Player Matchup

Loki
Loki
 
Loki
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
MaranDeMaat
Nut
Level 129
God Stats
2W - 2L
1,704 SR
Queue Stats
11W - 14L
1,395 Elo+
Solo
Scylla
Scylla
Pe1s
Scylla
Level 109
God Stats
1W - 3L
1,441 SR
Queue Stats
122W - 101L
1,512 Elo+
Solo
King Arthur
King Arthur
chonio
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,401 Elo+
Party 1
Sobek
Sobek
mindflayerasnm
Sobek
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 151L
1,509 Elo+
Solo
Team Averages
Level 124
1,529 SR
1,464 Elo+

VS

Team Averages
Level 106
1,538 SR
1,446 Elo+
Persephone
Persephone
Ferno2000
Persephone
Level 129
God Stats
15W - 14L
1,620 SR
Queue Stats
223W - 213L
1,548 Elo+
Party 2
Cabrakan
Cabrakan
IpsychicturtleI
Cabrakan
Level 142
God Stats
2W - 3L
1,500 SR
Queue Stats
405W - 376L
1,442 Elo+
Party 2
King Arthur
King Arthur
Sáck
King Arthur
Level 149
God Stats
11W - 10L
1,517 SR
Queue Stats
49W - 52L
1,561 Elo+
Party 3
Jing Wei
Jing Wei
Zolitaire1
Jing Wei
Level 64
God Stats
9W - 6L
1,555 SR
Queue Stats
45W - 52L
1,527 Elo+
Party 3
Yemoja
Yemoja
turtleneck4skin
Yemoja
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,151 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 4 / 0
5,139
467
1,924
6,874
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
4,998
454
5,624
7,969
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Pe1s
Scylla
11
0 / 4 / 1
5,678
516
1,484
6,599
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
chonio
King Arthur
10
1 / 3 / 0
5,510
501
4,464
12,858
10,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 4 / 0
5,298
482
3,510
11,979
8,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Ferno2000
Persephone
12
3 / 1 / 3
7,745
704
4,508
3,831
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
12
6 / 0 / 2
6,734
612
3,466
7,303
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Sáck
King Arthur
12
1 / 1 / 3
6,919
629
9,357
9,515
7,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Zolitaire1
Jing Wei
12
7 / 0 / 1
6,717
611
7,682
5,916
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
1 / 0 / 6
6,342
577
2,967
6,709
3,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
18
18
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
0
0
W
Persephone
Ferno2000
Persephone
3
1
3
4.5
W
Cabrakan
6
0
2
7
L
0
3
0
0
L
Scylla
Pe1s
Scylla
0
4
1
0.13
W
King Arthur
Sáck
King Arthur
1
1
3
2.5
W
Jing Wei
Zolitaire1
Jing Wei
7
0
1
7.5
L
King Arthur
chonio
King Arthur
1
3
0
0.33
L
1
4
0
0.25
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,006
Damage
27,980
46,279
Taken
33,274
25,274
Mitigated
18,831
9,939
Healing
15,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,924
317
0
500
6,874
1,992
0
1,170
5,704
0
34,518
W
Persephone
Ferno2000
Persephone
4,508
0
0
479
3,831
1,095
0
1,730
2,100
54,149
319
W
Cabrakan
3,466
461
0
4,646
7,303
4,573
0
710
6,593
48,583
0
L
5,624
3,776
0
3,283
7,969
2,352
0
1,250
6,719
0
36,964
L
Scylla
Pe1s
Scylla
1,484
280
0
2,226
6,599
1,880
0
4,218
2,381
40,145
0
W
King Arthur
Sáck
King Arthur
9,357
1,412
0
2,348
9,515
7,638
0
0
9,515
0
50,283
W
Jing Wei
Zolitaire1
Jing Wei
7,682
5,963
0
2,087
5,916
1,748
0
1,156
4,760
0
48,952
L
King Arthur
chonio
King Arthur
4,464
722
0
570
12,858
10,809
0
1,398
11,460
0
32,695
L
3,510
257
0
3,360
11,979
8,241
0
2,895
9,084
13,022
0
W
2,967
1,174
2,808
3,010
6,709
3,777
0
1,397
5,312
14,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,623
Gold Earned
34,457
290
Minions Killed
399
0
Camps Cleared
0
1,086,588
Distance Traveled
1,089,909
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,139
467
67
6
0
252,143
1
W
Persephone
7,745
704
107
10
0
222,304
6
W
Cabrakan
6,734
612
84
8
0
250,879
0
L
Nut
4,998
454
53
5
0
189,298
0
L
Scylla
5,678
516
95
9
0
212,945
3
W
King Arthur
6,919
629
89
8
0
205,815
0
W
Jing Wei
6,717
611
104
9
0
216,917
2
L
King Arthur
5,510
501
61
6
0
202,536
1
L
Sobek
5,298
482
14
1
0
229,666
0
W
Yemoja
6,342
577
15
1
0
193,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role