Player Matchup

Sobek
Sobek
Gold I
InMyPeace
Sobek
Gold I
Level 181
God Stats
11W - 7L
1,620 SR
Queue Stats
208W - 209L
1,465 MMR
Party 2
Poseidon
Poseidon
Gold I
PAKKITOO
Poseidon
Gold I
Level 117
God Stats
45W - 35L
1,684 SR
Queue Stats
228W - 228L
1,544 MMR
Party 1
Jormungandr
Jormungandr
Gold III
XR-Vinsent
Jormungandr
Gold III
Level 121
God Stats
8W - 5L
1,879 SR
Queue Stats
66W - 71L
1,527 MMR
Party 1
Apollo
Apollo
Gold IV
cojinete100
Apollo
Gold IV
Level 106
God Stats
11W - 9L
1,853 SR
Queue Stats
100W - 105L
1,507 MMR
Solo
Serqet
Serqet
Gold III
Ôokami
Serqet
Gold III
Level 169
God Stats
19W - 21L
1,447 SR
Queue Stats
459W - 461L
1,552 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,697 SR
1,519 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,509 SR
1,519 MMR
Horus
Horus
Gold I
Lord_Smurf1ngton
Horus
Gold I
Level 97
God Stats
9W - 16L
1,417 SR
Queue Stats
253W - 257L
1,507 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
Qbosz
Tsukuyomi
Bronze III
Level 148
God Stats
5W - 3L
1,719 SR
Queue Stats
5W - 3L
1,531 MMR
Solo
Janus
Janus
Gold II
anderr264
Janus
Gold II
Level 124
God Stats
1W - 5L
1,313 SR
Queue Stats
47W - 50L
1,522 MMR
Solo
Rama
Rama
Bronze III
wiZxChriiS__
Rama
Bronze III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,520 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
x Thomaster x
Cu Chulainn
Gold IV
Level 229
God Stats
18W - 9L
1,596 SR
Queue Stats
75W - 75L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
InMyPeace
Sobek
17
1 / 0 / 6
10,983
499
6,409
17,115
20,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Poseidon
PAKKITOO
Poseidon
20
6 / 2 / 2
14,665
667
10,678
11,051
3,702
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
XR-Vinsent
Jormungandr
20
0 / 2 / 1
12,828
583
6,969
21,462
22,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
20
1 / 0 / 6
12,418
564
9,244
14,311
6,204
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Ôokami
Serqet
20
9 / 2 / 4
13,048
593
12,661
16,968
7,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ThanatosFreyaArachne

VS

Bans
AthenaAo KuangChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 0
9,778
444
4,414
11,089
8,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Qbosz
Tsukuyomi
18
2 / 8 / 2
10,031
456
14,800
19,205
9,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
anderr264
Janus
16
2 / 4 / 1
9,897
450
6,498
7,866
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
0 / 3 / 0
9,719
442
4,583
11,518
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
x Thomaster x
Cu Chulainn
20
2 / 1 / 1
12,349
561
15,095
15,983
17,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
6
6
Deaths
17
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
InMyPeace
Sobek
1
0
6
4
L
0
1
0
0
W
Poseidon
PAKKITOO
Poseidon
6
2
2
3.5
L
Tsukuyomi
Qbosz
Tsukuyomi
2
8
2
0.38
W
Jormungandr
XR-Vinsent
Jormungandr
0
2
1
0.25
L
Janus
anderr264
Janus
2
4
1
0.63
W
Apollo
1
0
6
4
L
0
3
0
0
L
Cu Chulainn
x Thomaster x
Cu Chulainn
2
1
1
2.5
W
Serqet
Ôokami
Serqet
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,961
Damage
45,390
80,907
Taken
65,661
61,293
Mitigated
40,138
29,526
Healing
15,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
InMyPeace
Sobek
6,409
1,051
0
6,339
17,115
20,972
683
2,211
14,854
39,355
3,628
L
4,414
1,693
403
4,147
11,089
8,146
0
2,278
8,811
0
20,891
W
Poseidon
PAKKITOO
Poseidon
10,678
1,175
0
1,904
11,051
3,702
1,878
4,168
6,519
124,866
350
L
Tsukuyomi
Qbosz
Tsukuyomi
14,800
3,698
0
4,248
19,205
9,008
0
4,244
13,804
0
102,517
W
Jormungandr
XR-Vinsent
Jormungandr
6,969
2,322
0
4,621
21,462
22,956
0
1,723
19,699
94,531
8,556
L
Janus
anderr264
Janus
6,498
276
0
921
7,866
1,908
0
4,318
3,114
64,472
275
W
Apollo
9,244
5,743
0
7,755
14,311
6,204
110
336
13,975
0
145,014
L
4,583
4,168
0
3,480
11,518
3,608
0
3,534
7,639
0
101,461
L
Cu Chulainn
x Thomaster x
Cu Chulainn
15,095
2,901
0
2,676
15,983
17,468
0
8,227
7,450
10,995
109,714
W
Serqet
Ôokami
Serqet
12,661
3,020
0
8,907
16,968
7,459
1,065
1,119
15,745
0
100,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,942
Gold Earned
51,774
803
Minions Killed
694
0
Camps Cleared
0
2,390,943
Distance Traveled
2,033,186
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,983
499
50
2
0
497,230
9
L
Horus
9,778
444
26
1
0
375,958
4
W
Poseidon
14,665
667
233
11
0
479,390
9
L
Tsukuyomi
10,031
456
142
6
0
462,247
2
W
Jormungandr
12,828
583
195
9
0
401,032
0
L
Janus
9,897
450
139
6
0
339,903
3
W
Apollo
12,418
564
204
9
0
458,954
1
L
Rama
9,719
442
184
8
0
418,477
4
L
Cu Chulainn
12,349
561
203
9
0
436,601
5
W
Serqet
13,048
593
121
6
0
554,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role