Player Matchup

Raijin
Raijin
ItsCamtown
Raijin
Level 85
God Stats
1W - 1L
1,461 SR
Queue Stats
39W - 38L
1,410 Elo+
Party 1
Danzaburou
Danzaburou
TeMPeR_Sabotage
Danzaburou
Level 28
God Stats
3W - 3L
1,435 SR
Queue Stats
17W - 21L
1,338 Elo+
Party 1
Bacchus
Bacchus
xCrazyCompact_EB
Bacchus
Level 58
God Stats
4W - 1L
1,444 SR
Queue Stats
30W - 44L
1,328 Elo+
Solo
Team Averages
Level 57
1,447 SR
1,359 Elo+

VS

Team Averages
Level 60
1,449 SR
1,384 Elo+
Ymir
Ymir
AAAqualityAAA
Ymir
Level 85
God Stats
13W - 9L
1,566 SR
Queue Stats
99W - 92L
1,458 Elo+
Party 2
Neith
Neith
Frozxnn
Neith
Level 28
God Stats
14W - 17L
1,435 SR
Queue Stats
84W - 93L
1,389 Elo+
Party 2
Ra
Ra
Molakoff
Ra
Level 67
God Stats
6W - 15L
1,347 SR
Queue Stats
35W - 56L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ItsCamtown
Raijin
20
4 / 1 / 3
13,143
876
16,285
9,284
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TeMPeR_Sabotage
Danzaburou
17
2 / 2 / 3
11,698
780
6,690
6,722
2,705
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 4 / 6
11,657
777
5,775
20,033
30,975
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 3
11,061
737
8,453
15,103
20,098
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
Frozxnn
Neith
19
2 / 3 / 2
11,843
790
12,188
16,237
5,942
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 1 / 1
8,695
580
0
1,273
232

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
5
7
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Neith
Frozxnn
Neith
2
3
2
1
W
Raijin
ItsCamtown
Raijin
4
1
3
5.5
L
0
1
1
0.5
W
Danzaburou
TeMPeR_Sabotage
Danzaburou
2
2
3
1.75
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,750
Damage
20,641
36,039
Taken
32,613
37,959
Mitigated
26,272
9,312
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,453
837
0
992
15,103
20,098
93
8,983
5,253
22,743
232
L
Neith
Frozxnn
Neith
12,188
5,070
0
5,557
16,237
5,942
877
10,640
4,836
0
49,061
W
Raijin
ItsCamtown
Raijin
16,285
1,108
0
3,116
9,284
4,279
606
3,041
6,243
69,352
3,774
L
0
0
0
0
1,273
232
0
275
972
0
0
W
Danzaburou
TeMPeR_Sabotage
Danzaburou
6,690
2,324
0
2,359
6,722
2,705
2,312
1,307
5,415
0
38,090
W
5,775
305
0
3,837
20,033
30,975
78
4,387
15,646
24,725
253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,498
Gold Earned
31,599
205
Minions Killed
122
0
Camps Cleared
0
749,481
Distance Traveled
510,429
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,061
737
31
2
0
245,358
0
L
Neith
11,843
790
91
6
0
265,071
0
W
Raijin
13,143
876
117
8
0
238,390
6
L
Ra
8,695
580
0
0
0
0
0
W
Danzaburou
11,698
780
56
4
0
264,351
0
W
Bacchus
11,657
777
32
2
0
246,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role