Player Matchup

Chaac
Chaac
CC StepBro
Chaac
Level 151
God Stats
3W - 1L
1,414 SR
Queue Stats
24W - 29L
1,503 Elo+
Party 1
Baron Samedi
Baron Samedi
Madara3005450
Baron Samedi
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
32W - 28L
1,382 Elo+
Party 1
Ah Puch
Ah Puch
xXFIRELORD666Xx
Ah Puch
Level 108
God Stats
51W - 44L
1,528 SR
Queue Stats
234W - 230L
1,501 Elo+
Solo
Team Averages
Level 92
1,481 SR
1,462 Elo+

VS

Team Averages
Level 95
1,569 SR
1,549 Elo+
Bakasura
Bakasura
Mimaneneko
Bakasura
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 66L
1,593 Elo+
Party 2
Sylvanus
Sylvanus
PapaWaifu
Sylvanus
Level 68
God Stats
1W - 2L
1,658 SR
Queue Stats
65W - 70L
1,570 Elo+
Party 2
Merlin
Merlin
Sheluvsjoe24
Merlin
Level 80
God Stats
306W - 287L
1,548 SR
Queue Stats
319W - 316L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
3 / 2 / 10
10,343
862
11,635
16,419
9,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Madara3005450
Baron Samedi
17
6 / 0 / 8
10,363
864
8,759
9,810
5,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 0 / 9
10,806
901
10,189
5,206
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mimaneneko
Bakasura
14
0 / 7 / 0
8,636
720
7,561
14,545
7,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sylvanus
PapaWaifu
Sylvanus
14
0 / 5 / 1
8,616
718
4,790
13,600
12,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Merlin
17
2 / 2 / 0
10,000
833
11,169
7,352
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
14
Kills
2
2
Deaths
14
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
2
10
4
W
Baron Samedi
Madara3005450
Baron Samedi
6
0
8
10
L
Bakasura
Mimaneneko
Bakasura
0
7
0
0
L
Sylvanus
PapaWaifu
Sylvanus
0
5
1
0.1
L
Merlin
2
2
0
1
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,583
Damage
23,520
31,435
Taken
35,497
16,948
Mitigated
23,364
12,820
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,635
1,358
0
6,000
16,419
9,826
0
6,717
8,050
300
43,165
W
Baron Samedi
Madara3005450
Baron Samedi
8,759
446
1,189
4,882
9,810
5,543
60
6,478
2,561
23,518
921
L
Bakasura
Mimaneneko
Bakasura
7,561
3,824
0
3,488
14,545
7,763
0
6,255
7,801
0
30,546
L
Sylvanus
PapaWaifu
Sylvanus
4,790
983
1,002
1,819
13,600
12,735
0
7,833
4,957
11,354
1,806
L
Merlin
11,169
70
0
1,160
7,352
2,866
0
3,197
3,875
46,996
0
W
10,189
146
0
749
5,206
1,579
0
2,507
2,139
36,469
398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,512
Gold Earned
27,252
183
Minions Killed
197
0
Camps Cleared
0
731,673
Distance Traveled
634,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,343
862
72
6
0
260,048
0
W
Baron Samedi
10,363
864
30
3
0
228,961
0
L
Bakasura
8,636
720
55
5
0
232,584
0
L
Sylvanus
8,616
718
46
4
0
174,616
0
L
Merlin
10,000
833
96
8
0
226,810
0
W
Ah Puch
10,806
901
81
7
0
242,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role