Player Matchup

Cliodhna
Cliodhna
BasedSparta
Cliodhna
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
147W - 119L
1,274 Elo+
Solo
Baron Samedi
Baron Samedi
BreakfastWizards
Baron Samedi
Level 144
God Stats
26W - 17L
1,671 SR
Queue Stats
475W - 464L
1,497 Elo+
Solo
Geb
Geb
KeshawnD12
Geb
Level 96
God Stats
6W - 5L
1,428 SR
Queue Stats
128W - 111L
1,526 Elo+
Solo
Nut
Nut
LiveLifeRight
Nut
Level 149
God Stats
10W - 12L
1,556 SR
Queue Stats
40W - 44L
1,470 Elo+
Solo
Apollo
Apollo
tatemartin1
Apollo
Level 128
God Stats
17W - 19L
1,492 SR
Queue Stats
257W - 332L
1,454 Elo+
Solo
Team Averages
Level 129
1,529 SR
1,444 Elo+

VS

Team Averages
Level 122
1,586 SR
1,565 Elo+
Atlas
Atlas
Arodriguez134
Atlas
Level 100
God Stats
19W - 13L
1,713 SR
Queue Stats
124W - 111L
1,576 Elo+
Solo
Freya
Freya
Dont Hard Reset
Freya
Level 256
God Stats
9W - 11L
1,435 SR
Queue Stats
725W - 691L
1,509 Elo+
Solo
Medusa
Medusa
Vemetiranarr
Medusa
Level 62
God Stats
10W - 3L
1,896 SR
Queue Stats
10W - 4L
1,667 Elo+
Solo
Thanatos
Thanatos
irritaable
Thanatos
Level 109
God Stats
21W - 17L
1,611 SR
Queue Stats
368W - 348L
1,528 Elo+
Party 1
Cliodhna
Cliodhna
toleraable
Cliodhna
Level 82
God Stats
3W - 13L
1,277 SR
Queue Stats
407W - 406L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BasedSparta
Cliodhna
13
5 / 1 / 4
7,313
488
9,165
10,465
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
BreakfastWizards
Baron Samedi
14
2 / 3 / 3
7,995
533
5,750
7,965
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 6
7,227
482
6,705
11,365
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 3
8,108
541
8,953
9,218
3,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
14
2 / 5 / 5
8,067
538
12,797
13,821
6,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
7,926
528
7,429
11,658
9,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
0 / 4 / 1
6,921
461
4,395
9,371
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
16
3 / 0 / 1
9,451
630
7,188
10,887
4,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Thanatos
irritaable
Thanatos
15
7 / 5 / 0
9,048
603
10,228
18,534
11,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Cliodhna
toleraable
Cliodhna
12
0 / 5 / 1
6,697
446
5,236
10,626
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
11
11
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Cliodhna
BasedSparta
Cliodhna
5
1
4
7
W
Baron Samedi
BreakfastWizards
Baron Samedi
2
3
3
1.17
L
0
4
1
0.13
W
1
2
6
2
W
4
0
3
5.5
L
Medusa
3
0
1
3.5
L
Thanatos
irritaable
Thanatos
7
5
0
1.4
W
Apollo
2
5
5
0.9
L
Cliodhna
toleraable
Cliodhna
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,370
Damage
34,476
52,834
Taken
61,076
24,261
Mitigated
30,818
17,910
Healing
22,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,429
2,829
0
2,641
11,658
9,176
216
2,610
9,048
31,998
0
W
Cliodhna
BasedSparta
Cliodhna
9,165
1,277
0
2,585
10,465
3,793
0
1,054
9,371
0
48,824
W
Baron Samedi
BreakfastWizards
Baron Samedi
5,750
117
87
1,803
7,965
2,960
177
0
7,965
58,831
196
L
4,395
1,382
0
2,055
9,371
2,869
0
2,824
6,547
36,800
3,894
W
6,705
484
0
2,671
11,365
7,724
0
6,477
4,332
22,841
0
W
8,953
4,361
0
4,878
9,218
3,636
48
3,238
5,826
0
70,726
L
Medusa
7,188
1,506
0
3,346
10,887
4,140
0
4,057
6,743
0
82,849
L
Thanatos
irritaable
Thanatos
10,228
3,219
0
10,900
18,534
11,460
0
269
17,350
0
55,829
W
Apollo
12,797
7,683
0
5,886
13,821
6,148
0
62
13,719
0
60,269
L
Cliodhna
toleraable
Cliodhna
5,236
496
0
3,448
10,626
3,173
0
2,695
7,931
0
45,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,710
Gold Earned
40,043
426
Minions Killed
441
0
Camps Cleared
0
1,523,145
Distance Traveled
1,537,890
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,926
528
48
3
0
325,178
0
W
Cliodhna
7,313
488
76
5
0
384,164
2
W
Baron Samedi
7,995
533
111
7
0
271,959
3
L
Freya
6,921
461
83
6
0
250,380
2
W
Geb
7,227
482
26
2
0
312,680
0
W
Nut
8,108
541
120
8
0
289,915
4
L
Medusa
9,451
630
147
10
0
316,403
4
L
Thanatos
9,048
603
88
6
0
308,935
2
W
Apollo
8,067
538
93
6
0
264,427
0
L
Cliodhna
6,697
446
75
5
0
336,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role