Player Matchup

Janus
Janus
Cannlbal
Janus
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
230W - 208L
1,579 Elo+
Solo
Baron Samedi
Baron Samedi
OceanChad
Baron Samedi
Level 129
God Stats
1W - 0L
1,094 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Chernobog
Chernobog
Rebegga
Chernobog
Level 106
God Stats
2W - 0L
1,727 SR
Queue Stats
109W - 113L
1,510 Elo+
Party 1
Xing Tian
Xing Tian
RobRab
Xing Tian
Level 128
God Stats
4W - 3L
1,636 SR
Queue Stats
143W - 136L
1,556 Elo+
Party 1
Hades
Hades
juan_yet
Hades
Level 155
God Stats
3W - 4L
1,282 SR
Queue Stats
546W - 584L
1,487 Elo+
Solo
Team Averages
Level 124
1,448 SR
1,526 Elo+

VS

Team Averages
Level 160
1,520 SR
1,504 Elo+
Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ambicus
Hercules
Level 156
God Stats
6W - 3L
1,683 SR
Queue Stats
210W - 201L
1,462 Elo+
Solo
Jing Wei
Jing Wei
JacintoJosh
Jing Wei
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
291W - 306L
1,516 Elo+
Solo
He Bo
He Bo
RebeuSournois_
He Bo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 135L
1,517 Elo+
Solo
Artio
Artio
abckiller51
Artio
Level 191
God Stats
2W - 3L
1,418 SR
Queue Stats
507W - 504L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cannlbal
Janus
14
2 / 1 / 7
7,950
795
13,701
3,077
2,030
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
OceanChad
Baron Samedi
14
2 / 1 / 5
8,137
814
6,825
4,510
2,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Rebegga
Chernobog
14
2 / 0 / 6
7,860
786
7,068
5,972
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Xing Tian
RobRab
Xing Tian
14
1 / 0 / 8
8,441
844
5,531
11,560
10,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hades
juan_yet
Hades
14
2 / 2 / 6
8,021
802
4,788
11,463
10,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 4 / 3
7,278
728
4,062
11,502
11,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Ambicus
Hercules
14
2 / 1 / 0
7,473
747
6,223
12,075
12,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
JacintoJosh
Jing Wei
13
0 / 1 / 3
7,360
736
7,117
5,509
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 3
7,396
740
7,593
4,482
1,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 4
7,722
772
2,647
10,605
11,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
9
Kills
4
4
Deaths
9
32
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
4
3
0.63
L
Hercules
Ambicus
Hercules
2
1
0
2
W
Janus
Cannlbal
Janus
2
1
7
5.5
L
Jing Wei
JacintoJosh
Jing Wei
0
1
3
1.5
W
Baron Samedi
OceanChad
Baron Samedi
2
1
5
4.5
W
Chernobog
Rebegga
Chernobog
2
0
6
5
L
1
2
3
1.25
W
Xing Tian
RobRab
Xing Tian
1
0
8
5
L
0
1
4
2
W
Hades
juan_yet
Hades
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,913
Damage
27,642
36,582
Taken
44,173
29,027
Mitigated
38,371
20,301
Healing
20,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,062
126
65
1,846
11,502
11,510
81
7,572
3,930
5,758
0
L
Hercules
Ambicus
Hercules
6,223
1,368
0
5,187
12,075
12,186
29
7,414
4,661
0
9,095
W
Janus
Cannlbal
Janus
13,701
219
0
392
3,077
2,030
118
1,485
1,592
19,869
844
L
Jing Wei
JacintoJosh
Jing Wei
7,117
2,382
1,049
1,266
5,509
1,722
765
4,670
839
0
31,028
W
Baron Samedi
OceanChad
Baron Samedi
6,825
113
2,899
1,246
4,510
2,798
138
2,046
2,464
20,380
555
W
Chernobog
Rebegga
Chernobog
7,068
3,479
1,348
1,962
5,972
2,876
815
2,179
3,793
0
22,426
L
7,593
130
831
631
4,482
1,671
418
3,186
1,296
20,900
829
W
Xing Tian
RobRab
Xing Tian
5,531
173
3,324
3,306
11,560
10,462
0
4,826
6,734
7,612
0
L
2,647
77
4,303
4,951
10,605
11,282
0
6,723
3,882
7,974
0
W
Hades
juan_yet
Hades
4,788
297
1,329
4,495
11,463
10,861
377
3,388
8,075
14,891
2,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,409
Gold Earned
37,229
121
Minions Killed
107
0
Camps Cleared
0
1,071,073
Distance Traveled
919,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,278
728
2
0
0
149,305
0
L
Hercules
7,473
747
7
1
0
214,399
0
W
Janus
7,950
795
14
1
0
213,361
0
L
Jing Wei
7,360
736
56
6
0
185,974
0
W
Baron Samedi
8,137
814
41
4
0
219,772
0
W
Chernobog
7,860
786
36
4
0
209,887
0
L
He Bo
7,396
740
35
4
0
218,497
0
W
Xing Tian
8,441
844
4
0
0
227,218
0
L
Artio
7,722
772
7
1
0
151,635
0
W
Hades
8,021
802
26
3
0
200,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role