Player Matchup

Kuzenbo
Kuzenbo
CrispyAsian
Kuzenbo
Level 156
God Stats
6W - 7L
1,515 SR
Queue Stats
137W - 133L
1,562 Elo+
Party 1
Horus
Horus
Entume
Horus
Level 128
God Stats
11W - 9L
1,433 SR
Queue Stats
117W - 112L
1,568 Elo+
Party 1
Ra
Ra
FreshDMF
Ra
Level 134
God Stats
31W - 38L
1,502 SR
Queue Stats
145W - 144L
1,571 Elo+
Party 1
Atlas
Atlas
Machoodie2
Atlas
Level 78
God Stats
12W - 6L
1,574 SR
Queue Stats
262W - 234L
1,569 Elo+
Solo
Skadi
Skadi
Makakokingo
Skadi
Level 64
God Stats
3W - 6L
1,240 SR
Queue Stats
89W - 73L
1,534 Elo+
Solo
Team Averages
Level 112
1,453 SR
1,561 Elo+

VS

Team Averages
Level 141
1,482 SR
1,548 Elo+
Fenrir
Fenrir
 
Fenrir
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Cassandra_mnz
Medusa
Level 128
God Stats
3W - 2L
1,560 SR
Queue Stats
125W - 107L
1,605 Elo+
Solo
Jormungandr
Jormungandr
Darknightsz
Jormungandr
Level 140
God Stats
1W - 2L
1,331 SR
Queue Stats
129W - 127L
1,565 Elo+
Solo
Janus
Janus
GamerRSpro
Janus
Level 159
God Stats
2W - 3L
1,520 SR
Queue Stats
329W - 300L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CrispyAsian
Kuzenbo
8
0 / 2 / 2
3,888
555
3,106
4,127
3,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Entume
Horus
8
3 / 1 / 3
4,692
670
2,357
4,411
1,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 0 / 0
5,125
732
2,530
3,737
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
8
1 / 1 / 1
4,539
648
4,507
6,884
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

8
1 / 1 / 1
4,032
576
3,536
3,455
785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 0 / 0
4,404
629
2,475
5,245
1,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
 
Cerberus
7
0 / 1 / 3
4,220
603
1,779
5,769
3,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 1
4,149
593
2,986
3,893
1,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
Darknightsz
Jormungandr
9
2 / 3 / 0
4,953
708
4,664
8,719
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
5
0 / 3 / 0
3,515
502
596
2,095
382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
5
5
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
0
2
L
Cerberus
 
Cerberus
0
1
3
1.5
L
1
1
1
1.5
W
Kuzenbo
CrispyAsian
Kuzenbo
0
2
2
0.5
L
Jormungandr
Darknightsz
Jormungandr
2
3
0
0.67
W
Horus
Entume
Horus
3
1
3
4.5
W
3
0
0
3
L
Janus
0
3
0
0
W
Atlas
1
1
1
1.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,036
Damage
12,500
22,614
Taken
25,721
10,169
Mitigated
8,942
8,901
Healing
9,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,475
586
0
2,345
5,245
1,795
0
1,289
3,826
0
24,931
L
Cerberus
 
Cerberus
1,779
67
0
2,691
5,769
3,165
0
1,211
4,558
12,716
0
L
2,986
522
0
1,334
3,893
1,071
0
1,456
2,437
0
24,865
W
Kuzenbo
CrispyAsian
Kuzenbo
3,106
803
0
1,205
4,127
3,298
12
682
3,445
11,688
824
L
Jormungandr
Darknightsz
Jormungandr
4,664
1,871
0
3,341
8,719
2,529
0
3,998
4,212
27,212
2,208
W
Horus
Entume
Horus
2,357
944
200
2,501
4,411
1,557
15
412
3,999
0
20,546
W
2,530
234
233
1,820
3,737
925
0
522
3,141
32,201
409
L
Janus
596
0
0
45
2,095
382
0
1,070
891
12,328
0
W
Atlas
4,507
1,837
0
2,170
6,884
3,604
0
4,394
2,490
20,795
0
W
3,536
1,353
0
772
3,455
785
0
903
2,552
0
27,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,276
Gold Earned
21,241
220
Minions Killed
200
0
Camps Cleared
0
766,195
Distance Traveled
708,824
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,404
629
42
6
0
183,991
0
L
Cerberus
4,220
603
26
4
0
168,199
2
L
Medusa
4,149
593
51
7
0
143,094
4
W
Kuzenbo
3,888
555
19
3
0
156,865
0
L
Jormungandr
4,953
708
53
8
0
132,645
0
W
Horus
4,692
670
41
6
0
167,317
0
W
Ra
5,125
732
69
10
0
154,180
5
L
Janus
3,515
502
28
4
0
80,895
0
W
Atlas
4,539
648
42
6
0
150,055
0
W
Skadi
4,032
576
49
7
0
137,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role