Player Matchup

Lancelot
Lancelot
Anders3
Lancelot
Level 147
God Stats
2W - 1L
1,572 SR
Queue Stats
113W - 88L
1,584 Elo+
Party 1
Eset
Eset
Kreemo6325
Eset
Level 127
God Stats
7W - 8L
1,548 SR
Queue Stats
449W - 408L
1,579 Elo+
Solo
Charybdis
Charybdis
TzN Kiixy
Charybdis
Level 155
God Stats
2W - 1L
1,992 SR
Queue Stats
50W - 44L
1,574 Elo+
Party 1
Nox
Nox
ValexE
Nox
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 44L
1,582 Elo+
Party 1
Achilles
Achilles
lazyexe
Achilles
Level 158
God Stats
47W - 47L
1,605 SR
Queue Stats
683W - 588L
1,571 Elo+
Solo
Team Averages
Level 149
1,643 SR
1,578 Elo+

VS

Team Averages
Level 168
1,602 SR
1,589 Elo+
Awilix
Awilix
GodsTypo
Awilix
Level 187
God Stats
6W - 4L
1,695 SR
Queue Stats
39W - 30L
1,708 Elo+
Solo
Vulcan
Vulcan
LilBlueReign
Vulcan
Level 152
God Stats
3W - 3L
1,481 SR
Queue Stats
413W - 405L
1,552 Elo+
Solo
Neith
Neith
Schnooderhooven
Neith
Level 237
God Stats
9W - 5L
1,706 SR
Queue Stats
382W - 323L
1,617 Elo+
Solo
Gilgamesh
Gilgamesh
desecho_opcional
Gilgamesh
Level 149
God Stats
16W - 13L
1,537 SR
Queue Stats
404W - 385L
1,575 Elo+
Solo
Hel
Hel
semicolin
Hel
Level 116
God Stats
7W - 5L
1,592 SR
Queue Stats
66W - 66L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Anders3
Lancelot
12
3 / 5 / 2
6,582
549
6,195
11,310
4,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 2
7,460
622
5,874
5,080
1,264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
TzN Kiixy
Charybdis
13
8 / 2 / 1
7,722
644
10,551
8,926
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nox
ValexE
Nox
10
1 / 4 / 8
6,371
531
3,313
9,886
6,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
lazyexe
Achilles
8
0 / 2 / 0
5,485
457
3,034
6,551
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
GodsTypo
Awilix
14
8 / 2 / 1
8,050
671
4,187
6,650
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
12
2 / 3 / 1
7,095
591
5,652
7,075
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 7 / 5
6,113
509
7,621
11,564
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
10
2 / 0 / 3
6,768
564
3,208
6,660
3,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 3 / 5
6,149
512
2,591
8,754
3,495
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
15
Kills
13
13
Deaths
15
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Anders3
Lancelot
3
5
2
0.8
W
Awilix
GodsTypo
Awilix
8
2
1
4.25
L
3
0
2
4
W
Vulcan
2
3
1
0.83
W
1
7
5
0.5
L
Charybdis
TzN Kiixy
Charybdis
8
2
1
4.25
L
Nox
ValexE
Nox
1
4
8
1.25
W
Gilgamesh
2
0
3
3.5
L
Achilles
lazyexe
Achilles
0
2
0
0
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,967
Damage
23,259
41,753
Taken
40,703
17,508
Mitigated
13,773
11,612
Healing
12,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Anders3
Lancelot
6,195
972
0
698
11,310
4,433
0
1,692
9,540
0
51,035
W
Awilix
GodsTypo
Awilix
4,187
1,563
0
223
6,650
2,286
0
1,430
5,220
0
58,489
L
5,874
447
457
2,771
5,080
1,264
0
3,178
1,902
57,053
0
W
Vulcan
5,652
481
0
1,869
7,075
1,892
0
4,008
3,067
48,003
1,134
W
7,621
2,772
0
2,902
11,564
3,020
0
1,460
10,104
0
39,701
L
Charybdis
TzN Kiixy
Charybdis
10,551
3,983
0
4,220
8,926
2,420
0
1,922
7,004
0
61,146
L
Nox
ValexE
Nox
3,313
646
0
1,478
9,886
6,909
55
1,348
8,538
13,717
0
W
Gilgamesh
3,208
956
0
2,089
6,660
3,080
294
270
6,390
0
36,652
L
Achilles
lazyexe
Achilles
3,034
725
0
1,988
6,551
2,482
0
0
6,160
0
25,755
W
2,591
151
1,827
3,893
8,754
3,495
0
2,019
6,735
13,097
978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,620
Gold Earned
34,175
360
Minions Killed
344
0
Camps Cleared
0
1,098,588
Distance Traveled
1,198,859
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,582
549
77
6
0
288,049
0
W
Awilix
8,050
671
106
9
0
297,172
0
L
Eset
7,460
622
111
9
0
229,973
0
W
Vulcan
7,095
591
89
7
0
248,019
1
W
Neith
6,113
509
58
5
0
217,402
0
L
Charybdis
7,722
644
113
9
0
224,947
0
L
Nox
6,371
531
18
2
0
248,245
1
W
Gilgamesh
6,768
564
73
6
0
189,476
0
L
Achilles
5,485
457
41
3
0
107,374
0
W
Hel
6,149
512
18
2
0
246,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role