Player Matchup

Apollo
Apollo
Gold II
GoodRay
Apollo
Gold II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,627 MMR
Party 1
Bacchus
Bacchus
Gold III
Ivan_bro92
Bacchus
Gold III
Level 138
God Stats
3W - 6L
1,642 SR
Queue Stats
117W - 120L
1,430 MMR
Party 3
King Arthur
King Arthur
Gold III
Ivaniuz1337
King Arthur
Gold III
Level 103
God Stats
6W - 5L
1,644 SR
Queue Stats
107W - 101L
1,628 MMR
Party 3
Janus
Janus
Gold II
Kefir0k
Janus
Gold II
Level 118
God Stats
0W - 1L
1,418 SR
Queue Stats
45W - 43L
1,622 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
Qbosz
Tsukuyomi
Bronze III
Level 148
God Stats
5W - 3L
1,754 SR
Queue Stats
5W - 3L
1,577 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,592 SR
1,577 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,573 SR
1,571 MMR
Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum IV
AquilesRuko
Poseidon
Platinum IV
Level 119
God Stats
19W - 12L
1,745 SR
Queue Stats
120W - 114L
1,693 MMR
Party 2
Bastet
Bastet
Gold II
KIKO_YEPES
Bastet
Gold II
Level 153
God Stats
1W - 1L
1,278 SR
Queue Stats
97W - 89L
1,590 MMR
Solo
Cernunnos
Cernunnos
Gold III
McArska50
Cernunnos
Gold III
Level 123
God Stats
4W - 3L
1,546 SR
Queue Stats
165W - 164L
1,518 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
Thevege
Gilgamesh
Gold I
Level 159
God Stats
25W - 10L
1,797 SR
Queue Stats
252W - 240L
1,552 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GoodRay
Apollo
13
0 / 4 / 1
7,827
435
5,165
15,129
5,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Ivan_bro92
Bacchus
11
1 / 8 / 1
7,665
426
5,140
14,719
11,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Ivaniuz1337
King Arthur
12
1 / 8 / 1
7,764
431
8,826
21,624
16,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Janus
Kefir0k
Janus
14
1 / 4 / 0
7,815
434
7,077
7,776
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Qbosz
Tsukuyomi
15
2 / 5 / 0
8,477
471
10,001
14,827
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
Ao KuangHe BoFreyaThanatos

VS

Bans
Zhong KuiSun WukongAthenaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 0 / 17
9,334
519
8,998
8,728
7,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
AquilesRuko
Poseidon
18
10 / 2 / 5
11,554
642
10,456
6,634
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
KIKO_YEPES
Bastet
16
5 / 0 / 10
9,769
543
8,628
15,855
8,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cernunnos
McArska50
Cernunnos
18
4 / 1 / 7
11,196
622
13,098
10,626
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gilgamesh
Thevege
Gilgamesh
16
7 / 2 / 7
10,639
591
13,265
16,607
12,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
75
5
Kills
29
29
Deaths
5
3
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
0
17
11.5
W
Poseidon
AquilesRuko
Poseidon
10
2
5
6.25
L
Apollo
GoodRay
Apollo
0
4
1
0.13
L
Bacchus
Ivan_bro92
Bacchus
1
8
1
0.19
L
King Arthur
Ivaniuz1337
King Arthur
1
8
1
0.19
W
Bastet
KIKO_YEPES
Bastet
5
0
10
10
L
Janus
Kefir0k
Janus
1
4
0
0.25
W
Cernunnos
McArska50
Cernunnos
4
1
7
7.5
L
Tsukuyomi
Qbosz
Tsukuyomi
2
5
0
0.4
W
Gilgamesh
Thevege
Gilgamesh
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,209
Damage
54,445
74,075
Taken
58,450
40,194
Mitigated
35,497
14,251
Healing
18,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,998
2,571
0
1,645
8,728
7,936
0
2,287
6,298
34,757
1,153
W
Poseidon
AquilesRuko
Poseidon
10,456
1,904
0
1,033
6,634
2,204
0
3,971
2,492
86,958
758
L
Apollo
GoodRay
Apollo
5,165
2,181
0
3,206
15,129
5,166
0
2,415
12,660
0
56,911
L
Bacchus
Ivan_bro92
Bacchus
5,140
561
0
2,042
14,719
11,493
0
5,767
8,712
20,756
0
L
King Arthur
Ivaniuz1337
King Arthur
8,826
810
0
3,518
21,624
16,070
0
4,065
17,502
0
56,940
W
Bastet
KIKO_YEPES
Bastet
8,628
2,045
0
5,593
15,855
8,384
9
3,251
12,466
0
68,389
L
Janus
Kefir0k
Janus
7,077
490
0
500
7,776
2,359
0
2,962
4,634
51,007
0
W
Cernunnos
McArska50
Cernunnos
13,098
7,777
0
6,388
10,626
4,275
608
900
9,690
0
98,965
L
Tsukuyomi
Qbosz
Tsukuyomi
10,001
2,851
0
4,985
14,827
5,106
0
3,763
11,056
0
79,564
W
Gilgamesh
Thevege
Gilgamesh
13,265
4,670
0
4,287
16,607
12,698
0
1,982
14,535
455
70,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,548
Gold Earned
52,492
447
Minions Killed
581
0
Camps Cleared
0
1,764,156
Distance Traveled
1,881,859
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,334
519
49
3
0
351,040
2
W
Poseidon
11,554
642
172
10
0
412,472
5
L
Apollo
7,827
435
99
6
0
345,808
1
L
Bacchus
7,665
426
26
1
0
354,716
4
L
King Arthur
7,764
431
80
4
0
300,344
0
W
Bastet
9,769
543
88
5
0
430,004
2
L
Janus
7,815
434
119
7
0
358,821
0
W
Cernunnos
11,196
622
158
9
0
348,021
6
L
Tsukuyomi
8,477
471
123
7
0
404,467
0
W
Gilgamesh
10,639
591
114
6
0
340,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role