Player Matchup

Ares
Ares
 
Ares
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Ant22105
Ix Chel
Level 147
God Stats
7W - 3L
1,579 SR
Queue Stats
130W - 123L
1,530 Elo+
Solo
Pele
Pele
DietDrKelp23
Pele
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 45L
1,469 Elo+
Solo
Anhur
Anhur
ReformedDunn
Anhur
Level 56
God Stats
6W - 2L
1,652 SR
Queue Stats
158W - 121L
1,581 Elo+
Solo
Sylvanus
Sylvanus
SamuraiLord121
Sylvanus
Level 154
God Stats
12W - 9L
1,537 SR
Queue Stats
37W - 41L
1,502 Elo+
Solo
Team Averages
Level 103
1,554 SR
1,516 Elo+

VS

Team Averages
Level 125
1,487 SR
1,503 Elo+
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Pellegrine00
Hun Batz
Level 122
God Stats
0W - 2L
1,313 SR
Queue Stats
361W - 338L
1,533 Elo+
Solo
Surtr
Surtr
Xaltedd
Surtr
Level 266
God Stats
3W - 4L
1,499 SR
Queue Stats
162W - 156L
1,520 Elo+
Solo
Sol
Sol
jawnss
Sol
Level 33
God Stats
1W - 2L
1,621 SR
Queue Stats
35W - 45L
1,448 Elo+
Solo
Cerberus
Cerberus
killercat1717l
Cerberus
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 60L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
2 / 0 / 3
5,071
563
5,980
7,402
4,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
Ant22105
Ix Chel
12
4 / 0 / 4
6,643
738
3,933
3,580
981
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 0
5,714
635
3,328
6,100
1,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

10
3 / 3 / 4
5,714
635
6,969
7,517
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
11
4 / 2 / 5
6,227
692
5,566
8,375
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 4 / 1
4,824
536
1,754
3,985
1,580
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
Pellegrine00
Hun Batz
11
1 / 1 / 1
5,402
600
3,827
7,115
2,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Xaltedd
Surtr
10
0 / 1 / 0
5,643
627
4,466
7,906
5,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
jawnss
Sol
8
1 / 5 / 1
4,775
531
4,458
6,250
1,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
8
2 / 3 / 2
5,552
617
5,589
12,138
6,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
4
5
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
3
3.5
L
Anubis
 
Anubis
0
4
1
0.13
W
Ix Chel
Ant22105
Ix Chel
4
0
4
6
W
1
0
0
1
L
Hun Batz
Pellegrine00
Hun Batz
1
1
1
1.5
W
3
3
4
1.67
W
Sylvanus
4
2
5
3.25
L
Surtr
Xaltedd
Surtr
0
1
0
0
L
Sol
jawnss
Sol
1
5
1
0.3
L
Cerberus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,776
Damage
20,094
32,974
Taken
37,394
12,306
Mitigated
16,971
14,332
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,980
793
0
1,407
7,402
4,182
0
4,188
3,214
19,301
0
L
Anubis
 
Anubis
1,754
88
0
900
3,985
1,580
0
3,074
911
25,999
0
W
Ix Chel
Ant22105
Ix Chel
3,933
829
248
1,951
3,580
981
0
1,399
2,181
37,183
2,072
W
3,328
690
0
2,082
6,100
1,844
0
367
5,733
0
39,851
L
Hun Batz
Pellegrine00
Hun Batz
3,827
1,142
0
2,056
7,115
2,084
0
3,094
3,988
0
36,988
W
6,969
3,947
0
2,949
7,517
1,996
0
4,076
3,441
0
39,414
W
Sylvanus
5,566
1,573
1,286
4,409
8,375
3,303
0
2,019
6,356
31,508
12,657
L
Surtr
Xaltedd
Surtr
4,466
1,262
0
2,301
7,906
5,499
0
1,655
6,251
815
33,378
L
Sol
jawnss
Sol
4,458
2,706
0
1,532
6,250
1,177
0
2,663
3,456
24,549
2,447
L
Cerberus
5,589
763
0
4,664
12,138
6,631
0
4,128
7,600
14,880
1,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,369
Gold Earned
26,196
318
Minions Killed
245
0
Camps Cleared
0
949,422
Distance Traveled
921,725
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,071
563
17
2
0
198,831
0
L
Anubis
4,824
536
54
6
0
141,751
0
W
Ix Chel
6,643
738
53
6
0
178,226
0
W
Pele
5,714
635
86
10
0
201,104
0
L
Hun Batz
5,402
600
67
7
0
213,474
0
W
Anhur
5,714
635
78
9
0
178,204
0
W
Sylvanus
6,227
692
84
9
0
193,057
2
L
Surtr
5,643
627
66
7
0
184,627
0
L
Sol
4,775
531
27
3
0
178,522
0
L
Cerberus
5,552
617
31
3
0
203,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role