Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
EnZoReach
Loki
Level 156
God Stats
3W - 2L
1,742 SR
Queue Stats
160W - 107L
1,729 Elo+
Solo
He Bo
He Bo
ExileEzrah
He Bo
Level 158
God Stats
2W - 2L
1,442 SR
Queue Stats
167W - 130L
1,549 Elo+
Solo
Danzaburou
Danzaburou
Halebar
Danzaburou
Level 140
God Stats
2W - 1L
1,227 SR
Queue Stats
185W - 166L
1,557 Elo+
Solo
Tyr
Tyr
KKsIider
Tyr
Level 165
God Stats
1W - 2L
1,439 SR
Queue Stats
111W - 112L
1,511 Elo+
Solo
Team Averages
Level 158
1,470 SR
1,569 Elo+

VS

Team Averages
Level 167
1,494 SR
1,550 Elo+
The Morrigan
The Morrigan
FauxMaux
The Morrigan
Level 181
God Stats
0W - 1L
1,742 SR
Queue Stats
134W - 107L
1,602 Elo+
Solo
Medusa
Medusa
LEGITKID16
Medusa
Level 128
God Stats
6W - 5L
1,574 SR
Queue Stats
122W - 134L
1,491 Elo+
Solo
Ares
Ares
PNW Meats
Ares
Level 201
God Stats
1W - 5L
1,465 SR
Queue Stats
238W - 248L
1,563 Elo+
Solo
Lancelot
Lancelot
XxKing Alien6xX
Lancelot
Level 147
God Stats
0W - 3L
1,106 SR
Queue Stats
55W - 64L
1,587 Elo+
Solo
Thanatos
Thanatos
uNLegionary
Thanatos
Level 180
God Stats
39W - 26L
1,585 SR
Queue Stats
235W - 231L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
4 / 0 / 7
6,468
647
7,298
3,173
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Loki
11
5 / 2 / 1
6,451
645
4,356
8,029
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
12
8 / 3 / 5
6,572
657
6,175
7,363
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
Halebar
Danzaburou
11
1 / 1 / 1
5,628
563
4,187
6,011
1,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
3 / 0 / 2
5,770
577
4,567
8,538
4,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FauxMaux
The Morrigan
11
2 / 6 / 1
6,021
602
3,419
6,756
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
LEGITKID16
Medusa
10
1 / 2 / 1
5,605
561
5,637
5,699
1,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ares
9
0 / 2 / 2
5,460
546
4,082
9,589
6,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
10
0 / 5 / 4
6,159
616
5,035
8,591
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
uNLegionary
Thanatos
10
3 / 6 / 0
5,563
556
4,716
9,191
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
21
Kills
6
6
Deaths
21
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
7
7.5
W
Loki
5
2
1
2.75
W
He Bo
8
3
5
3.5
L
The Morrigan
FauxMaux
The Morrigan
2
6
1
0.42
W
Danzaburou
Halebar
Danzaburou
1
1
1
1.5
W
3
0
2
4
L
Medusa
LEGITKID16
Medusa
1
2
1
0.75
L
Ares
0
2
2
0.5
L
Lancelot
0
5
4
0.4
L
Thanatos
uNLegionary
Thanatos
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,583
Damage
22,889
33,114
Taken
39,826
11,099
Mitigated
14,504
11,285
Healing
11,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,298
3,087
0
814
3,173
848
40
1,221
1,890
33,363
1,441
W
Loki
4,356
1,468
0
2,358
8,029
2,042
0
0
8,029
0
29,672
W
He Bo
6,175
132
0
2,376
7,363
1,982
0
1,576
5,639
34,631
0
L
The Morrigan
FauxMaux
The Morrigan
3,419
683
0
1,192
6,756
1,543
0
4,037
2,283
35,781
2,458
W
Danzaburou
Halebar
Danzaburou
4,187
1,675
0
1,942
6,011
1,756
0
842
5,169
0
47,168
W
4,567
545
0
3,795
8,538
4,471
0
2,428
6,042
0
15,701
L
Medusa
LEGITKID16
Medusa
5,637
1,946
0
1,068
5,699
1,887
0
257
5,402
0
48,350
L
Ares
4,082
100
0
2,569
9,589
6,126
0
2,494
6,848
12,103
1,948
L
Lancelot
5,035
442
0
1,702
8,591
2,772
0
2,503
6,024
0
37,447
L
Thanatos
uNLegionary
Thanatos
4,716
999
0
5,281
9,191
2,176
0
3,430
5,650
0
31,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,889
Gold Earned
28,808
291
Minions Killed
310
0
Camps Cleared
0
1,044,257
Distance Traveled
997,047
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,468
647
72
7
0
204,577
4
W
Loki
6,451
645
55
6
0
183,096
0
W
He Bo
6,572
657
54
5
0
223,889
3
L
The Morrigan
6,021
602
78
8
0
190,196
0
W
Danzaburou
5,628
563
97
10
0
191,567
1
W
Tyr
5,770
577
13
1
0
241,128
1
L
Medusa
5,605
561
84
8
0
195,342
2
L
Ares
5,460
546
21
2
0
202,081
2
L
Lancelot
6,159
616
73
7
0
202,653
0
L
Thanatos
5,563
556
54
5
0
206,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role