Player Matchup

Cthulhu
Cthulhu
Blackhorse9
Cthulhu
Level 124
God Stats
2W - 0L
1,381 SR
Queue Stats
24W - 16L
1,551 Elo+
Solo
Chiron
Chiron
Mithös
Chiron
Level 156
God Stats
3W - 0L
1,722 SR
Queue Stats
101W - 80L
1,577 Elo+
Solo
Chaac
Chaac
QuietBDubz
Chaac
Level 153
God Stats
17W - 9L
1,724 SR
Queue Stats
163W - 272L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
glowbularhook25
Zhong Kui
Level 145
God Stats
6W - 6L
1,467 SR
Queue Stats
72W - 69L
1,508 Elo+
Solo
Apollo
Apollo
imtheman855
Apollo
Level 123
God Stats
2W - 2L
1,446 SR
Queue Stats
112W - 92L
1,575 Elo+
Solo
Team Averages
Level 140
1,548 SR
1,553 Elo+

VS

Team Averages
Level 137
1,617 SR
1,555 Elo+
Gilgamesh
Gilgamesh
Nobleknightdark
Gilgamesh
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 126L
1,546 Elo+
Party 1
Cupid
Cupid
Semifrag
Cupid
Level 154
God Stats
6W - 2L
1,789 SR
Queue Stats
195W - 157L
1,609 Elo+
Solo
Nemesis
Nemesis
Skullpie
Nemesis
Level 136
God Stats
5W - 2L
1,782 SR
Queue Stats
320W - 296L
1,562 Elo+
Solo
Charon
Charon
VillainsTheme
Charon
Level 89
God Stats
0W - 1L
1,551 SR
Queue Stats
30W - 36L
1,569 Elo+
Party 1
Charybdis
Charybdis
zMuRd3R_4L
Charybdis
Level 149
God Stats
9W - 12L
1,464 SR
Queue Stats
83W - 104L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blackhorse9
Cthulhu
11
2 / 3 / 2
6,866
528
6,716
13,873
10,624
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
Mithös
Chiron
13
2 / 3 / 1
7,712
593
7,656
7,645
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
12
1 / 2 / 0
7,332
564
10,736
10,089
3,442
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
glowbularhook25
Zhong Kui
14
4 / 3 / 1
8,283
637
6,921
8,332
6,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
14
3 / 1 / 4
7,441
572
5,731
8,641
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nobleknightdark
Gilgamesh
12
1 / 0 / 0
6,834
526
8,765
14,303
10,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Cupid
Semifrag
Cupid
13
4 / 3 / 1
7,287
561
8,571
12,944
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Skullpie
Nemesis
12
3 / 4 / 4
6,766
520
6,308
10,946
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 5
5,910
455
4,791
9,747
2,816
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
zMuRd3R_4L
Charybdis
11
4 / 1 / 1
6,800
523
6,933
8,451
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
12
Kills
12
12
Deaths
12
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blackhorse9
Cthulhu
2
3
2
1
W
Chiron
Mithös
Chiron
2
3
1
0.83
L
Gilgamesh
Nobleknightdark
Gilgamesh
1
0
0
1
W
Chaac
1
2
0
0.5
L
Cupid
Semifrag
Cupid
4
3
1
1.5
L
Nemesis
Skullpie
Nemesis
3
4
4
1.25
L
0
4
5
0.63
W
Zhong Kui
glowbularhook25
Zhong Kui
4
3
1
1.5
W
Apollo
3
1
4
5
L
Charybdis
zMuRd3R_4L
Charybdis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,760
Damage
35,368
48,580
Taken
56,391
25,154
Mitigated
23,226
12,031
Healing
18,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blackhorse9
Cthulhu
6,716
560
125
2,096
13,873
10,624
0
2,496
11,266
24,312
0
W
Chiron
Mithös
Chiron
7,656
2,623
34
2,010
7,645
2,030
342
231
7,357
0
56,222
L
Gilgamesh
Nobleknightdark
Gilgamesh
8,765
2,064
0
4,404
14,303
10,265
0
1,100
13,203
0
46,403
W
Chaac
10,736
2,375
0
3,528
10,089
3,442
0
0
9,402
0
46,199
L
Cupid
Semifrag
Cupid
8,571
5,097
372
6,452
12,944
3,998
0
869
12,075
0
54,455
L
Nemesis
Skullpie
Nemesis
6,308
2,713
0
3,190
10,946
3,476
0
2,749
8,197
0
42,157
L
4,791
1,172
0
1,239
9,747
2,816
0
3,513
6,234
29,086
3,301
W
Zhong Kui
glowbularhook25
Zhong Kui
6,921
2,647
0
3,453
8,332
6,019
619
1,536
6,796
52,479
9,383
W
Apollo
5,731
2,931
0
785
8,641
3,039
114
131
8,510
0
59,377
L
Charybdis
zMuRd3R_4L
Charybdis
6,933
3,057
0
2,821
8,451
2,671
0
5,024
3,427
0
40,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,634
Gold Earned
33,597
417
Minions Killed
350
0
Camps Cleared
0
1,320,417
Distance Traveled
1,321,870
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,866
528
27
2
0
287,952
4
W
Chiron
7,712
593
101
8
0
239,692
0
L
Gilgamesh
6,834
526
76
6
0
272,339
4
W
Chaac
7,332
564
84
6
0
261,958
0
L
Cupid
7,287
561
88
7
0
253,002
1
L
Nemesis
6,766
520
74
6
0
292,006
0
L
Charon
5,910
455
53
4
0
248,504
0
W
Zhong Kui
8,283
637
111
9
0
221,572
2
W
Apollo
7,441
572
94
7
0
309,243
2
L
Charybdis
6,800
523
59
5
0
256,019
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role