Player Matchup

Loki
Loki
 
Loki
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
CubasCubed
Sol
Level 127
God Stats
17W - 10L
1,615 SR
Queue Stats
89W - 83L
1,452 Elo+
Party 1
Hades
Hades
Kiking5
Hades
Level 129
God Stats
13W - 9L
1,737 SR
Queue Stats
108W - 100L
1,273 Elo+
Solo
Ne Zha
Ne Zha
Potrosaurio
Ne Zha
Level 159
God Stats
3W - 5L
1,454 SR
Queue Stats
348W - 350L
1,587 Elo+
Party 3
Chang'e
Chang'e
SelenO2730
Chang'e
Level 158
God Stats
7W - 4L
1,649 SR
Queue Stats
244W - 240L
1,552 Elo+
Party 3
Team Averages
Level 134
1,591 SR
1,473 Elo+

VS

Team Averages
Level 98
1,473 SR
1,487 Elo+
Ne Zha
Ne Zha
Discordia05
Ne Zha
Level 138
God Stats
1W - 8L
1,211 SR
Queue Stats
214W - 230L
1,470 Elo+
Solo
Chang'e
Chang'e
JollyLOLbetter
Chang'e
Level 86
God Stats
4W - 6L
1,701 SR
Queue Stats
154W - 146L
1,507 Elo+
Party 2
Izanami
Izanami
Marcoscrack1536
Izanami
Level 125
God Stats
210W - 200L
1,522 SR
Queue Stats
229W - 211L
1,480 Elo+
Solo
Terra
Terra
pleasejimmy
Terra
Level 107
God Stats
5W - 3L
1,500 SR
Queue Stats
89W - 106L
1,455 Elo+
Party 2
Medusa
Medusa
yungwolfy
Medusa
Level 34
God Stats
3W - 6L
1,430 SR
Queue Stats
110W - 115L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
5
0 / 1 / 0
3,165
633
1,993
3,677
786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 1 / 0
3,304
661
1,364
2,071
449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hades
Kiking5
Hades
7
1 / 0 / 0
3,974
795
1,315
3,488
1,152
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ne Zha
5
0 / 0 / 1
3,360
672
1,343
3,446
996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
SelenO2730
Chang'e
8
3 / 1 / 0
4,307
861
3,027
3,471
824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
5
0 / 2 / 0
3,134
627
883
3,574
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,617
723
2,638
3,770
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 2 / 0
3,845
769
2,108
3,512
792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
1 / 0 / 1
3,523
705
1,386
3,838
1,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
yungwolfy
Medusa
6
1 / 0 / 1
3,416
683
2,014
1,762
401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
4
Kills
3
3
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
0
1
0
0
W
0
1
0
0
L
Ne Zha
0
2
0
0
L
1
0
0
1
W
Hades
Kiking5
Hades
1
0
0
1
L
0
2
0
0
W
Ne Zha
0
0
1
0.5
W
Chang'e
SelenO2730
Chang'e
3
1
0
3
L
1
0
1
1.5
L
Medusa
yungwolfy
Medusa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,042
Damage
9,029
16,153
Taken
16,456
4,207
Mitigated
4,293
7,521
Healing
7,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,993
290
0
628
3,677
786
0
762
2,877
0
15,177
W
1,364
536
0
967
2,071
449
0
719
1,352
15,136
0
L
Ne Zha
883
336
0
786
3,574
1,000
0
1,356
2,218
0
9,079
L
2,638
257
309
1,840
3,770
948
0
1,442
2,328
16,058
0
W
Hades
Kiking5
Hades
1,315
118
0
2,881
3,488
1,152
0
0
3,488
21,742
635
L
2,108
1,628
0
1,355
3,512
792
0
1,523
1,989
0
26,061
W
Ne Zha
1,343
185
0
828
3,446
996
0
304
3,062
0
13,395
W
Chang'e
SelenO2730
Chang'e
3,027
623
200
2,017
3,471
824
0
1,883
1,350
19,068
1,784
L
1,386
331
540
1,607
3,838
1,152
0
1,185
2,653
4,976
0
L
Medusa
yungwolfy
Medusa
2,014
927
0
618
1,762
401
0
179
1,583
0
17,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,110
Gold Earned
17,535
163
Minions Killed
132
0
Camps Cleared
0
586,195
Distance Traveled
544,940
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,165
633
29
6
0
122,303
0
W
Sol
3,304
661
27
5
0
112,350
0
L
Ne Zha
3,134
627
15
3
0
84,650
0
L
Chang'e
3,617
723
31
6
0
117,617
0
W
Hades
3,974
795
43
9
0
94,878
0
L
Izanami
3,845
769
45
9
0
97,625
2
W
Ne Zha
3,360
672
29
6
0
129,837
0
W
Chang'e
4,307
861
35
7
0
126,827
0
L
Terra
3,523
705
8
2
0
117,151
0
L
Medusa
3,416
683
33
7
0
127,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role