Player Matchup

Anubis
Anubis
 
Anubis
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Dümpy
Anhur
Level 231
God Stats
16W - 9L
1,754 SR
Queue Stats
68W - 47L
1,645 Elo+
Party 2
Horus
Horus
Thörfinn
Horus
Level 184
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 14L
1,538 Elo+
Party 2
Erlang Shen
Erlang Shen
arandomplayer
Erlang Shen
Level 146
God Stats
1W - 2L
1,449 SR
Queue Stats
114W - 91L
1,548 Elo+
Solo
Ymir
Ymir
fresteban2010
Ymir
Level 203
God Stats
3W - 4L
1,432 SR
Queue Stats
123W - 128L
1,645 Elo+
Party 1
Team Averages
Level 193
1,527 SR
1,576 Elo+

VS

Team Averages
Level 170
1,564 SR
1,592 Elo+
Chaac
Chaac
 
Chaac
Level 303
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
FSSPOT
Chronos
Level 134
God Stats
3W - 2L
1,617 SR
Queue Stats
170W - 152L
1,654 Elo+
Party 3
Nike
Nike
Sinisterserpant
Nike
Level 141
God Stats
2W - 3L
1,890 SR
Queue Stats
323W - 267L
1,569 Elo+
Solo
Loki
Loki
violasedge
Loki
Level 148
God Stats
57W - 39L
1,640 SR
Queue Stats
499W - 417L
1,586 Elo+
Solo
Rama
Rama
Àñgèl
Rama
Level 122
God Stats
3W - 2L
1,171 SR
Queue Stats
150W - 129L
1,649 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 5 / 0
5,507
551
2,674
7,058
2,919
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
Dümpy
Anhur
14
9 / 2 / 0
8,510
851
8,928
7,275
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
Thörfinn
Horus
7
0 / 3 / 3
4,801
480
804
6,401
3,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Erlang Shen
arandomplayer
Erlang Shen
8
1 / 3 / 3
5,035
504
2,799
6,110
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 0
5,613
561
3,936
11,902
7,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 0 / 0
7,499
750
9,200
6,692
3,008
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chronos
FSSPOT
Chronos
13
3 / 0 / 7
6,832
683
5,693
6,380
1,722
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
3 / 2 / 5
6,573
657
4,965
6,241
3,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 3 / 4
6,641
664
5,465
6,528
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
9
1 / 6 / 1
5,267
527
2,187
7,002
709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
11
Kills
15
16
Deaths
11
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
5
0
0.2
W
Chaac
 
Chaac
4
0
0
4
L
Anhur
Dümpy
Anhur
9
2
0
4.5
W
Chronos
FSSPOT
Chronos
3
0
7
6.5
W
3
2
5
2.75
L
Horus
Thörfinn
Horus
0
3
3
0.5
L
Erlang Shen
arandomplayer
Erlang Shen
1
3
3
0.83
L
0
3
0
0
W
4
3
4
2
W
Rama
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,141
Damage
27,510
38,746
Taken
32,843
19,075
Mitigated
9,877
11,395
Healing
14,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,674
270
0
2,094
7,058
2,919
0
3,300
3,758
35,720
196
W
Chaac
 
Chaac
9,200
2,938
0
3,111
6,692
3,008
0
2,739
3,667
1,205
56,422
L
Anhur
Dümpy
Anhur
8,928
6,322
0
3,070
7,275
2,310
162
149
7,126
0
71,479
W
Chronos
FSSPOT
Chronos
5,693
1,889
150
4,374
6,380
1,722
0
1,600
4,780
51,025
0
W
4,965
378
0
2,240
6,241
3,027
0
533
5,708
0
21,370
L
Horus
Thörfinn
Horus
804
472
160
1,517
6,401
3,839
0
1,027
5,374
0
5,010
L
Erlang Shen
arandomplayer
Erlang Shen
2,799
1,407
0
1,794
6,110
2,193
0
1,217
4,893
0
21,415
L
3,936
1,258
0
2,760
11,902
7,814
0
422
11,480
34,792
977
W
5,465
1,500
0
3,152
6,528
1,411
0
1,162
5,321
0
30,611
W
Rama
2,187
1,678
0
1,226
7,002
709
0
0
7,002
0
26,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,466
Gold Earned
32,812
334
Minions Killed
329
0
Camps Cleared
0
863,132
Distance Traveled
1,133,227
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,507
551
71
7
0
181,730
0
W
Chaac
7,499
750
106
11
0
220,417
4
L
Anhur
8,510
851
129
13
0
198,211
2
W
Chronos
6,832
683
86
9
0
230,499
2
W
Nike
6,573
657
27
3
0
218,651
0
L
Horus
4,801
480
5
1
0
134,789
2
L
Erlang Shen
5,035
504
47
5
0
163,159
0
L
Ymir
5,613
561
82
8
0
185,243
1
W
Loki
6,641
664
51
5
0
245,560
0
W
Rama
5,267
527
59
6
0
218,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role