Player Matchup

Nu Wa
Nu Wa
Barbie
Nu Wa
Level 108
God Stats
9W - 4L
1,685 SR
Queue Stats
218W - 209L
1,511 Elo+
Party 1
Sol
Sol
BombVoyage2307
Sol
Level 57
God Stats
6W - 3L
1,678 SR
Queue Stats
320W - 325L
1,524 Elo+
Solo
Thanatos
Thanatos
Con18
Thanatos
Level 159
God Stats
3W - 1L
1,932 SR
Queue Stats
108W - 40L
1,708 Elo+
Party 1
Ishtar
Ishtar
KsUmin23
Ishtar
Level 106
God Stats
3W - 6L
1,618 SR
Queue Stats
295W - 273L
1,524 Elo+
Solo
Horus
Horus
Miwell
Horus
Level 226
God Stats
3W - 6L
1,449 SR
Queue Stats
451W - 508L
1,518 Elo+
Solo
Team Averages
Level 131
1,673 SR
1,557 Elo+

VS

Team Averages
Level 141
1,634 SR
1,500 Elo+
Cu Chulainn
Cu Chulainn
JaredMorrow
Cu Chulainn
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,503 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jubsons
Ah Muzen Cab
Level 146
God Stats
7W - 3L
1,505 SR
Queue Stats
233W - 219L
1,534 Elo+
Party 2
Chang'e
Chang'e
Le Gourou 83
Chang'e
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 100L
1,511 Elo+
Solo
Hercules
Hercules
MindYourOwn
Hercules
Level 256
God Stats
29W - 10L
1,725 SR
Queue Stats
652W - 667L
1,489 Elo+
Solo
Bakasura
Bakasura
Stelav
Bakasura
Level 39
God Stats
9W - 0L
1,942 SR
Queue Stats
181W - 184L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Barbie
Nu Wa
20
5 / 4 / 20
12,488
781
31,463
19,460
12,413
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 3 / 16
10,345
647
21,142
11,297
4,826
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Con18
Thanatos
20
16 / 4 / 11
13,255
828
26,917
19,627
9,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
KsUmin23
Ishtar
18
5 / 5 / 15
11,238
702
22,175
17,781
9,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Miwell
Horus
17
0 / 5 / 17
10,305
644
7,953
24,846
31,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JaredMorrow
Cu Chulainn
19
6 / 6 / 9
12,448
778
18,395
26,882
28,248
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
Jubsons
Ah Muzen Cab
20
3 / 5 / 12
12,939
809
32,055
22,332
8,563
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Le Gourou 83
Chang'e
17
1 / 7 / 14
10,859
679
9,102
16,195
5,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hercules
MindYourOwn
Hercules
20
5 / 4 / 12
12,818
801
12,387
30,262
20,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bakasura
Stelav
Bakasura
19
6 / 6 / 9
12,333
771
10,701
26,653
34,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
77
28
Kills
21
21
Deaths
28
79
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Barbie
Nu Wa
5
4
20
3.75
L
2
3
16
3.33
L
Thanatos
Con18
Thanatos
16
4
11
5.38
W
Cu Chulainn
JaredMorrow
Cu Chulainn
6
6
9
1.75
W
Ah Muzen Cab
Jubsons
Ah Muzen Cab
3
5
12
1.8
L
Ishtar
KsUmin23
Ishtar
5
5
15
2.5
W
Chang'e
Le Gourou 83
Chang'e
1
7
14
1.14
W
Hercules
MindYourOwn
Hercules
5
4
12
2.75
L
Horus
Miwell
Horus
0
5
17
1.7
W
Bakasura
Stelav
Bakasura
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,650
Damage
82,640
93,011
Taken
122,324
67,991
Mitigated
97,390
43,205
Healing
46,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Barbie
Nu Wa
31,463
7,285
1,745
3,802
19,460
12,413
1,200
1,826
17,354
63,478
1,597
L
21,142
6,661
429
1,612
11,297
4,826
715
1,394
9,433
36,331
1,501
L
Thanatos
Con18
Thanatos
26,917
3,101
2,140
11,671
19,627
9,702
290
4,764
13,653
0
42,340
W
Cu Chulainn
JaredMorrow
Cu Chulainn
18,395
865
1,233
2,083
26,882
28,248
735
12,252
14,630
7,560
27,300
W
Ah Muzen Cab
Jubsons
Ah Muzen Cab
32,055
5,815
0
4,112
22,332
8,563
3,904
7,536
14,796
0
93,280
L
Ishtar
KsUmin23
Ishtar
22,175
8,876
758
2,350
17,781
9,353
48
2,057
15,279
0
42,577
W
Chang'e
Le Gourou 83
Chang'e
9,102
499
12,560
5,683
16,195
5,070
946
6,276
9,919
27,994
0
W
Hercules
MindYourOwn
Hercules
12,387
1,486
1,500
10,678
30,262
20,902
741
13,673
16,589
1,931
29,089
L
Horus
Miwell
Horus
7,953
3,987
8,887
9,811
24,846
31,697
215
5,118
18,603
376
15,817
W
Bakasura
Stelav
Bakasura
10,701
5,864
1,586
7,093
26,653
34,607
974
11,830
14,823
0
10,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,631
Gold Earned
61,397
228
Minions Killed
239
0
Camps Cleared
0
1,359,665
Distance Traveled
1,403,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,488
781
75
5
0
279,358
0
L
Sol
10,345
647
41
3
0
199,729
0
L
Thanatos
13,255
828
39
2
0
323,350
0
W
Cu Chulainn
12,448
778
24
2
0
272,419
0
W
Ah Muzen Cab
12,939
809
102
6
0
290,323
0
L
Ishtar
11,238
702
56
4
0
247,619
0
W
Chang'e
10,859
679
44
3
0
252,772
0
W
Hercules
12,818
801
24
2
0
291,346
0
L
Horus
10,305
644
17
1
0
309,609
0
W
Bakasura
12,333
771
45
3
0
296,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role