Player Matchup

Merlin
Merlin
Arcthenos
Merlin
Level 147
God Stats
2W - 9L
1,383 SR
Queue Stats
683W - 680L
1,454 Elo+
Solo
Apollo
Apollo
LokiCelNinja
Apollo
Level 83
God Stats
4W - 1L
1,936 SR
Queue Stats
212W - 204L
1,461 Elo+
Party 2
Charybdis
Charybdis
PaelzerBub
Charybdis
Level 148
God Stats
5W - 8L
1,423 SR
Queue Stats
231W - 213L
1,496 Elo+
Solo
Anhur
Anhur
ThorCelTunator
Anhur
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
181W - 168L
1,705 Elo+
Party 2
Janus
Janus
Tom3679
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 109L
1,421 Elo+
Solo
Team Averages
Level 118
1,548 SR
1,508 Elo+

VS

Team Averages
Level 156
1,534 SR
1,452 Elo+
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
HashibaToyotomi
Ares
Level 266
God Stats
8W - 8L
1,740 SR
Queue Stats
1,465W - 1,521L
1,393 Elo+
Solo
Medusa
Medusa
Kenooby
Medusa
Level 126
God Stats
5W - 4L
1,485 SR
Queue Stats
419W - 409L
1,486 Elo+
Solo
Anubis
Anubis
sostibor12
Anubis
Level 134
God Stats
2W - 2L
1,375 SR
Queue Stats
248W - 243L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
zazulina
Nu Wa
Level 149
God Stats
6W - 6L
1,572 SR
Queue Stats
218W - 215L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arcthenos
Merlin
11
0 / 6 / 3
6,337
792
4,123
6,986
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
13
4 / 8 / 4
7,823
978
5,774
11,227
2,979
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
PaelzerBub
Charybdis
14
3 / 4 / 3
7,468
934
3,155
9,071
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 5
7,903
988
4,127
8,297
2,341
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Tom3679
Janus
13
3 / 5 / 2
7,924
991
6,405
7,331
1,992
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 3 / 9
8,050
1,006
6,986
8,265
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 2 / 16
8,603
1,075
2,586
10,285
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Medusa
Kenooby
Medusa
16
11 / 3 / 11
10,349
1,294
11,622
7,958
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
sostibor12
Anubis
15
9 / 3 / 12
9,699
1,212
10,238
7,894
4,477
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nu Wa
zazulina
Nu Wa
15
2 / 2 / 18
8,648
1,081
9,876
5,337
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
94
13
Kills
28
28
Deaths
13
17
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
3
9
2.83
L
Merlin
Arcthenos
Merlin
0
6
3
0.25
W
2
2
16
5
W
Medusa
Kenooby
Medusa
11
3
11
5.5
L
Apollo
4
8
4
0.75
L
Charybdis
PaelzerBub
Charybdis
3
4
3
1.13
L
3
5
5
1.1
L
Janus
Tom3679
Janus
3
5
2
0.8
W
Anubis
sostibor12
Anubis
9
3
12
5
W
Nu Wa
zazulina
Nu Wa
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,584
Damage
41,308
42,912
Taken
39,739
11,882
Mitigated
22,840
6,368
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,986
688
642
1,777
8,265
3,300
2,719
1,745
6,520
0
17,004
L
Merlin
Arcthenos
Merlin
4,123
300
323
314
6,986
1,886
0
4,105
2,881
13,859
0
W
2,586
0
0
2,011
10,285
10,480
819
2,361
7,924
5,075
0
W
Medusa
Kenooby
Medusa
11,622
3,675
413
1,232
7,958
2,669
1,226
1,914
6,044
0
28,542
L
Apollo
5,774
2,831
391
945
11,227
2,979
0
6,032
5,195
0
13,919
L
Charybdis
PaelzerBub
Charybdis
3,155
832
387
2,310
9,071
2,684
0
3,796
5,275
0
12,390
L
4,127
973
485
567
8,297
2,341
0
4,277
4,020
0
10,709
L
Janus
Tom3679
Janus
6,405
223
200
446
7,331
1,992
0
4,267
3,064
17,768
0
W
Anubis
sostibor12
Anubis
10,238
52
436
2,044
7,894
4,477
1,010
1,585
6,309
24,193
0
W
Nu Wa
zazulina
Nu Wa
9,876
1,549
1,001
1,018
5,337
1,914
1,615
2,923
2,414
20,459
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,455
Gold Earned
45,349
90
Minions Killed
107
0
Camps Cleared
0
598,518
Distance Traveled
796,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,050
1,006
18
2
0
148,824
0
L
Merlin
6,337
792
14
2
0
89,686
0
W
Ares
8,603
1,075
5
1
0
161,188
0
W
Medusa
10,349
1,294
27
3
0
185,464
0
L
Apollo
7,823
978
21
3
0
127,118
0
L
Charybdis
7,468
934
13
2
0
118,535
0
L
Anhur
7,903
988
19
2
0
130,444
0
L
Janus
7,924
991
23
3
0
132,735
0
W
Anubis
9,699
1,212
32
4
0
146,757
0
W
Nu Wa
8,648
1,081
25
3
0
154,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role