0
L
Thanatos
8,458
705
9
1
0
246,081
0
L
Rama
7,522
627
40
3
0
238,518
0
W
Sol
9,638
803
20
2
0
245,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role