Player Matchup

Artio
Artio
Gold V
FirxWxlf
Artio
Gold V
Level 123
God Stats
1W - 3L
1,420 SR
Queue Stats
252W - 275L
1,452 MMR
Solo
Tyr
Tyr
Gold V
FlyIng_SenTineL
Tyr
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 142L
1,308 MMR
Party 2
Scylla
Scylla
Platinum V
lRxbinl
Scylla
Platinum V
Level 129
God Stats
28W - 21L
1,589 SR
Queue Stats
274W - 268L
1,664 MMR
Party 2
Loki
Loki
Silver III
toliusse432
Loki
Silver III
Level 143
God Stats
0W - 1L
1,513 SR
Queue Stats
2W - 8L
1,430 MMR
Solo
Heimdallr
Heimdallr
Gold IV
xxchainsaw
Heimdallr
Gold IV
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 66L
1,440 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,505 SR
1,459 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,538 SR
1,473 MMR
Serqet
Serqet
Silver I
 
Serqet
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
DonAnthxny
Danzaburou
Gold V
Level 64
God Stats
16W - 11L
1,657 SR
Queue Stats
96W - 90L
1,308 MMR
Party 1
Janus
Janus
Gold I
Joorge_Alvarez
Janus
Gold I
Level 149
God Stats
25W - 26L
1,549 SR
Queue Stats
188W - 182L
1,633 MMR
Party 1
Ganesha
Ganesha
Gold I
Representando
Ganesha
Gold I
Level 228
God Stats
2W - 3L
1,366 SR
Queue Stats
161W - 144L
1,390 MMR
Party 3
Nike
Nike
Gold I
TheArtemisEffect
Nike
Gold I
Level 159
God Stats
27W - 18L
1,619 SR
Queue Stats
312W - 312L
1,532 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FirxWxlf
Artio
7
0 / 6 / 1
4,693
469
2,035
9,044
5,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 5 / 1
5,130
513
1,659
9,246
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
lRxbinl
Scylla
9
1 / 3 / 0
5,248
525
1,668
5,610
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,473
447
1,660
5,255
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
xxchainsaw
Heimdallr
9
1 / 2 / 0
4,947
495
4,409
5,745
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AresAthenaApolloLancelot

VS

Bans
Ao KuangChang'eMulanDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 1 / 4
5,289
529
3,198
6,367
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
DonAnthxny
Danzaburou
11
4 / 1 / 0
7,060
706
4,888
5,642
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
3 / 0 / 2
6,035
604
4,038
2,845
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
9
1 / 1 / 9
6,143
614
3,313
5,593
3,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
8 / 0 / 3
7,040
704
8,043
9,345
4,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
18
18
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
4
4
W
Danzaburou
DonAnthxny
Danzaburou
4
1
0
4
L
Artio
FirxWxlf
Artio
0
6
1
0.08
L
0
5
1
0.1
W
3
0
2
4
W
Ganesha
1
1
9
5.5
W
8
0
3
9.5
L
Scylla
lRxbinl
Scylla
1
3
0
0.33
L
0
2
1
0.25
L
Heimdallr
xxchainsaw
Heimdallr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,431
Damage
23,480
34,900
Taken
29,792
13,718
Mitigated
12,293
6,728
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,198
907
0
2,614
6,367
1,869
0
851
5,516
0
27,915
W
Danzaburou
DonAnthxny
Danzaburou
4,888
2,342
0
3,616
5,642
1,766
594
384
5,258
0
51,104
L
Artio
FirxWxlf
Artio
2,035
466
160
1,723
9,044
5,190
0
3,214
5,588
7,725
0
L
1,659
134
0
1,127
9,246
4,380
0
847
8,371
0
30,458
W
4,038
176
0
658
2,845
841
76
765
2,080
44,385
0
W
Ganesha
3,313
711
0
2,098
5,593
3,623
0
1,545
4,048
13,608
1,450
W
8,043
807
0
2,705
9,345
4,194
0
158
9,187
0
48,290
L
Scylla
lRxbinl
Scylla
1,668
109
0
500
5,610
1,365
0
2,120
3,154
34,984
0
L
1,660
363
0
2,316
5,255
1,164
0
254
5,001
0
26,108
L
Heimdallr
xxchainsaw
Heimdallr
4,409
2,114
0
902
5,745
1,619
0
355
5,390
0
32,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,491
Gold Earned
31,567
230
Minions Killed
348
0
Camps Cleared
0
1,033,364
Distance Traveled
1,129,645
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,289
529
55
6
0
243,505
3
W
Danzaburou
7,060
706
106
11
0
211,843
0
L
Artio
4,693
469
13
1
0
223,154
4
L
Tyr
5,130
513
47
5
0
190,130
2
W
Janus
6,035
604
99
10
0
218,868
0
W
Ganesha
6,143
614
2
0
0
229,626
0
W
Nike
7,040
704
86
9
0
225,803
2
L
Scylla
5,248
525
72
7
0
191,361
2
L
Loki
4,473
447
49
5
0
226,082
2
L
Heimdallr
4,947
495
49
5
0
202,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role